Yet another av post

Nope, you literally just quoted me explaining why it’s a map issue not a player issue.

Or do you honestly expect alliance who care about winning to queue into a map that gives them a major disadvantage?

You literally just posted and I quoted, that “Alliance with half a clue about pvp are actively avoiding AV”. Literally that the 99% loss rate is due to Alliance with half a clue about pvp actively avoiding AV.

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no… it still is too much. even with a mostly noob alliance squad you’re going to get the occasional win like 3/10 at least… currently the win rate for me is like 1/40. those kind of numbers mean that the ball is in the court of the other team. there’s an unfair advantage for the horde is the point I’m trying to make, you can’t say there isn’t with the kind of numbers we see. it’s too skewed in one direction to say anything else.

Even your own faction mates are saying it.

We are not talking about noobs, we are talking about complete dead weight afkers and leechers, zero accountability due to fast queues and cross realm bgs, and those that are VOCALLY cheerleading defeatism. Yes horde has a measure of advantage, but not a 99% win rate advantage. That is 100% due to horrible morale since their exploits were removed, lack of effort, defeatism, quitters, etc.

Ignoring the player issue is not doing you any favors. And last of all, it is unfortunate that alliance abused the living hell out of the report as afk tool, so much so that blizzard removed it utterly, so now you are stuck with that dead weight and zero accountability.

Just take a long hard look at the scoreboard at the end of losses before you spam queue into another. Look at the death blows, objectives tagged, objectives defended, etc.

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I actually had an interesting game… just got out of… idk, 30 ish mins ago, we still lost but it was a moral victory of sorts, we took ibgy to start, held it then moved south from there. The zerg horde takes sf/sh/sp hate fest didn’t happen… even in that, I can be satisfied, just to know that we at least did something ya know? like we took 3 graveyards and a couple mines and some towers in a loss. But that was really just about as fun as a win, i guess i’m just so used to getting trounced hah. But ya, just wanted to share that experience.

This is more the vanilla experience, both sides play heavy offense with little to no defense, horde don’t play scorched earth and the games are relatively decent.

I’ve been heavily utilizing /afk to avoid premades. So what I do is think of an RL task I need to get done. I tell myself I’ll do it now if the next BG is a premade, or after if it’s a pug. So I queue. Premade. Ok /afk out of the BG, log off, do whatever RL thing I needed to do

Come back, queue up. Premade. Ok /afk out. Then I fly somewhere to farm some gold for a while until deserter debuff fades. Hearth back. Queue up another BG. Premade. Ok log off for a while, check back later

I just don’t want to give premades any HK’s and listen to their emote and /yell spam as they pretend they are good at pvp by beating pugs. I know it’s handicapping my honor per hour but that’s really not important to me

I also tend to get more IRL stuff done this way

It’s baffling. Why are you running AV? Masochism? You’re a rogue, you should be ganking people in silithus.
Only way to win AV is not to play.

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Yep, I do the same. There’s no point in playing when you have little chance of making a difference. The same goes for AV.

There should have been a matchmaking system in-place from the start. Then twinks could play twinks, premades could play premades, and pugs could compete with pugs.

Do you think this is faction specific?

If the roles were reversed, horde have instant queues and start on the opposite side of the map, would they still beat the alliance because alliance don’t try and give up?

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Misadventure is a known troll, many ignore them entirely.

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If Ally had queues as long as the Horde that would definitely rule out a lot of AFK honor/rep farmers and people who just join to troll/goof off.

I honestly think the Ally players that would make it through would try much harder.

Do I really have to dig your posts back up yet again that have you claiming that races didn’t happen until TBC when reinforcements were implemented, and you were advising those who didn’t want a race to do exactly what you are now calling “scorched earth”?

The level of playing both sides of the fence you display is staggering.

To the extent that alliance players do it? It is not even remotely comparable. Mainly because of the vast difference in queue times, which has been explained countless times already.

I have often stated that separating the queue into PVP servers and PVE servers would show just that: The queue times are a HUGE part of the motivation to try.

Yeah, many like you who cannot have a mature conversation, and simply want an echo chamber.

Your defeatism in forum debates is second only to your defeatism in AV.

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Make premades only fight premades.

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This doesn’t answer my question…?

If the horde had instant queues and started on the stonehearth side of the map, do you think they would exhibit the same behavior we’re seeing from alliance now?

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How does it not answer your question?
I literally posted numerous times that if the queues were separated, then horde queues for PVE servers would be quick, and alliance would win more of them because their queues were long and they would be motivated.

That is literally answering your question.

Starting in the north has next to nothing to do with it, and I as well as many other horde have welcomed the chance to do so just to put this garbage to rest.

edit: another factor that you are leaving out is the number of buttocks-hurt alliance players who are still rolling around in sour grapes that their AV exploits were removed.

Because my question has nothing to do with pve vs. pvp servers. It’s only a theoretical regarding queue time and starting position.

If you can’t answer it that’s fine, I wasn’t really expecting an educated and unbiased answer from you anyways.

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Don’t bother he doesn’t understand cause vs effect.

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yes, because the culture of the factors attract two different types of players.