You get to kill one to "fix" M+, which do you choose?

Without the timer or affixes there is no M+. Unless they made everything immune to CC, which I’m sure would be super popular.

There’s nothing difficult about sheep square, trap X, sap circle.

You could have saved yourself some time by just stating you want M+ to be tank/spank so you could all the rewards without any of the risk.

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Weird we bring 2

Sanguine is no where near as bad as it use to be and if mobs are healing from sanguine that is on the tank, on top of the fact a DH can blade dance while having the 50% healing debuff apply making it almost unnoticeable.

It’s not exhausting to play as tank during sanguine weeks, necrotic now that was.

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Neither. Mythic+ is already really easy.

Its entirely realistic. Their spawn in telegraphed. Its called planning. And even so, with GCDs you catch both if you use an ability when they spawn.

They stop scaling at 20 and i think have like 250k to be healed. Ive knocked one out with 2 regrowths (crits) on my Feral before. Guardian has done it in 1 with DoC, my UH DK has knocked out 75% with a Death Coil crit as well. May take 3-4 globals if youre hitting them with AoE heals.

This is a good thing. This helps with Bolstering. Have you done Bolstering keys at all???

No it doesnt. And no it doesnt. Its a flat 5% per tick. Not to mention they nerfed it to where it takes 1-2 seconds before the puddle is formed and does anything.

As does every affix. Thats the point.

Theres many things on Fort that can one shot tanks. The point being, that mob that got souped up, isnt alive long enough to do anything. In the event theres one thats going to be up for awhile, CC and kiting is your go to. Neither are new to m+.

Well sure. We could cherry pick every dungeon and which affix combo is the worst for it based on many factors.

Do all the time. Control undead works on Incorp and i mentioned my Death Coil for Afflicted.

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First week tanking m+ in BFA was necrotic week. About quit playing tanks altogether after that lol anf the g`huun affix >.<

Having 2 dispels is only acceptable if you have Shaman with Poison Cleansing Totem IMO. Other than that, you want 3+ dispels (healer + 2 DPS) because Timeway boss and other dispel mechanics need 2 DPS with dispels. Afflicted need 3-4 GCD to be healed so nobody does healing the afflicted spawns.

Sanguine is not bad as Necrotic but it’s still problematic affix

I am fairly sure that you are trolling at that point. Control Undead for Unholy DKs is 1000% DPS loss because they lose their pets so they won’t use Control Undead.

I think both have a place, but I feel the timer is more important to making mythic+ function than affixes so I’d drop them.

But then again this season Blizzard essentially didn’t add timers so who knows.

Timed +29 Fall on tyrannical + afflicted with only the healer and tank as dispels.

Why not just do some completion runs? You still get almost all the same benefits.

It’s not about high-level key, it’s about how harmful it is to community perception. Afflicted is the range in difficulty depending on your group comp from very trivial to very difficult with large punishment for failure. Especially, afflicted happens so often because it has a chance to spawning every 30 seconds. The group has to deal with up to 60 sets in 30-minute dungeon. It’s overwhelming for 1-2 players with dispels most of the time and you have to play the affix before the dungeon start. We have a half of the specs that can’t do anything for afflicted with a large punishment for failure, this is a failed game design in my opinion. That is why I believe afflicted is a top priority affix that completely remove, huge adjustments or rework.

I don’t love any affix enough to be sad to see changes to them, but I don’t think afflicted is that significant of an issue for any range of play.

The penalty for letting a cast go off is also MUCH less severe than Incorporal where more classes can reliably handle it.

Bolstering is probably the affix that causes the most deaths and sanguine adds the most time. Should they be changed? I don’t know, maybe, I feel like their impact is pretty fair for up to low 20s keys.

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My groups comp is

VDH, Havoc, Ret, Hunter and Resto Druid, we have 0 issues with afflicted. Ret heals, druid dispels.

If 2 players cant deal with that affix at minimum, fine better players

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Why even ask? Most people here would get rid of affixes if they were to change anything with M+, or at least change them so they are not a hindrance.

Every affix is just more of a hindrance and annoyance than anything fun, some make the dungeons much harder, others are just pointless, the ENTIRE POINT of why we play games is to have fun.

I know having no affixes gets boring fast, but there are so many better things to do to make a dungeon artificially harder, still be a challenge and importantly be fun.

For those wanting to remove the timer we would just end up with groups pushing 6-8 hour dungeons at the M50+ level, lust on a pack, kill one enemy, wait 10 minutes. People will almost certainly use some LFR/raid trick to reset lust if it would be faster than 10 minutes, pointless. Unless they change the timer for something else that artificially forces you to go fast, but then we would end up with some WA that tells us the details and it ends up being a timer anyway.

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That’s impressive, though in fairness, the healer is a monk and has a good “oh crap” dispel in Revival if things go sideways with dispels on players. I think there are definitely healers that are stronger in dealing with afflicted and players’ dispels going off at the same time, but in general I agree that you really only need one other teammate with a dispel. I would certainly be a nervous healer, though, going into a high tyrannical Throne or Fall with just me on my rdruid and only one other dispel.

Easy choice for me - remove the timer. It’s the primary reason I just don’t do M+. I tried in S1 and didn’t enjoy it at all. I very much dislike having to feel like I need to speedrun content in any game. I like taking my time to think about how to solve the puzzle, so to speak.

I like the concept of Affixes, they just need to make them more interesting instead of basic - “Monster hits harder and has more HP”.

But yeah, remove the timer and I might just actually try running M+ again.

Why do we have to get rid of one or the other? Why can’t players who dislike M+ cease coming up with ideas to nerf M+ even more than they’ve been nerfed them already. Not everything needs to be wrapped in Northern quilted toilet paper.

This is the worst thing in the world to base an argument off of. If things were left up to community perception (which I’ve found the average WoW player is unable to use critical thinking outside of copy/paste meta builds), we’d only need to worry about balancing at most 6-7 specs in the game.

But hardly ever are you constantly spawning 2. And it’s only 30 seconds while in combat. And while I know there isn’t a grace period added to the timer once combat ends, I feel like it always goes beyond the 30 seconds (as in it’s meant to spawn in about 4 seconds and then combat ends, and then on the next pull it pops up mid pull instead of right away). So hardly ever are you truly dealing with 30 minutes of spawns.

This would be true if we only had 2 people in a group. Again, a SINGLE person can handle the affix if they truly wanted to. Ideal, no. Doable, yes. And having up to 5 (overkill) people able to handle 1-2 globals a pull, i don’t see it as a failed game design at all. Not all classes are supposed to be able to handle all things.

Bursting would like to have a talk with you lol

Choose one thing to fix LFR:

  1. Remove all loot and just make it purely story mode for people to see how the story goes.

  2. Remove determination stacks and make mechanics actually deal damage.

CHOOSE!

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You can ignore the timer, in fact you can make groups based solely on completing the dungeon, you will find lots of people who just want to complete the dungeon, nothing else

Neither

:point_right: Raids! :smiley: