You can't change that talent choice while <spell> is on cooldown

I don’t see a currently active post complaining about this, so I figured I’d just add to the pile.

I am speaking as a Paladin, but I am placing this in the general section of the forums because I would be equally annoyed as any other class dealing with this.

I cannot change talents for literally 5 minutes until Blessing of Protection is off CD. How does this exist? Why does this exist?

The reason I can’t change talents? I am removing Blessing of Protection from my spec. So I’m prevented from changing specs because I will no longer have an ability which is on CD. This is one of the most asinine, arbitrary restrictions I have seen in this game. Especially when there are several other abilities which this just doesn’t even happen to. I can switch from Hand of Reckoning to Execution Sentence even while they are on CD, and they even share the exact same talent node, so they cannot exist simultaneously. I can even use Hand of Reckoning, change talents without an issue, and then use execution sentence immediately.

This [BoP] is probably one of the most egregious examples, because you can’t even argue abusing the ability after changing talents, I literally wouldn’t even have the ability after changing talents.

For abilities which could be “abused” by changing specs to use an ability while it should be on CD, why not just trigger the CD of the spell you have an issue with, rather than preventing me from changing talents? I.e.: I change a talent which affects BoP, you place BoP on CD upon changing specs. Still a stupid system, but at least that’s a lazy way of coming to the same conclusion without inconveniencing people as much.
(Note: The above would only happen if the ability was on CD. I’m not saying when you change specs, put everything on CD. I’m saying if it’s already on CD and you would normally be prevented from changing specs, just put it back on full CD after changing)

Could I just add BoP to my ST spec? Sure…? But that’s an absolutely stupid workaround which is why I’m making this post.

EDIT: I know the “reason” why this happens. Because if you remove BoP and then add it back you would be able to use it over and over. I will argue against this point by saying

  1. Hand of Reckoning and Execution Sentence swapping proves they can track a CD which is not currently known. If you swap from HoR → ES → HoR you will get an error that HoR is on CD still.

  2. Given the above, why not just… Let me change, but return BoP to the same CD it was at before swapping? Same thing for not being able to change from HoR → ES → HoR. Just have HoR still be on the same CD it’s on.

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It took less time for that ability to come off cooldown multiple times than it did for you to write this.
Just so you know.

Thanks for the advice, I’ll just never suggest anything be changed ever because I could just wait it out.

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OMG I hate this so much.

Like just remove this restriction blizzard, this isn’t a thing people can exploit.

For example, if final reckoning is on cooldown when I try to switch to single target retribution, just let me switch. If I switch back, then final reckoning would still be on cooldown, so who cares?

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Yeah it’s so fun holding up the entire raid because you arbitrarily have to wait 2 minutes for a cooldown to finish before getting in your spec

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Temporary workaround until Blizzard implements something better:

  1. Queue up for a skirmish.
  2. Join skirmish.
  3. Leave skirmish before it starts or play it out to avoid the debuff. Keep in mind, spell cooldowns will only reset when entering a skirmish, but not when leaving. That’s why it’s just better to leave before it starts.
  4. ???
  5. Profit. Everything is off cooldown.

Usually takes less than a minute for skirmish queue to pop, so it’s only really useful for long CD spells like Blessing of Protection. If you leave before the match starts, you’ll get slapped with a 1 minute debuff. If you do it again too soon, 1min debuff turns to 5min.

It’s a method used by players who enjoy dueling outside SW/Org; just a faster way to bypass spell CDs.

edit: Unfortunately, it doesn’t work in raids because it involves queueing a skirmish.

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This has confused me as well, it is a pointless restriction…as a warrior I find it annoying to switch from AOE to ST builds for trash pulls (our CDs are short 1-2min) so not a huge delay but still can leave you sitting out parts of pulls waiting needlessly while in raid and do not understand why this seemed necessary to devs. The only thing this would effect is trash vs boss pulls maybe in raids and trash doesn’t really mean anything so the only real reasoning i can come up with is you might be able to start each pull with reset cooldowns…doesn’t that mostly happen any way by the time you get set and reset boss if needed? I mean you can not swap while in combat so what does this do except annoy people? can’t affect M+ at all since you can’t swap so what was the thought and exactly how did cheesing it get argued as a reason for this CD? Literally just another bad choice which impairs game plays fun factor

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I agree with the suggestion, wondering if by chance it resets the when if you kill/reset any raid boss?

If so even for the sake of the group if they lust a pack on the way, can reset the boss for some cheeky talent changes.

Use 3-5m CD.
Swap talents while running to next pull since it’s on CD.
Swap back to it in 3-5m between another pull when it’ll be available again.

It’s pretty blatantly exploitable in a world where you can freely change talents. At least without extra behavior added to the talent system to ensure CDs couldn’t be bypassed in that way.

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Then keep those CD’s on CD regardless of switching spec.

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I think anything with 3+ minute CD resets upon boss kills, or with resetting the boss like you said. Blizzard might have changed it to 2-minute CDs, but I can’t remember off the top of my head. I know for sure it’s at least 3-minute CDs.

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You’re asking them to create a system that remembers the remaining CD of a build you’re no longer using indefinitely until you swap back to it to resume the timer.

That’s possible I’m sure, but it’s simpler and more intuitive to just not allow the switch, as it works now.

Maybe discard the restriction in rested areas so you can test talents on dummies and such without the wait time, but for actual content it’s fine how it is.

I edited my original post. They already track CDs which you do not have. See the bottom comment relating to HoR/ES.

If there are no active posts, there is no pile?

I assume I am not the first person to ever post about this.

So pick a spec for boss killing. You don’t need to min/max trash.

For what? Clearing raid trash?

GOOD

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This is pretty annoying in raid for any spec that has long cd’s on only one of their raid builds.

I can see the exploitation problem, use your good AoE build with a 5 min CD, swap to another AoE build that uses a different talent. Swap back when it’s ready. You could do that and probably get marginally better performance on trash.

Better solution would be a 3-5 min CD on switching specs in an instance.

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Okay, I love that you’re posting about this on a monk, because fortifying brew with it’s 6 minute (4 if you spec into it) cooldown is obnoxious, and even with much shorter CDs it’s annoying. I’ll have to avoid using certain spells before a raid boss if I forgot to switch to my raid spec prior, and sometimes tanks pull the bosses with no regard, or no one resets it.

Yeah, I don’t get the logic of this restriction.

PVP lets you swap. So blocking is unnecessary.
M+ blocks you from every swapping (without leaving instance), so blocking is unnecessary.
Raid lets you swap longer CDs if you reset a boss, which is potentially fiddly & a nuisance but suggests they’re fundamentally not opposed to quick talent swaps. Unless of course it’s sub 2-3 minute abilities in which case we’re meant to make 15+ people wait…?

It seems like it’s purely to stop people swapping to aoe for trash nowadays, or swapping in the open world.

And I don’t see a reason why either of those are actually a problem.

1 Like