I Do want to mark my calendar and be able to say i will have this piece of gear on this day and this peice 2 weeks later and so on.. I Like being able to plan ahead , it gives me something to look forward and to work for, instead of being upset repeatedly by rng. In what world did people not like being able to save up and plan for there pieces, and say give rng on rng on rng on rng ?????
Amen to that
You’d have a boring predictable game then.
11/03/2018 04:26 PMPosted by TrachomatisYou’d have a boring predictable game then.
Not if the gameplay is suitably compelling. You know, like a good videogame.
Some predictable pieces and some rng drops is the best option imo. Having everything predicted and planned out gets boring real fast for me. There is no perfect answer to this though there are just far too many different opinions
The current RNG system for gear sucks. Yes some gear on vendors is a good thing like back in WotLK because then you’d be working towards something for awhile if/when you didn’t get raid/dungeon drops that you wanted. What is wrong with some predictable gear situations? Have some RNG and some scheduled gear is GOOD.
11/03/2018 04:23 PMPosted by KidcriticusI Do want to mark my calendar and be able to say i will have this piece of gear on this day and this peice 2 weeks later and so on.. I Like being able to plan ahead , it gives me something to look forward and to work for, instead of being upset repeatedly by rng. In what world did people not like being able to save up and plan for there pieces, and say give rng on rng on rng on rng ?????
Some people like a scheduled planned out gearing process. Some don't. He even admitted they went too far with the RNG aspect this time around. My thinking is that they saw having only the pieces players would want dropping on known bosses as a problem because you might spend 2 weeks clearing a raid and knowing you won't get a single thing. So they added randomness to drops -- they just overshot the correction, in typical Blizzard fashion.
Quite a few of their replies in that Q&A talked about how they were trying new things, or experimenting with new approaches. Thing about lessons learned, is that reflection and the changes based on it don't happen until the next iteration (i.e. the next expansion).
Also WF/TF, sockets, and tertiary randomness is horrible. Get rid of it. It makes getting gear feel crappy if it doesn’t fully proc. Yes I finally got that shield from ghuun but if it didn’t even get a WF, let alone all the other upgrades it could have, then it feels like I got spit on for killing that boss. It sucks.
I can't imagine a worse idea than having all your gear preplanned.
And I can imagine some pretty bad ideas.
And I can imagine some pretty bad ideas.
11/03/2018 04:34 PMPosted by AkstonI can't imagine a worse idea than having all your gear preplanned.
And I can imagine some pretty bad ideas.
100% people don’t want ALL gear planned. You have absolutely no idea what people mean when they say they want some gear vendors.
No.
Get rid of WF/TF crap. Keep some RNG and make vendors a thing again to work towards. And bring back reforging! People should be able to have some control over their own gear.
11/03/2018 04:26 PMPosted by TrachomatisYou’d have a boring predictable game then.
The thing is, this predictable route of progression is something we've already had that was accompanying the RNG of boss loot drops - during WoW's height in BC/Wrath.
Currency from raiding (and high-end dungeoneering, iirc) used to do this - allow people to earn some form of currency via content to unlock gear at a steady rate that allows them to bypass (or at least cope with) the gear slot machines.
Yeah, perhaps they didn't have the same exact gear, but it made it a lot less frustrating to know you had different avenues of acquisition for gear in which you had control.
They're literally giving us both in 8.1 . You'll have vendors where you can count the number of days until you get a new piece of Azerite gear, as well as some RNG in between that may net you a better item than you thought you'd get otherwise.
While I think some vendors are fine and probably needed, not everyone wants ONLY vendors for every item in the game.
I still want a chance at getting a really good item after slaying a dragon. That's been a staple of RPGs since the genre was made.
While I think some vendors are fine and probably needed, not everyone wants ONLY vendors for every item in the game.
I still want a chance at getting a really good item after slaying a dragon. That's been a staple of RPGs since the genre was made.
Now with raid 4 difficulties I'm curious how a currency would work.
1 for each difficulty per raid tier? So you can buy 340/355/370/385 based on separate currencies that each are obtained from your current difficulty?
So 16 currencies just for raid equivalent gear this expansion?
In Wrath currency stopped at the 25 man version of the latest raid, so for ICC the best you could buy with tokens was 264 gear. Should there really only be 370 then? Maybe both 370 and 355?
1 for each difficulty per raid tier? So you can buy 340/355/370/385 based on separate currencies that each are obtained from your current difficulty?
So 16 currencies just for raid equivalent gear this expansion?
In Wrath currency stopped at the 25 man version of the latest raid, so for ICC the best you could buy with tokens was 264 gear. Should there really only be 370 then? Maybe both 370 and 355?
11/03/2018 04:26 PMPosted by TrachomatisYou’d have a boring predictable game then.
Yeah I guess I was so bored I played it all the time.. wait a minute that doesn’t make any sense. Maybe I’m just so excited about RNG that I get log in anxiety. Yeah that must be it! That’s why I barely play anymore! It’s too exciting !
11/03/2018 04:28 PMPosted by KhoomeiNot if the gameplay is suitably compelling. You know, like a good videogame.
This. Many people find hundreds if not thousands of hours of enjoyable game time in skyrim.
Secret is in the themed rolls. Where it really helps those items to your theme you know exactly where they are at. Example....a pure Dark brotherhood run. Its really nice the whole armour set is right there after you do you thing to join the family.
vice 50 levels, 10's of hours of later you are missing set pieces. So you are jsut a common thug now and not doing this proper. Process repeats later for the ancient version. Do the DB quest line right, go to a room...there it is.
See the replayability to a dark brotherhood run lays in getting creative with the kills. Poisons, generating fury, etc. So many ways to off a target, only your imagination limits this part lol.
With compelling story. Get bored and have some spare time kill jsut the 1, each has a new line from astrid. Kill 2 more lines. Kill 3 and astrid has a final new line about being an overachiever.
Or kill astrid. then the rest of the dark brotherhood.
I wish i could be immortal, i cant.
11/03/2018 04:26 PMPosted by TrachomatisYou’d have a boring predictable game then.
For many, excessive RNG already makes it a boring predictable game, because they can predict that once again they're not getting the piece they've already been chasing for twelve weeks, when they could have earned it in just two or three weeks under a more structured system.
Finally beating the RNG and getting a normal piece of gear (as opposed to an ultra-rare mount or something) doesn't make people celebrate or cheer, it just makes them think "Thank the gods that's finally over, and I can stop wasting my time running the same unrewarding content over and over and over and over again."