Except not every has the ability to invest the time into the game. Some people only login to complete 1-2 mythic + runs a night if that. These players are being punished by the change. Go look at the post on WoW Reddit. The majority of the comments are from older players who returned in Legion with M+ being the reason. They could enjoy smaller group content and be appropriately awarded for the challenge.
This change doesn’t benefit anyone. If they wanted to slow down loot acquisition they could of capped how many chests you could loot from the end of dungeons.
This neuters the driving force behind M+ being an alternative end game for players who enjoy challenging content but don’t have the ability to schedule and spent 1-3 hours, two nights a week raiding. Its a social engineering experiment and it’s going to backfire.
Time should not equate to better gear. Then again LFR is going to be giving out better gear than a regular Mythic dungeons now so I guess Blizzard agrees with you. Most people just /follow and go afk for the free loot in those already.
But it should? If I invested the time into a character, I should have better gear. Thats why people hated titanforging, fresh dings getting great gear with no investment. Thats why people hate pvp scaling, lower geared blowing up higher gear.
I mean, no. The only difference is in the number of people required for competency. Individual competency requirements for M+ are higher. +15s are at least comparable to Heroic raiding in terms of difficulty for your “average” group, where there’s no superstar carrying and no wildly bad players.
An average key group might not clear +15s, if that’s the appropriate content level. They don’t get the option of continuing to beat their head on the wall and extending; if you fail, you fail, and you get less loot for it even if you complete.
M+ doesn’t guarantee anything except at the end of the week, for completing a key. The changes to the weekly chest are dealing with that disparity in guaranteed weekly gear.
You could run 5 keys and get 5 pieces of gear. You could run 5 keys and get 0. You could run 5 keys and get a number between 1-4. It’s no more or less likely to get gear in that environment than a raid. 12 opportunities for a loot drop as opposed to 6-8, at a somewhat comparable rate, if we’re going by your supposed timeline.
Yes, yes it should. If you spend more time playing, doing relevant content, you should be getting more things. If you’re not, it’s either a waste of time or being done solely for the sake of doing something.
Is this why doing a +14 gives you a guaranteed 226 item in your chest and doing heroic will only ever give 213 (or 220 off the last 2 bosses)?
Infinite scaling of course can make any content at all the “hardest in the game” over any static content by definition. That isn’t necessarily a reason to slap on infinite scaling then give it the best loot at some high number value.
And of course if difficulty really equaled reward PvP gear should be handing out much better gear.
I mean, I don’t think you’ll find a single person who will dispute that PvP gearing has been horrendous. That’s stemmed from an apathy in general towards PvP from Blizzard, and it’s resulted in PvP dying over time.
I can’t dispute that for other games, but this is an RPG.
Most skilled player in the world cant enter a mythic at level 1, time is a barrier to entry & power.
Gear is the same, its progressive & tied to time. If we could out-skill the gear requirments of things, I don’t even know what the game would be like. I guess a MOBA.
People hate PvP scaling because it’s a bad system. When we had the old conquest caps for gear no one complained “It’s unfair that good players can cap in 10 games but it takes me 20 cause I lose more often”. People who can complete the content at a faster rate were awarded their conquest at a faster rate. The same thing should work in all aspects of the game.
The prestige from raids should be the art assests of gear, not the actual power of the gear. If a M+15 is as challenging as an early Mythic raid boss, give equitable gear like it has been since M+ inception. If they want to make raid gear special, make it special and bring back set bonuses that work inside of the raids.
It comes down to this, in the open world, WPvP, casual environment the different forms of content should have gearing paths that let the players function at the same power levels. If you’re completing the hardest content be it PvP, PvE Dungeons, or PvE raids then the gear should be equal ilvl.
Heroic ilvl/Mid level M+ gear and upgraded Honor gear should be the same ilvl in the open world. Then you’ve got normal raid/WQ/Mythic dungeon/starter honor gear at the bottom. LFR shouldn’t even drop gear and should be relegated to a single player story mode.
It doesn’t matter how much time you invest in the raids, it should be about completing the content and having appropriate rewards for the challenge. Cap the amount of loot one can get from M+ dungeons and we’d be fine, keeping them infinitely grindable is still a mistake.
As I said in a previous post, the end of the scaling stops too soon. The higher dungeons should come with a higher reward up to a point.
Why not? If it is equal to or greater than other content in difficulty it should give equal to or greater than rewards.
…and it does. I’m not complaining, just talking with folks.
The PvP gearing system sucks.
That being said… I’m sorry but CC spamming someone to prevent them from playing the game isn’t particularly difficult either–of course, there is more to it than that but you get my point I think.
To be fair, though, nothing in this game is all that difficult. There’s just an enjoyable difficulty that some of the content strikes.
We can out-skill the gear requirement to a point though.
I don’t know about you, but I spent a heck of a lot of time completing my Red Proto Drake and other dungeon achievements back in the day. It was immensely fun to boot. Don’t need M+ to keep dungeons relevant.
The interesting part is end of dungeon mythic+ loot has only exceeded heroic raid loot for 1 out of the 8 raid tiers it has existed.
It was either 5 item levels lower (Legion) or equal (BfA seasons 1-3) for its entire existence other than 8.3.
Same with the weekly chest always being 5 item levels under mythic raid for 7 of the 8 raid tiers mythic+ has existed.
So the forums acting like this change is killing mythic+ is quite bizarre. Especially since the weekly chest is staying equal to mythic raid and additional options are available for doing more keys.
To me they should be equal, but I’m fairly sure mythic+ is just under heroic to curb early loot trading in heroic splits which kinda sucks.