whole dungeon is a snooze fest, then you get to this boss with 11+ mins left, pugs go full room temp iq on the initial drop (usually middle instead of cubby) and subsequent baits, and the key is done
its just wild how bad this dungeon and boss design is in a pug scenario
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When people don’t do mechanics, you don’t kill the boss. Which boss does this not apply to?
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On todays news pugs struggle with content that was not designed and they was clearly told from the start it wasn’t to pug content. More at 11.
I hardly ever pug AD on a key level of anything not trivial on tyrannical weeks. not worth it to get to the ends to find out they dont know how to do it.
If anything this is a perfect example of how a boss should be. If you do the boss wrong it is a nightmare. If you do the boss right it is trivial. The problem is the player base not bothering to learn the boss, not the boss itself.
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I disagree on the grounds that the proper strategy is particularly unclear, which means that unless someone specifically experiences the proper strategy, players end up winging it. The reason that’s a problem is because Yazma is unlike any other boss in the game, so all the things players are used to doing on bosses are either fruitless or worse, counterproductive.
For the record, I outlined the basic strategy at the start of the season in hopes it would become more prevalent, but clearly players aren’t cracking the code with enough consistency to make it commonly understood.
My early post here: Atal'Dazar is a frustrating dungeon - #10 by Deevax-illidan
TL;DR, the strategy to defeat this boss is very inflexible and too difficult for the average gamer to ascertain. Unless they find the one proper solution and learn to execute it, they will continue to flounder on this boss.
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i think the main frustration with yazma is that everyone needs to do the dance properly, and in pugs relying on 4 other people is usually rough
you really feel the difference between group accountability mechs and personal ones
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If they could tone down the spiders by just a little bit, it would be great.
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i agree, buff the rest of the dungeon
I’d be interested to see the stats on how many deaths you can manage and still time. My intuition is that there are a lot of deadly mobs, and groups regularly fail to handle them, but with the gy being little more than 20 seconds from most deaths, you can not only gy zerg pulls, but you can feed them, because the timer is so lenient.
Take 10 mins off the timer I think it would suddenly become one of the harder dungeons. Right now you can get three full wipes on Yazma and still time. Only Fall comes to mind as being similarly lenient, and even then, last boss takes so long on higher keys that you can’t do two 10% wipes and still time, like you can with Yazma.
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No, people don’t need to dance properly. You can brez someone 3? 4? times in that fight alone.
This is in my opinion one of the inherent issues with M+. To learn a dungeon, you run it on a lower level right? That’s what most players do. Not very many are willing to or have the dedication to watch a five minute video.
We all know, that there are ignorable mechanics on bosses up to +10. Often up to +15 they’re still ignorable especially depending on your class. So, people don’t really learn a lot from them.
I personally will watch a video on each dungeon. Then I’ll run it a couple times on lower levels at first to see the mechanics personally and to work out the route. But that’s just me. I didn’t watch the video on AD or a few others because I ran it a few expansions ago. I just ran a lower key to make sure I knew the route before doing a higher one.
I will brick keys and learn from that. (Started this season at 15s ish then quickly moved to 20s.)
You can fail a key and learn from it. Keys do not need to succeed.
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I just tell people where to go with pings. If I’m healing, I’ll guide the tank, tell everyone to stack on me. If I’m tanking, I ping where they should bait the spiders and the drop.
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how would you design it better?
Good news is that most tanks can solo yazma with ease.
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Would make sense if the boss mechanics are pure garbage, and were clearly designed by someone who had way to much fun in the cosby room
you could get better instead of putting this much energy into hate.
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Dude is just a troll and not even a funny one. Tries to ruin every thread they show up in with some of the worst opinions about WoW I’ve seen to date.
I’m not a huge fan of the Yazma fight. I wasn’t a fan of it back in BFA and its not all that different that it was then. Its just too random and chaotic, a common problem that people complain about in M+ where there’s multiple deadly impairments that you have to run from and press buttons on at once. I don’t like having to take my eyes off the spiders to search around for the stupid incorps. I don’t like getting wracking pain right when a soulrend is about to go off so I’m just spamming and hoping.
What makes it a difficult call is that I don’t know what they could change or take away from this fight without making it easy. Its a sum of the parts of blizzards current approach to M+ that’s making this a fight I’m not into.
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Wracking Pain being interruptible made this fight far less toxic, so Blizzard end up nerfing it to be uninterruptable the first week in like the morons they are.