I think that is the future. You’ll see two tracks.
Solo play world stuff with follower dungeons/raids. Dungeons to see story are already there. They just need to redo LFR to allow single queue into a AI raid group and it’s done.
M+ and the group content will go to a lobby game. (In my opinion. It’s only a matter of time.) Going to a lobby style with seasons, means dumping all the leveling, time gate crap that the speed runners hate. Blizzard can just mine the ~25 years (by the time this happens) to create ~4 month rotating seasons. Where folks get reset to a base level with new talent trees and abilities and then just run instances for leaderboard bragging rights and… prizes?
Should be a win for Blizzard as my guess is that it would drop dev costs, but increase revenue.
that long hallway pull as a new healer in the rookery is kind of brutal tbh usually a dps dies even after using my cooldowns and aggro is all over the place, kind of nightmarish
Ah okay, then no one should ever touch heroic or mythic because you can’t learn the new mechanics in those through follower dungeons.
If you can’t adjust to your groups skill level, then it’s a you problem. If someone is simply learning, especially in a normal for gods sake, and you think they’re the problem because they don’t know the mechanics/difficulty of something compared to someone who’s probably on their 7th alt spamming it, you got problems my guy.
Unhinged take.
It is expected that you have 4 to 6 months of experience on the PTR before the expansion drops on live. You should have figured the instanced content out before the expansion actually dropped.
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Yeah thats myb for forgetting the GD forums are full of unhinged randoms that think they’re world class competitive players and everyone in a normal should be on the same level as them on their first time through a dungeon.
I’ll remember this logic the next time I go do 3s. Everyone is inferior to me because they don’t have 80k arena games put in and therefore none of them should touch it lmao
I feel your pain. I pretty much stopped doing dungeon content several expansions ago. [1] I’ll only queue up to complete the end zone quest. Especially at the beginning of an expansion. It gets better about 2 to 3 months in.
1 - Even though I’m in a good guild with a good group of people. I ran some low level M+ with them at the start of DL. Then real life happened. Came back and was invited, but declined enough times they stopped inviting me.
I no longer tank/heal in dungeon content anymore. I run as DPS so I can just drop if the vibes are bad or you get into a gogo group with a crappy tank. DPS are a dime a dozen, so they can easily replace me. Or not.
Edit to add - I did my first follower dungeon to clear… the rookery? Part of the first zone quest chain. Went pretty well. Served it’s purpose and allowed me to actually wander around the instance to check things out.
It’s a normal dungeon there is literally nothing to figure out.
Well… you are, because you expect the rest of the playerbase to slow down just because you are learning, when follower dungeons are right there.
From what I can see, not bashing OP for wanting to learn, they are bashing OP for expecting everyone else to cater to them.
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going slow isnt fun, so i think ill pass. If people pull 1 pack I either pull for them or leave. Mobs currently barely live for more 10secs i want to do large pulls around cooldowns. if you dont then we have a problem.
if blizzard wanted to fix this then they give the mobs hp or make the mobs more lethal…
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Outside of Dawn Breaker you wont learn anything as a healer in the Dungeons with the AI. An thats only being the AI is so poorly programmed especially for that dungeon after the first boss..
Every other dungeon its just safe baby pulls, sometimes the AI tank is so stupid that they will drag 2 mobs in an empty room all the way back to the entrance for no reason.
normal != instanced… i.e. ( normal, heroic, M[0,2,4,6…n, Normal Raid, Heroic Raid, Mythic Raid )
To include:
- Pathing
- Trash mechanics
- Boss mechanics
- Clever tricks - (Up to and including: shortcuts, class abilities that can cheese/simplify mechanics.)
Especially at the start of this expansion. Seeing as Normals seem to be even more trivial than usual. (I wouldn’t know as I haven’t run any yet.)
Having said that, a big part of the problem is that a lot of DPS/Heals do not know how to handle a “zoom zoom” tank.
- DO NOT DPS/HEAL Until the tank stops moving.
- Wait a few seconds after he stops to see how things go.
- Unload and… Beseech the light if things go wrong.
Though it sounds like there is AOE going out and peeps can die on the run thru…
GD is aggressively casual and has been for at least a decade.
That said, anyone who wants to know the mechanics, especially for normal, has multiple avenues to learn them before ever stepping into group content. If they want to learn by doing, that’s cool too. It’s a normal dungeon, they aren’t yet at the point where the expectation is that they know what’s going on. It’s that they can operate their class at a bare minimum level that allows them to keep up with the rest of the group.
The problem isn’t people learning. The problem is people complaining that the rest of the group isn’t catering to their whims because they’re learning. If the group decides to take pity on them and slow down, that’s cool. If they don’t, not really anything they can do about it but their best and hold the L if they mess up.
And this is why tanks needs to be brought down to a peg and force them to take there time and finally realize they are in a group of five not one.
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lol, toxic player avoidance was probably the driving force for follower dungeons. Hell, it’s probably the driving force for a lot of changes made over the years. No chat in hearthstone, War Mode as a toggle, follower dungeons…all effective tools for avoiding toxic encounters.
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Follower dungeons don’t work for learning healing. Followers don’t take enough damage to even need to be healed in 99% of any pull (even bosses). Not sure why folks keep throwing this response out like it’s an actual answer.
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It’s not even an L they need to hold. Virtually no one cares if you mess up a mechanic in a normal or even a heroic.
Well, maybe you should roll a tank and do that for groups you’re in, if you want things to slow down find a group of like-minded players, until then the tank sets the pace… because as a DPS, you’re a dime a dozen, a basic land, etc etc.
I don’t either, but in the same vein, Normals don’t deal enough damage to need healing in 99% of pulls either.
Nor have bosses ever been more demanding on healing than mob packs, bosses are very predictable in their damage profiles, so I don’t know why you said (even bosses.)
Caveat that the above is not taking Tyrannical into account.
First of all tanks, don’t own Que content and second, I love how people love to use form your own group argument when QOL already exist for both normal and or heroic dungeons. So don’t tell people to form their own groups when we already have an option to use. Also, blizzard has the power to force tanks to slow down and I hope they do force them to slow down or make the whole group die and take durability damage to gears.
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I mean, I care if I mess up a mechanic. It’s not a big deal or anything, but I definitely feel a bit bad when I die to something dumb like the mine cart in Stone Vault and have to hold that until I get it right.