Ahh more insults because yet again you can’t refute points.
Ironic all things considering.
I don’t need more education. I’m not working those hours because I’m working two jobs. I work one job and choose to work overtime so I can make bank.
Ahh more insults because yet again you can’t refute points.
Ironic all things considering.
I don’t need more education. I’m not working those hours because I’m working two jobs. I work one job and choose to work overtime so I can make bank.
I cannot play anything first person but The Fel Reaver got me a several times. I haven’t been able to always have my sound on and I get so focused on the mobs that i just missed it. I have been a solo player since vanilla. Ive done a some PUGS and joined raids with some friends. They take so long that I can’t so them often. I love difficult challenges and I am glad that they have that. I do have to agree that some things are still impossible for me to solo (prot warrior is my main) but that is my fault for playing side quests and achievement farming. But it is mostly because I don’t like to PUG.
Appologize for the late reply… but I’m going to put it this way.
Gear isn’t the solo players problems… The problem is often the over inflated … ‘bad player’ QQ about not having good enough gear.
You’re failing to see how all you’re doing is inflating numbers for the ego of the ‘solo player’.
While I would love to have gear faster & slightly easier… that just translate to a lower # gear cap, and more reliance on mechanics of anything else.
The problem is that … alot of the power (while yes some is from gear, for sure) comes from players knowing how to play and pull otherwise untenable strats in any other environment. Raider starts are … not suited for m+, and M+ strats are reciepes for death in Raids.
Though, and while one might debate ilvl/gear between M+&Raids (of varied difficulties), them being slightly interchangable or close has never been the issue because both come with an assumed skill requirement to get.
Gear isn’t a bonus… that’s what casuals say to invalidate part of the point of raiding in a hard, structured environment. Raiders & higher M+ players have always gotten that gear advantage on a new gear cap, of not needing to 'replace it the first or second stage of quests. of a new expansion chapter.
-Hell it’s been actually REALLY fun, having like 290 ilvl from SL post season 4 M+ on my hunter & evoker… allowing me to love without having to really gear.
– – Yes it was earned by doing the 15+… over & over & over & over, and putting that work in.
Let’s put this into persepctive… you want the gear cap of open world players, whom put the time to do solo wq’s during the week, to be within spitting difference of the players who max M+ out for score & gear, ontop of dealing with the whole environment around that, and to say nothing of the organizational effort of good raiders that gets put in. (Not counting all the consumables, they often keep & use on the regular themselves)
If you want to ‘enjoy the fruits of the laber more before the next refresh makes in manditory’ … be a higher M+ or raid player.
(Seriously, my evoker gear from SL post season4 M+ lasted me till I was level 67-70 & I never felt underpowered)
WQ don’t take that much effort, they might require some organizing & time consuming wondering about, but in the end of the day… that’s the same content M+/Raid players do as down time, mat gathering, leveling, quick gearing, etc… and It’s not content exclusive to SOLO players, as it is often used by others to aid their progression in other things.
– Seriously think about it… you want them to put in the hours & hours, ontop of the same WQ nonsense solo players would do as well.
Oh yes, just so ya know… I’m a mostly ‘SOLO’ player that does M+ as puggs mostly, (toxic as hell, I seriously suggest getting in with a known group & establishging some relations for it) and even without my M+ earned gear, world content felt … ‘trample trample’