The logistics of pugging 20 players is far more prohibitive than pugging 5 players.
Mythic raids have a lockout while M+ doesn’t. This encourages teaming up with a regular group instead of joining a pug that may or may not fail. Adding more incentives to do mythic raiding will only increase pressures to join premades instead of pugs.
Also, mythic raiding doesn’t have a scoring system like M+ does. Some players don’t understand that M+ is the only indicator that even remotely measures competency, so some pugs will improperly curate groups leading to a higher incidence of failure.
I agree that mythic raids are, generally speaking, unpuggable. I don’t think that’s necessarily a problem, however. Raiding is in many ways the pinnacle of WoW because it demands organization.
I think the elephant in the room is lockouts. There aren’t any in M pluses regardless of how high you go. However, not able to do a boss because you have an ID feels bad.
Being saved to loot drop is one thing, but not being able to participate entirely is another. It simply takes players out of the pool that could have otherwise be in the queue.
It’s not that it’s exclusive. It’s that they are tuning it so the raids aren’t done immediately to preserve their renown. A regular guild is supposed to spend months trying to clear Mythic. That’s why pug raids are not a concern for Blizzard. They don’t want it to be puggable. They want it to be for the dedicated people who commit to a set schedule. You have other ways of getting gear that is equivalent to Mythic raiding.
Pugs aren’t getting, and absolutely shouldn’t get, more opportunities to clear the bosses than the organized groups mythic is designed for. Boss fishing is fine in normal and heroic, but it has no place in mythic. If pugs want mythic boss kills they’re going to have to adapt to one lockout per week.
The issue with raid lockouts is that it’s impossible to replace anyone in a PUG if someone leaves. Nobody wants to join a PUG that’s locking you out. If it turns out to be a bad PUG, then you’re locked out for the week for nothing.
Say what you will, but previous patches always allowed players to pug end-game raids. But since 9.0 the only puggable endgame lame content is M+ and PvP, these segments literally stealed the entire population that could be attempting to pug Mythic Raids.
This is what happened. Due to design mistake, the people that used to Pug mythic raids were stolen by the only endgame segments that are currently puggable: PvP (lame) and M+ (lame).
Again: say what you will, but it is a notorious fact that people used to pug Heroic Raids back when Mythics didn’t exist, and even after Mythic raids were created, people always managed to do like 6 or maybe 7/10 progression only pugging.
Aside of Zothlar I can’t see anyone trolling in this thread. What is your current progression on Mythic Raids? How many attempts of pugging mythics raids you ever did?
The entire system of raid lockouts makes pugging any content that has them such an infuriating experience that most people just don’t bother with it at all.
Speaking for my own guild we would probably be doing mythic if it was puggable. We have about 15 people who are interested. But we have on numerous times tried pugging another 5 and it’s basically impossible to do so, nobody is interested.
Heroic pugging doesn’t apply here… the very reason they created mythic difficulty is to provide a harder and more competitive difficulty.
Furthermore, the ability to pug a mythic raid does not mean that it was intended in previous content. Power levels in SL are considerably lower than BFA. It makes complete sense that you’re not pugging mythic because it is inevitably harder to do so.
Since always. The point of raiding is to defeat the next challenge in front of you, not increase your ilvl. Gear is just the tool for that purpose. If you’ve already pounded every nail you’re willing to do, then you don’t need the hammer anymore.
Like Fury said, raiding isn’t the only path to 226 gear. You can brick a 14 every week for a piece of 226. It’s hard to get much more “casual” friendly than that, although for what it’s worth, I’ve done mythic progression every tier on 6 hours a week. Lots of people manage mythic without selling the house and kids, quitting their job, and moving into mom’s basement.
6 hours is 3.5% of the week, 7% if you sleep 12 hours per day (lol) and don’t want to include sleep time. Casual and mythic raider aren’t exclusive to each other.