Y'all remember the overflowing affix? Necrotic next?

The affix where overhealing created a shield that absorbed incoming healing? That was removed because it was extremely healer centric and made them play opposite of how they liked?

Can we apply the same reasoning to necrotic and just remove it because it is extremely tank centric and makes them play opposite of how they like?

It’s just overly brutal and counter intuitive. The recent nerf is cool, but doesnt solve the root issue of it just being an unfun and too quick stacking healing % nerf that just destroys tanks morale and will to do keys.

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I figure if they were going to remove it, they’d have done it by now. Necrotic feels like a hill Blizzard is gonna want to die on. For reasons!

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I wish they would communicate those reasons. The entire m+ community takes a massive hit every week necrotic is affix cause tanks just don’t want to play it.

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overflowing was cool. skittish was too.

Overflowing and skittish were both better than necrotic. Overflowing was really not that tough to deal with, although I’d hesitate to call it fun. Skittish would probably be a problem now that tank threat is not what it used to be. Before a tank could hit a mob like with anything and it was stuck to you like glue, and that isn’t the case anymore.

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Honestly, forgot about this affix entirely.

Necrotic is not an affix I’m ever excited about, but it’s manageable, and does succeed in mixing up the tanking game. That said, it clearly has some poor interactions with other affixes (e.g. last week’s Fortified, Nectrotic, Sanguine), and Blizzard needs to take better care about which combinations make it into the rotation.

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Necrotic needs to apply slower, they should go back to their 50% chance to apply on hit and make it 1% per stack. Slow it down. There’s nothing that feels worse then pulling two groups together, getting 2-3 globals in, and already having 60% HR and having to kite. It’s just awful and driving the tank shortage even more.

As a tank, I’ve resorted to not even playing on these weeks. If next week or the week after is going to be THAT much easier, screw it I’ll go play something else, this isn’t fun anymore.

Since necrotic is primarily a tank affix, they should add some upside to it. Yes it’s a group affix in that stuns/slows/utility needs to be used by the group to help the tank drop stacks the reality is, it’s disproportionally impacts the tanks experience and they bear the most responsibility to deal with the mechanic.

Make it slower to app as I mentioned above, and make every stack you take increase the damage you do. Make it necrotic wound, or something to that effect. Make the affix apply slower so tanks can actually tank, and give tanks the ability to do some absurd damage as a tradeoff for risking higher stacks. That would make it much more engaging.

Oh, I have shield wall up, im going to face tank this for an extra 8 seconds and pump some big damage with my necrotic buff and then leap away to drop stacks. That would make it so much more fun and engaging.

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The thing about random chance to proc is that you can still get those occasions where it stacks like mad and it will be every bit as frustrating as it was before. Sometimes it’ll be trivial and sometimes it will be maddening, and those are the only two extremes that are likely to leave an impact on us.

Perhaps there’s a way to smooth it out a bit more. Maybe large mobs continue to have a 100% chance to stack like normal, but small mobs (or the ones most likely to live in large, linked packs) have a 100% chance on hit to give themselves a buff. Landing a successful buff with X stacks active will apply a stack of necrotic to the recipient of the attack.

In your scenario, X = 1 so every other attack would apply Necrotic. This could maybe be tuned a bit so it would apply necrotic every third attack, or every fourth. The upside is that you now have predictable stacking rates, but the downside is that you’re forced to integer resolutions of stack application, which might be harder to fine tune?

I dunno, just a random thought that popped into my head as I read your post :slight_smile:

I honestly wouldn’t be surprised if we don’t see major affix overhauls in 9.2.

I agree with your take here, I mainly play kyrian prot pal so admittedly I have a real easy time with necrotic (bop/cancel bubble/cancel and vial) but I would like to see necrotic change to slower stacks

Also, how about these guys and necrotic? Lmao

If Necrotic stacked a bit slower, it’d still such but wouldn’t be as annoying. As it stands, there’s a lot of small fast hitting mobs in SL dungeons, and you come in to fight for 2 secs you’re already at 15 stacks, 10 secs and you need to get out. It’s not fun, I didn’t sign up to tank so I can kite 50% of the dungeon like a frost mage or something.

Guardian’s have high dodge chance. Usually 30%+

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With their ursocs legendary they ignore necrotic also lol unless they changed how that worked?

Skittish was so cool that they made it skittish week every week.

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Necrotic would be totally fine if it wasn’t for the unkiteable lieutenant mobs in every pack and all the anti-kite mechanics they added since legion to stop people kiting the entire dungeon.

Dungeons like spires there are some packs where dropping stacks is just impossible, all you can do is kill things before they kill you.

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how about sheeping and trapping and stuff? remember how we used to do back in shadow labs?

With the Ursoc’s Fury Remembered legendary, and the Incarnation talent, we can ignore Necrotic for 30s every 3 minutes. It’s good, don’t get me wrong, but it doesn’t exactly negate the affix.

2 Likes