Season of Mastery had many enthusiastic players at the start. At this point Jom Gabbar has enough to be functional. It’s bigger, probably, than my server had been going into Wrath of the Lich King.
Was it released too early with too few changes to make is a huge success? Yes. I am not saying it was a huge success.
I’m just saying that SoM still has some users who are enjoying the experience. I don’t think Guilds clearing AQ is a good metric since, despite its name, most people I knew joined SoM for a more RELAXED experience after going hard on speed leveling in Classic.
Instead of thinking that nobody wants Seasonal servers I would hope Blizzard takes the message that Seasonal servers would snare a more enduring audience by releasing at the right time with enticing changes.
Of course for some reason everyone playing Classic is eager to scream about how dead or doomed every version of the game is except the progression server. It’s like listening to Xan from Baldur’s Gate’s lines on loop every time I come to this forum.
SoM was dead after the first month. Another reason why it died because there were also a lot of people went to do that hardmode/Ironman thing with streamers and the moment they all died, they quit lmao.
i played it for a bit to see if i would like not having to boost people. ive been playing mmos since 1999 (everquest) and learned to enjoy power leveling other players, usually for free. i loved rdf when it first came out because i hadnt run any of the dungeons, other than deadmines. but i missed not being able to run other people. it became like a good deed for the day, type of thing. some people hated it and decided they would only do it for guild mates and even that was pushing it. then somebody decided to start charging gold for it. i rarely charged anything, tho i occassionally asked for mageweave donations during mageweave dungeon runs. i’ m gonna miss it.
I admit I myself don’t play it much anymore, because TBC had my favorite talent trees. But it being on the ropes NOW could be true.
I don’t know if I would consider that failing, however, when SoM was always designed as a temporary server. People got what they wanted from the experience and left, knowing that community was, by design, not going to be around forever.
A big part of why SoM isn’t doing so well is because they released it mid P2 of TBCC. I think it could’ve worked if it dropped during late WOTLK, but many classic players I know had moved on to TBC and couldn’t make time for both.