You don't like Shadowlands because WoW no longer caters to you

Shadowlands plays very similar to WoTLK. The combat is slow paced and more decisive. Enemies are intimidating again. Making decisions based on specific encounters are what made classic iconic.

You are not all powerful anymore, this is a different setting for WoW, and tbh the game is better for it.

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I wasnt there for WOLK launch, was every single bit of content in WOLK time gated from launch too? Did they have you making blind choices on power like with covenants?

You talk like this is people disliking what wow was really about…but i cant remember wow being so time gate centric, with so many dev made restrictions to how i play and when i play.

Was flight removed in WOLK too?

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With my wild seed from mistweaver, a heal, an immunity and 16% leech I’m pretty close to invincible. And when I’m not Feign Death.

With that said most of they systems and problems people have with SL are things that were never part of WotLK

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Yeah no, it actually doesn’t.

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I don’t like Shadowlands because it was designed to intentionally frustrate people so that they will spend more time pursuing less significant rewards. The game has been fully Ion-ificated, and I don’t like Mr. Hazzikostas. I think he and his personality disorder need to go away.

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Guess we play 2 different versions of Wrath then

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Can I give you 10,000 likes?

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No we definitely played the same version, my memory is just way better.

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You get 10,000 likes too.

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WotLK did not have so many systems. It did not punish you in a zone. It was nothing like shadowlands, it was fun. It did not have a zone that they wanted you to hate, and not play. WotLK was miles better than shadowlands.

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I’m having fun.
:popcorn: :champagne:

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That I can agree with, im not a fan of systems progression either. I’m talking about the combat, gear progression etc.

I remember WoTLK very well. This is nothing like it.

DK’s we’re just launched and we’re GODLY. We rofl-stomped everything. A St. Bernard could roll his face on the keyboard and win as a DK in WoTLK.

There were rep grinds, sure. But not the stupidity of soul ash, renown, anima, wtf ever else we have as treadmills here.

In Wrath, you played, you got gear and got better and it was fun.

Here, you do tasks, then more tasks, then yet more…then discover you will require something like 2m in mats and other BS to upgrade your legendary…then you go preorder Cyberpunk 2077. 8 days but who’s counting?

Because CDPR remembers what RPG means.

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the only place monsters are intimidating is the maw after fake pseudo-difficulty bumps :wink:

mobs above my level, debuffs from jailer, no mounting, cant heal up at all when threat level is too high… cheap stuff.

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If you think the Jailor is intimidating then everything you said is invalid. :stuck_out_tongue:

On a serious note, enemies aren’t intimidating. Elites are still just slightly stronger regular enemies and I still pull like 4 enemies at a time even on weak classes.

Even dungeon bosses, though fun, arent really all that intimidating. The only one who gave my groups any trouble is spires of ascension final boss (not saying her name because spoilers) and that wasn’t even that tough of a mechanic.

I still feel pretty all powerful.

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I was referring to Torghast, which a large majority of people are considering “overtuned”.

Dude, it’s the worst place in the Afterlife in the WoW universe.
You don’t even want your soul there… The zone was designed like that!

I don’t have a problem with that. WotLk let you fly at max level, it did not take grounds mounts away in one zone.

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I don’t remember WoTLK being bland.

Was it bland too?

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Bland is an opinion.