XP potion bug

this should, imo, be a teaching moment.

so many people jumped to use this bug when it was discovered. that should tell you that leveling is too slow, and nobody wants to be bothered with it.

“you have your heirlooms now” big deal. the stats are horrible, so you get your hind end crushed and take longer to kill things, nearly evening out your play time.

it’s time to just nerf xp needed to 120. back down as low as it was pre-7.3.5, or maybe even lower. leveling is old and tired, and nobody really wants the hassle of it anymore.

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Yeah, they should probably shorten it maybe a bit. It’s not 2006 anymore, there is no “journey” in leveling. The game quite literally starts at 120.

However, more so, they should actually punish players that abuse bugs.

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the biggest issue is the sheer amount of levels there are. 120 is absolutely crazy. at least it would be less so if they’d nerf the xp required down, but 120 is still a huge number most rpgs don’t even reach and makes it look like there’s a ridiculously long road ahead.

not happening until whales stop buying boosts left and right, unfortunately.

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With the sheer amount of players using the exp pots in the non intended way there is no way blizzard is going to punish/ban them. I really don’t see it happening.

Considering the grind… completely agree… If we were still in wrath my opinion was opposite… but not with all this required garbage you ‘have’ to do now.

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Were there actually that many people out in the world using them?

in /2 on Proudmoore this morning all I heard was people complaining about other players in leveling BGS stacking like twenty of them for the stat increases.

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Leveling has been horrid since 7.3.5

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Yes it’s rampant a lot of streamers got wind of it and exploded through their audiences and other means. I really don’t know what blizzard is going to do about, we haven’t heard from them so atm it’s ya that’s fine kinda reaction or it’s a not very high on their priority list kinda thing.

Level up primarily in dungeons = Instant queues for Tanks/Healer. DPS? 15-25 minutes. Dungeons are usually on repeat. Players have a tendency to over pull, potentially wiping the group. So much for teamwork and getting through the dungeon fast.

Level up primarily questing = Time it takes to travel to the quest giver & quest, then back again. Time it takes to kill, loot, sell, etc. As a tank you can round up more mobs and kill them a tad bit quicker than a dps 1-3 mobs killing by mostly single target. Time it takes to run everywhere (or chauffeur it) until you hit level 20. Time it takes to ride on your ground mount until you can fly, so you take flight paths which are usually never direct.

Time it takes for most people to hit 120. Probably a month and a few weeks of regular consistent play for most adults with responsibilities and aren’t able to play at work/don’t work from home.

One can see why the player base is willing to exploit perceived shortcuts. Blizzard should just sell XP potions for real money. Let’s say, $5 gets you a 7 day equivalent to full rest xp that counts for quests as well.

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Well, there was a bug with the one elixir in Legion that you could stack the same way. It was for use while on the Broken Isles. If you were Unholy, Outlaw, Fire, feral, or (I think) elemental, you could use it to cheese the mage tower. I never heard of anyone getting in trouble for it.

Where are the new Heirlooms located? Ironforge for Alliance?

You can still level 1-110 in a week with playing 8 hours per-day or less. People do it all the time. God forbid it takes longer than a week to play a game from start to finish.

no no no, more cash shop is NOT the answer.

activision would love for it to be though, and they’re the reason leveling takes so long now.

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Better alternative than shelling out $60 for a 110 toon. I’ve justified it once when I got an xmas bonus from work. Beyond that, I won’t do it anymore.

Besides, you still have a choice whether to spend $ or gold (token) for the same result!

No, I genuinely believe they changed leveling because of all the people complaining about leveling being meaningless. People assumed it was because it went so fast. I think a lot of use agree it feels meaningless because it doesn’t ever feel like there’s progress. Not a lot of new spells to purchase. Very small amount of talents to pick. from like 55 -> 80 some classes only get like one or two things.

that is definitely true.

speeding leveling up would actually make it feel more rewarding, with the way things are set up right now.

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It would be nice if exp gained increased by 5%-10% for each character at max level. Would be a good trade off. The more times you’ve done the content, the easier it should be.

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I have been saying this for a long time, and the main gripe people used to say was “Well how does blizzard know if you boosted your other toons to Max or actually leveled them up! P2W!” However, with the introduction of Allied Races, it’s clear that there is some sort of trigger variable that knows if you leveled up the long way or not.

Anyway, as long as our toons have reached max level through leveling, it’s totally fair to give the other toons an auto 5% buff to XP gain maybe stacking til at least 100% extra XP from all sources.

EDIT: And btw Blizzard, on those super expensive new heirlooms, please either buff the stats for 111 - 120 or give them Azerite Traits, because something ain’t right.

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What is more upsetting is nobody who exploited the bug got in any trouble, this sets a pretty strong precedent going forward to exploit early and exploit often.

Blizz really let the ball down.

I was severely tempted to exploit this time, seeing that so many, including integral streamers and method raiders were doing it and flaunting it on live stream.

Still, I didn’t want to lose all my unobtainable items and mounts that I collected for so long had blizzard decided to punish those cheating.

On the other hand I’m super jelly of those who got 5 level 120’s in one night plus Zandalari trolls with heritage armour already obtained.