This great for the game and extremely healthy for gameplay. Blizzard just made the game more alive now. GJ BLIZZ
Itâs just one more step down the road of rendering distinct, meaningful framing and features irrelevant and turning a unique immersive experience into just another competitive e-sport-centric video game.
So sad to see this.
o¡pin¡ion
/ÉËpinyÉn/
noun
noun: opinion; plural noun: opinions
- a view or judgment formed about something, not necessarily based on fact or knowledge.
âIâm writing to voice my opinion on an issue of great importanceâ
E-sport? really do you think it will go that far?
yes. in this forum an âe-sportâ is just anything itâs possible to fail at. so yes, they do believe that.
Thatâs the thing with WoWs cross faction. It was never needed before and the world much richer for it. Itâs only a symptom the game canât fill itâs content and is dying. RPG in this game is dead.
Eh?
Am I missing threads of people complaining about it?
Well, ironically, other than this one.
Yeah, thereâs a lot of them.
Basically the game is ruined now because of something that wonât come out for another year that people have been asking for for many, many years.
Helicopter Giraffe Zebra Hammer yellow Sunset Monkey.
About as meaningful as what you said, just a string of words.
Being able to play with the other faction in PVE and rated BGâs has absolutely no bearing on immersion or e-sports.
Youâre telling me, today, right now, you feel immersed into the game?
The same people probably also rage about not being able to get into M+ groups / find tanks etc.
The problem with players who are against cross-faction instanced content is it ruins their âimmersionâ, even though thereâs full functionality for them to opt-out.
But, itâs not enough for them alone to opt-out. They require EVERYONE to be fully opted-out in order for them to be satisfied.
Citing lore examples of Horde and Alliance working together wonât work here. Youâre using too much logic.
They only did this because the sub count canât support two factions anymore. WoW is currently hoovering at around 1M subs. When it had 12M subs it could do two sides.
Its one step away from F2P. TBH
Maybe, but it was still an issue then and this addition doesnât hurt anything, so whatâs the big deal?
People who make this argument from PVE, non-RP servers are doing so pointlessly.

They only did this because the sub count canât support two factions anymore.
It has nothing to do with sub count.
Itâs to do with Alliance bleeding players as the game has become about instanced content. Horde simply has more.
Factions arenât unique to WoW, nor exclusive to WoW, nor something WoW created. And there is very much a reason most modern games do not cut their playerbases in half for the sake of lore.
When you have an entire faction dying because of it, the whole âBUT MUH LOREâ should absolutely go out the window. This half-measure garbage though, does not do that and is just Blizzard trying to play both sides while not actually dealing with the problem⌠yano much like the other change they did with boosting
Crossfaction play allows people to stop metaslaving the horde and also stops the minority faction from having a 10th only to choose from in lfg.
Or its a sign that being constantly at war with the people you work with every expansion for 17 years is a bit excessive.
Removal of the artificial faction construct allows other roleplaying avenues for conflict, who knows we could have a light vs shadow expansion where people choose thier side and progress different raids.
Hell even in TBC classic 90% of the zone quests are the exact same between the factions, in Shadowlands its 100% the same so why cant my human death knight work with that orc warlock to find our way into the sepulchre of the first ones? I mean we have the same goal I should be able to work with him.
If you want a meaningful faction system you have to have differences between their goals so there is a reason to pick one side or the other.

This great for the game
I donât like the change. It might be great for the community that remains here but for me it just waters down what has made WoW distinct from other MMOs.

extremely healthy for gameplay
Seems to me that every time WoW has prioritized convenience over all other things, those instances have largely turned out to be missteps in the game in the long run.
Dungeon finders, LFR, crz, neutral races etcâŚ

Blizzard just made the game more alive now
I donât think this change is going to matter in the end. This is WoWs penultimate step before becoming something new.
WoW is its factions. WoW is red vs. blue. Now it is just a step away from being something completely different and I guess I just have been here too long because everyone who is here is happy that the game just lost a little more of what has made it special.
I suppose the game just isnât being made for me anymore. Oh well.

E-sport? really do you think it will go that far?
I honestly think that this is just the first step and, as more and more cross faction features are allowed, the entire game is going to be reframed as one huge free-for-all competition with no care for lore, story, role-play, adventure, ect.
Pretty soon races will become cosmetic, classes will be homogenized, the World will be reduced to a lobby for instance play and expansions will become the equivalent of DLCs.
The choice in Legion to add scaling, M+ and borrowed power systems started the game down this path and it has now hit the slope and will only pick up speed.
I am so sad right now I cannot even begin to express it.

Youâre telling me, today, right now, you feel immersed into the game?
Yes.
But that is because I stick to pre-Draenor content.
One good thing about this is it will light a fire under my buttocks to complete what I wish in the game because there is no longer any point in my continuing to invest time, effort and energy earning permanent rewards like mog and mounts now that it has been made crystal clear what road the game is going down.