Yeah, this definitely feels like "retail 1.0"... how are there people still claiming it's Classic?

Not agreeing with either side necessarily, but tedious is literally defined as too long, slow, or dull. While there is a subjectivity to tedium, there is also an objective measure too.

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there was one specific game(we had many into each other with a lot of back and forth results) that we faced you as destro mage hpal and you leaped behind the pillar and a green dragon follown by a baby multistrike green dragon has follown you even tho you leaped before the cast was off and we talked a lot about this game

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No because retail is nothing like cata.

/thread

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Sounds like time for you to delete and leave.

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That was the only expac I locked in a glad title. Even though I was glad ratings various times in wrath mop and cata. Never could get consistent teams to play the last few games to even out PR or whatever, people raided too much lol.

I was R1 material in original Cata no doubt in my mind because of how well I fared on the tournament realm against Blizzcon heroes but that was a different time when I cared about being good LOL.

We’ll see if Cata classic is fun maybe I’ll try. TBC required too much PvE from me and teammates and GDKP was annoying so we had a hard time queueing, too many no lifers playing too. Always dealing with Snutz pilots was annoying. I beat most rogues in TBC but not him. Skipped wrath classic didn’t have the time.

man i loved tbc classic
didnt get to play destro this time in wotlk but maybe in cata who knows

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Because I want TBC and Wrath Era servers of course.

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There’s different playerbases for different styles. Many Wrath enjoyers will also enjoy Cata and MoP where most of the vanilla crowd has left a long time ago.

Too long, slow and dull. Youp we agree on the definition - the objective part. Only you’ll never get people to all agree on the subjective part - what is TOO long, TOO slow or TOO dull :wink:
Some (like Breayanna) find leveling tedious, other find professions tedious, other again (like me) BGs, other PvP, … and like this we cannot please everybody. And this is why Era servers for all expansions are great. Then we need not bash one another with which version is more tedious, but just go play the one we like.

I don’t find leveling tedious, I find boring leveling tedious

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OK. I have a hard time finding any boring levelling in WoW, so there we disagree - only exception are escort quest. They are boring!

WoW doesn’t FEEL different until they change the graphics.

/end thread

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Maybe it’s because we are still in prepatch but this feels exactly the same as WOTLK to me except that travel is less convenient as there are less portals in Dal and Shattrath. I’m super happy to be flying in Kalimdor and Eastern Kingdoms though, they feel like relevant locations instead of museums to tour old dungeons and raids in.

That isn’t what it was supposed to be for me. As soon as classic was successful or at least when BCC was announced I was hoping for cata and MoP.

So far the classes I’ve played seem just like playing in wrath. No noticeable differences.

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The goal should be to at least attempt to create meaningful-feeling gameplay. If you find leveling boring, and so therefore you speed it up extensively, remove all the challenges, and remove the feeling of earned progression that comes with overcoming or at least having to tiptoe around threats (when the process was slower and people couldn’t buy boosts there were actually enemy players in the world, there used to actually be challenging elites pre TBC, things were paced differently)… then the question basically becomes, why level at all?? Why don’t they just give us max level characters??

That’s the problem. Modern leveling is not better than Classic leveling (particularly Vanilla). It is generally devoid of any need to communicate with people to overcome obstacles. You’re replacing your gear every five seconds, and moving through the world at break-neck pace (low level flying mounts, 26 mobility skills etc.).

You don’t enjoy leveling in it’s original form, which was the core of this game at inception. I didn’t want to level alts either once I got to max level because arena was my staple, but even when I didn’t want to level half my nostalgia for the game had to do with particular experiences during that growth process.

I have never really had “nostalgia” for the leveling process at any point post-Wrath. I may have nostalgia for the launch day of original Cata, I remember what everyone was doing, running past my friends, getting my 3’s double healer team from wrath to spam heal me while I try to Bladestorm down 1,000 people in the underwater zone lol… but generally leveling just became an annoying barrier to get to the endgame past that point.

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Fire Mage is very close to wotlk mage.

We get lust.

Fire orb.

New combustion.

Scorch while moving.

That’s pretty much it rofl.

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It’s probably the open world looking different.

Otherwise this feels just like tbc/wrath to me. Vanilla totally feels different to all three though.

Wrath was already pretty far removed from Vanilla for those of us who started off in the 1st one. Even TBC introduced things that took us away from that. Cata is just the next part of the story. My take is that for many, anything pre-squish can be called classic. But if you’re going to scream that certain things aren’t ‘classic’ you need to also rule out Wrath.

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Consistent leveling that doesn’t drag on maintains a feeling of progress and satisfaction

If you want challenges then pull more, or solo elite quests. There’s no challenge to be had in range pulling one mob and then spamming one or two buttons every 5 seconds while watching youtube on the other screen, then sitting down to eat and drink for 20 seconds, but there’s plenty of challenge in pulling everything in sight and aoeing it down while managing your defensive cooldowns and self-healing to avoid dying

“earned progression” is nothing more than a buzz term that people who need their ego stroked for leveling when the game was “hard” use to try and sound better than everyone else. It’s a video game

The amount of people that level for “satisfaction” is next to zero on retail. So I guess you’re just a special snowflake who likes retail leveling. Classic leveling is lauded except by those who find it cumbersome (fine the games not for them) retail leveling isn’t even talked about, “I would rather be hated than experience indifference”, there is wisdom in that. Just ask Trump lol.