Thromkar:
Right; but why isn’t every game like this, when every game could be like this?
Neither team is enjoying pug v pre, so why continue to matchmake instances between them?
Pure Pugs
Exclusively single players and parties of 3 or less *
Teams (4-6)
One team of 4-6 players from a single server on each side
Single players, and parties of 3 or less *
Premades (7+)
One Team of 7+ players from a single server on each side
Single players, and parties of 3 or less *
With the exception of the Team or Premade around which the 2nd and 3rd variants of these matches are constructed, the 3 player maximum from any single server applies to any and every situation where the matchmaking system intends to select a player from the pool of “Solo/Social group queue” players to fill out a team.
People say “because I deserve more honor for premading, because we’re playing the game more competitively;” but if it’s found that there are more premade teams queueing than solo players, then premade queues will be substantially shorter – not to mention that high rank players are worth more honor when killed than lower ones.
You’re still going to come out on top – you’re just not going to be on top because you beat a bunch of pushover teams who had no chance against you as a result of your comp, gear, and coms.
Every game you play will be a greater challenge. Battlegrounds will be fairer and more engaging. Nobody’s losing out.
Why can’t we agree to that?
You would need to then create higher tier awards for the premade v premade games. If it was just for fun there would be some that play, but it would die out in favor of pug games that would likely go quicker. That would involve a lot of major changes with the pvp system and gearing. Theres tons of issues around overhauling the PvP system.