I disagree. Wrong choices exist to give low information players more opportunity to make mistakes and fall further behind. This increases the gap between mediocre players and the best.
Note that tooltips on talents all sound equally good, even the ones that are worse than nothing at all. A player trusting the tooltip would think they’re all equivalent, when they’re not.
Because those issues are solveable with systems that don’t affect your choices, unless your choice is “I want to clear Mythic Nya with a 300 item level”. We can go the other way if you want? When was your issue that your tank was the wrong class, or your healers?
Optimization gives you a leg up. You might be able to get that 5% from a Covenant pick, but as long as that’s not the thing actually holding you back I don’t see a problem. If you can also get the same result with whatever Covenant pick makes you happy, and fill that optimization gap with gear or knowledge, I’m fine with it.
Look dude, let’s do some quick high school math. (Always knew this would come in handy.)
(In BfA) Azerite RNG + Corruption RNG + Cloak proc RNG + Essence RNG + RPPM Trinket RNG + Secondary Stat RNG vs (In SLands) RPPM Trinket RNG + Secondary Stat RNG + Spell Variance RNG.
So, if we eliminte all the equal variables, we end up with Azerite RNG + Cloak proc RNG + corruption RNG + essence RNG vs Spell Variance RNG. That is the -entire- point he was trying to make. He wasn’t accounting for Trinket RPPM or secondary stat RNG because that will be present in both BfA and Shadowlands.
No, Blizzard listens to the hardcore players because that 10% is what keeps this game running. Do you honestly think LFR could retain players in this game if there were no heights to aim for beyond it?
You are figuratively raging against gravity because it hurts when you fall down. In no way shape or form does lockable covenants somehow provide more accessibility to the masses. In fact it precludes them even more.
As a casual - the restrictions negatively impact me way more than the hardcore players.
Those players have guilds and friends that will run content with them.
As a casual - the restrictions just add one more layer to discriminate against.
The restrictions also remove my ability to test, experiment, and just have fun trying out the different combinations of covenants, souldbinds, and conduits.
I think more casuals end up getting punished because of the restrictions than the hardcore raiders since we vastly outnumber them.
If i had to pick between a 51k build player and a 50k build player, yeah i would probably pick the 51k build player if what i aim is pure DPS, at least on the 40k dps check scenario. That would be picking the best of your available choices which meets the dps checks between those who applied, it is again the logical choice. To better suplement that choice, a raidlog check would be in order to see how much of that dps these players can pull, which is even better if the BUILD difference is as small as something between 50k-51k.
Ofc, were talking about builds, the 100k vs 50k numbers, those is the max appliable damage under perfect conditions and no human error. For a 40k damage check, what that means?
The 100k build player have more room for error since working with that build at a 40% efficiency would allow him to pull his own weight, every bit of damage after that is bonus.
The 50k build player will need to be good enough to pull 80% of its max damage to just pull his own weight.
There is a very big difference in potential there. For the skill gap to make me choose the 50k player over the 100k one would be the 50k player being able to pull 80% of its max damage and the 100k player failing to pull 40%.
I believe a meta will always exist, however you can mitigate the impact it has on players.
A good way to do this would be to make sure every class has its own (all its own) utility. Such as Bloodlust. Only one class should have that ability. That way, even if you pull 10k less dmg than another class you offer the entire group something worth having.
Strip the game of items that do the same things as certain classes utility spells. Also strip classes of shared utility and dedicate unique utility spells to one class only.
Sure, you may want 15 fire mages but you’ll take that trash shaman over 1 more mage because of its utility (Hopefully). This would allow players to have a gate into higher content without worrying too much about FOTM classes with dps/healing numbers. Even if you only take 1of (insert class here), that may be more than you would have otherwise.
On a COMPLETELY off topic note, i mean, i probably have the worst transmog on the cosmos so i shouldn’t be saying this but, i was scrolling through this page and while i did that, your character portrait, the head… For a second as i moved the page, it looked like a very old bald man with a white beard. wth
Just a little bit of info . THe guy from Blizz doing the anti Meta thing is probably one of the people responsible for such things as a meta because of his pre-Blizzard employment days as high end raider and theorycrafter.
Here is how I see how the idea of corruption gear went down .
Gear Dev: Hey boss we are getting reports that people are not liking wf/tf gear .
Ion : But I like wf/tf gear ok we will get rid of it but we need to make a new kind of gear and if possible we need to punish them some what for not liking wf/tf . Any ideas .
Gear Dev : Well me and the team have this idea called Corrupted gear . It has some beneficial stats.
Ion : THat doesn’t sound punishing
Gear Dev: But wait if they have to much different things happen to punish them and to mitigate the punishment they will have to get another Legendary cloak from Wrathion and will have to do a special punishing content to upgrade the cloak .
I’m a casual but enough people here in GD have seen that I am against the lock in .
I want to experiment and to be honest . I would like the covenant class abilities to be removed from the covenants and made talents . I know there are 4 and only 3 to a talent row but every class has at least 1 talent that should be base line …
Then I would have the soul binds from the player’s chosen covenant work with all off those abilities /talents.
He, like you, has no point. RNG has always existed in this game. BFA is not an outlier. RNG will continue to exist in this game after BFA is gone.
But that truth doesn’t drive clicks or outrage. So you point out cloak rng. That is how dumb this argument has gotten. Players are outraged over the rng of the cloak…