I came back after taking a break with MoP. Professions now feel like a master’s degree, if not a doctorate. (I wish I was joking.)
You still have skill level points. In the old days, we’d make a bunch of copper bolts, some pipes, etc. It was all about batching to max out and the system was color coded. Batching is dead for most purposes and color coding has changed to arrows/carets to highlight how likely you are to get 1-3 points of knowledge. Sounds great in theory until you hit all the other systems.
Engineering used to have goblin and gnomish specialties. Call that getting your associates degree. Now, you’ll have 3-4 tabs of specializations. You can open one at 25, 50, 75 and 90(?) I believe. The alert was super confusing to me for the longest and this whole thing was awful to get down after coming from the very simple model we had.
Within these specialties are what looks like talents. You can only reset talents once, which is super frustrating when you’re new and trying to figure these out.
For engineering, you’re either going to pick equipment or devices first generally. Work on key branches. This requires far more patience and strategy than the old days ever required.
Now, here’s all the complicated stuff
New confusing thing 1: knowledge points
Knowledge points go in your tree and come from either:
- Making something new (“triggering ingenuity”)
- An outside item that gives knowledge points (Google profession treasures and profession knowledge books for a list). Treasures are free - get those first.
Big note here: there’s a weekly quest to fill orders by where people place them (only applies to crafting professions - gathering is elsewhere).
You can also pick a tab and put no points in it. You’ll do this as you level. Unlike the old days, you’re trying to pick things that are either useful to you OR something you think might be profitable (be aware of other dependant talents in different specialties).
Confusing thing 2: orders
The crafting table provides patron orders on a rolling basis. Initially, there’s only going to be a few and very little you can actually make. These fill up both daily and weekly and expire at various times. Most will require you to provide most if not all the mats. In return, you get either point items or other rewards (more on this later).
Instead of batch crafting, it’s generally better to work orders to get points and other items. Guides will recommend filling orders - patron orders is what they mean.
Confusing thing 3: quality levels
Items in DF and WWI have quality levels now, with mats/resources being 1-3 and final products having 5 total tiers. I believe Midnight is simplifying some of this (2 resource levels and ??? for products).
To get to higher qualities, we turn to…
Confusing thing 4: concentration
You get 1000 concentration, which can easily disappear on 2-3 orders if you’re not careful. It can take days for it to refill if you completely smash through it early on. It’s almost unavoidable initially. This is where guides talk about a strategy. You really have to prioritize learning to make a few things early on (so counter to the old days when we made everything).
Talents can help concentration fill faster, but usually those are the talents I’ve personally been filling in last. What I do - pick a base resource that will support whatever product you want to make. Again, not joking when I say this feels like figuring out a master’s degree.
Eventually, you can make enough key things that don’t drain concentration. This can feel like a very long time.
Confusing thing 5: acuity
Making new things and using items that give knowledge points also creates a byproduct, acuity. You can use this to buy things (such as knowledge point books and recipes), and it’s also used for some key recipes. More later. Each expansion (since DF) has its own version.
Confusing thing 6: profession attributes
Professions have talents, quality levels AND these attributes that influence concentration, mats use, and chances to create more items. Not everything applies to a product. You won’t multicraft a gun, but you could a bomb.
You can control these attributes through talents and…
Confusing thing 7: profession equipment
You’ll start with green items and too really get your profession going shift to blues eventually. Blues require 300 acuity each. You can create 1, but eventually will want all 3 usually.
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Based on everything above, if can take months to max out a profession.
There are online tools to help explore talents and to kinda come up with tracks. I ended up doing a LOT of trial and error across 2 leatherworkers, which is FAR cheaper than engineering.
Good luck and hope this helps.