I could be wrong but wouldn’t MCing players in certain situations bug them out and prevent them from logging back in. I seem to remember that being an issue at one time. Maybe Blizzard got sick of the support tickets for the issue.
I’m not sure, but I think there may be some experimenting with layers and maybe something about how boats work while they are traveling between zones - is there a possibility to swap layers or somehow for two players on the same boat to become out of sync?
It’s literally opt-in behavior that people can opt-out of ever experiencing by playing on Normal servers.
Calling PVP interactions on PVP servers toxic is… well toxic.
Removing toxic griefing seems somehow okay to me. I want to play the game and be able to get where I’m going. My vision of PvP is a skirmish out in the world, or maybe from competing for resources. Not ruining someone’s night for that sole sake.
One of my favs! I particularly love watching a low level alliance group escorting that guy in Redridge and then murdering them all before it’s complete! It NEVER gets old!
unfortunate how they cater to people who are literally afk and refuse to LOS inside the boat but sure! not rly a big deal imo just kind of funny when u can do it, doesnt even give honor and you dont see their reaction kind of a low tier grief
That is the problem. That is YOUR vision of PvP and unless you have a main character complex you should realize that your idea of PvP is subservient to Blizzard’s.
Sure. And people do tend to have different understandings and ideas of what PVP means, and some also want to apply that to the differences in functional behavior of Normal and PVP servers.
I would probably lean towards Rank 1 Arena as the pinnacle of WoW PVP, if I were given a vote on what that means.
However, some people seem to confuse “my personal preferences for PVP” with “the ruleset of PVP servers.” and make statements as enlightening, and encouraging as: