The dungeon itself seems fine, I think they just weren’t happy with that fight, but again, weird that it’s that fight in particular, lmao. They’re like “uhh not enough happening make the giant nuke unkickable”.
Don’t remind me.
Like… if we’re at the point where they’re just reusing the scenery and making new dungeons, just go ahead and do that, Blizz.
For sure. I’m keeping a wait-and-see mindset, but I imagine my whole group will be on high alert the next time we’re at Yazma.
Not trying to sound dumb (although I am pretty ignorant when it comes to these things), but how do they datamine something not on the PTR, but that is just a literal overnight change?
Doing it at higher levels I found groups tend to struggle with that one more than the others, mainly because dodging spiders is hard apparently, I could see a health increase on mobs across the board, or small damage buff - but the changes they made were kinda meh - all they did was remove a mechanic for anyone with an interrupt and put it on the healer, which the dungeon already has a quite a bit of unavoidable damage
servers went down for resets 45 minutes ago, that’d be when they apply these changes, wowhead usually gets them as theyre being uploaded. Or icy viens or mmo champ, someone usually.
Good to know!
I thought they could see changes being made because there’s a few people on twitter who’ll point out hotfixes being made but not noted anywhere.
I’m curious about how much more trash is needed in atal.
I already timed a 20 and this will make me avoid this dungeon besides doing a 14 or something for KSM. This change makes no sense, the damage is unhealable and will 1 shot people on higher keys.
PTR is up though. Can check there.
And I’ll do just that…
Same. Hopefully it’ll just be a few, like you can grab an extra pack of the zombie-juice spewer/shield guys or something.
Art assets are the major bottle neck.
Probably easier to revamp a boss and change some mechanics than make 4-6 additional new dungeons every season.
Probably easier to revamp a boss and change some mechanics than make 4-6 additional new dungeons every season.
Yeah, for sure, and a new or refurbished dungeon pool keeps things fresher than doing the same 8 for literally 2 entire years omg bfa was a pit of despair.
PTR, which is using the same client version as retail, still shows a dot and curse effect in the dungeon journal. So we’ll need a client update of some sort before it ends up in the journal I guess.
Art assets are the major bottle neck.
Probably easier to revamp a boss and change some mechanics than make 4-6 additional new dungeons every season.
Just go ahead and rename it, then.
“The Other Throne of the Tides”
“Atal’dazarer”
(followed by “Atal’dazarest” and “More Atal’dazarest”)
Healers didn’t have enough garbage to deal with. Must make healing stressful as possible!
Atide’dazar*
“Atal’dazarer”
(followed by “Atal’dazarest” and “More Atal’dazarest”)
may i suggest “Ataler’dazar” and “Thetalest’dazar”?
Increasing the amount of spiders would be completely insane. People don’t remember BFA? I do. I remember doing this on higher key levels and the entire room filled with spiders on tyrannical. All of them one shots. It was incredibly awful for a healer, and bricked keys regularly on tyrannical. Add in some of the bad affixes and it got really out of hand fast if the group wasn’t good.
Or how about “Yazma’dazar” lol
people standing in spiders (which kills you)
Honestly, what Sephiroth did to Aerith is a mercy compared to what these things do to me.