If choice = their class, the answer is a significant fraction of the number of times a DPS role opens the LFG panel. You can examine the data on sites like benched-dot-me to understand how non-even class participation in mythic plus is.
For covenant choice, the issue is players must choose now, with no way of knowing what will happen over the next two years of the expansion. If raider-io decides to put in a “feature” whereby wrong-convent characters have a big red “wrong covenant loser” warning badge displayed next to their name, the answer will again be “often”.
I don’t know, can you tell me how often players are not “bullied” in their guilds? I can tell that I have personally heard it happen many times.
In summary, just because you may not experience a particular problem, please do not dismiss others who do.
Right now Covenants do neither of these things. My personal style of content is raids and M+. My best raid covenant is either Venthyr or Night Fae because of the nutty single target damage with some added cleave. My Best M+ covenant is Kyrian because of nutty cleave. My best offspec covenant is Kyrian because it synergizes so well with the spec.
No matter what I pick I am feeling less useful and having less fun than I did in BFA. If I could swap covenant abilities and stay in the same covenant that would be awesome, but I can’t. As such, I have made a choice, a choice which benefits my guild the most.
This “meaningful choice” isn’t really a choice and it is meaningful for all the wrong reasons. I am either going to be a good guildmate, or I am going to be a good groupmate. I want to be both, but I am forced to choose. The choice is simple: I pick raiding because that’s the only way I can get max ilvl gear.
tryhards completely wrecked classic from the day it launched. It began and ended when mages became a meta for LEVELING IN DUNGEONS, while the world-denial on pvp servers for months with no downtime and the mass reports and auto bans of potential scarab lords after, that was just overkill.
I’m going to think about this post until the day I die or when they pull the plug on World of Warcraft, whichever comes first, I hope you realize this. If this is a good thing or a bad thing, that remains to be seen.
You have it backwards. It’s MORE important if you aren’t in a guild full of elite players. Getting an additional 3-4% DPS/Healing/Mitigation is MORE important when you don’t have players playing at the top percentiles of their classes. And yes, some of the bosses will be tuned to punish guilds carrying 1-2 players or more that aren’t performing as well as others. (Lady Ashvane 1.0 btw)
And also - why would I listen to a guy too scared to post on anything even remotely close to level 60? I swear - the folks that don’t raid seriously at all are the ones that are by FAR the most toxic.
You made claims. It’s on you to back up your claims with data/evidence, not for me to disprove your claims.
You’re speculating and assuming based on…well…nothing according to your post. Who are the “others who do”? How many of them are there? I didn’t realize being bullied by your guild for your covenant choice was such a big thing.
I provided links to hard data about differences in class participation in mythic plus, which is a lot more than you have provided.
But of course ultimately neither of us can provide hard data about what has not yet happened (how convenant choice will play out over the course of this expansion).
Between our two positions – me warning that players must consider that they may face exclusion based on their choices, and you claiming that will not happen – I feel the available historical data and precedent strongly favors my claims over yours.
Heck there’s posts enough right in this very thread to indicate there are players out there who consider covenant choice a worthy factor in determining who to invite and who to leave out.
What guild prioritizes numbers over good people? Back in my raiding days, everyone in the guild that is leveled and has the time, goes on the raid. This whole concept of playing the game like its a tournament is just…I can’t use a proper term here, without hurting feelings and causing backlash, but it’s a mindset that has put a damper on the greater RPG community.
In my opinion, of course. That’s a mindset for shooters, racing games and MOBAs; I’ll never understand why it’s in an RPG. To each their own, I guess. I will say this: it really isn’t that big of a deal, dude. Boss dead = job’s done. There’s plenty of ways to make up a few percentage points.
I would say it’s Blizzard’s fault for making it a tournament. No, the vast majority of players will never be on the guild teams involved in Blizzard’s competitions, but the mindset filters down anyway.
This is the problem. It doesn’t matter how good or bad somebody is. What matters if you will get invited to groups or not. Not everyone is in a tight knit guild that actually cares about one another. Plenty of people depend on LFG to run M+ and raids. If other players won’t invite you to content then it doesn’t matter who is right or wrong. Also, before the nay sayers start, yes a person can start their own group but your still limiting yourself to the content you enjoy doing.
You don’t have to pick one or the other. My guild is full of amazing people who can absolutely crank the numbers while doing clean mechanics.
I don’t want a guild full of carries and I don’t want my guild to carry me, or even feel like they are carrying me. I want to pull my own weight, and if I can’t pull my own weight then I want to be benched.
I want to play with other people who have the same mindset.
Competition is fun. It is friendly, but it is fun. I want the challenge. To me, the game doesn’t even begin until we’ve all maxed our gear. That’s the fun part; pushing ourselves to the limit of our abilities.
If you don’t agree that’s fine, but then don’t offer up an opinion on matters which do not concern you.