Pretty simple. In the past most of the grinding was usually for gear. The stats on that gear were set in stone, so once you got it you had what you needed.
Or maybe old rep grinds? You got to choose who you increased reps with. You were rewarded with gear, mounts, tabards, etc… The thing it you got to choose.
Now you’re pushed into every rep (no matter how boring the factions or quests are) just to unlock something we’ve had since BC. There are countless forms of RNG just to keep you spinning the loot wheel.
I enjoy BFA (to a point), but I’m going to assume you have never played any past expansions if you tell me it’s the same amount of grinding as the past.
Because these grinds are extreme to appease shareholders?
Let’s look back at WotLK, when WoW was at it’s highest played peak, ever.
You hit 80, you did heroic dungeons until you got a full set of T9 and 228/232 off pieces. After a few days, you were ICC 10 ready, around 5200 GS.
Nowadays you hit 120, you have to do an intro to get your necklace. You have to do a ton of WQs to level your necklace, you have to grind essences to be viable, some taking upwards of 15 days.
I didn’t feel like WotLK was a grind and I played that a ton. Towards the end you could do all your daily dungeons for the week in one day wearing a rep tabard and that was it, you were done. On top of that, you got badges for guaranteed gradual upgrades. I was rewarded for doing the stuff I liked to do.
The problem with the BfA grind is there a lot of busywork that people DON’T enjoy doing. I used to enjoy holy priest, but maintaining a holy priest through wqs and other dps activities is so slow that I don’t even bother. Which is a shame, because I think I would really enjoy maining a priest if we were still playing with WotLK design.
Would be a good project for someone to figure out exactly which xpac had the most amount of “grinding” while finding a good way to define grinding. That word gets thrown around and doesnt mean what most people think it does.
What BFA had especially in Nazjatar and Mechagon were dailies, in a way, that passively increased your rep. The dailies came in rotated world quests and other avenues to get rep, but it wasn’t “grinding”.
Grinding is Timbermaw rep in Classic. That’s a good benchmark. So like Black Prince rep you could say was a grind.
Lol I remember some of the old asian mmorpgs i use to play like “9 dragons” you would seriously get like .1xp per 5-7 mobs you killed which took a few minutes and the same amount of xp just tolevel all your buffs there was 200+ levels that was a grind lol this is not a grinder.
This depends on the person. Grinding is doing something you don’t like as a way to achieve something you need/want.
Essences are a great example. The idea isn’t bad at all. It encourages players to experience different aspects of the game. But if you want to play at any somewhat serious levels you are forced to get to the second level of each essence (at the very least). This gets old VERY fast for a lot of people. Then multiply this for any alts if you play more than one character (which most people do)
This expansion feels so grindy because they really didn’t bring much new content. It feels like an extension of legion but with a gearing system that is extremely punishing
Those grinds in the past had a purpose. The grinds in BFA are there simply to keep players logged in for longer periods of time without any real incentives.
If people see everything as just a grind, they should probably look elsewhere for entertainment. Personally, I see WQs as an excuse to go out and slaughter my enemies.
Why, the day before a big patch which people who have actually done the PTR are warning us will disappoint a lot of players, are desperate pro-Blizz supporters going nuts on the forums? Inquiring minds want to know.
It is less grinding in some cases. Go play BC for awhile with all their faction reps for things.
People complain about RNG rewards but if you remove RNG rewards what you get is grind. People claimed this was what they wanted. To be able to ‘earn’ things without RNG. Welcome to your legendary cloak. Hope you enjoy it.
I like RNG so I will just pass on that like I mostly passed on the benthic gear grind.
Before the warforge/titanforge system I knew exactly how and where to get my BiS gear. Once I got my BiS I always made it a point to try and achieve being in the top 10 rankings for raid logs.
That’s fine, whatever. I eventually got over that because as I got older I no longer had time to dedicate to top endgame content. So I started doing heroic raiding. I wanted to keep up on gear with my peers and kept up on doing +10s every week. After a few weeks of that my heroic raiding felt useless as I was putting in substantially more effort for lower quality gear than what I already had from mythic+ 10.
If you like the current system WoW has, whatever. More power to you. But to me and many others this game’s grind is no longer enjoyable. My gear related goals are no longer obtainable. The only reason I play at all now is due to the sunk cost fallacy.