They did. Raf was beaten to death with the nerf bat lol. Bg's not sure, although some folks have been posting that they felt like it took a hit also. Look for more xp nerfs in the future also. And plan on doing every single one of the bonus objective zones in BFA also. Friend of mine has been in the alpha. He said regular questing wont get you to 120 like it could in legion, and wod. Seems blizz in the mode of forcing their playerbase into doing all their copy pasted rubbish pick up the poop quests from here on out with no alternatives like we have had for years now. The play our way, or gtfo mentality, which is fine until people start to choose the gtfo path lol. And with the way friends lists, and guilds are looking, seems folks are choosing the latter lol.04/10/2018 03:08 AMPosted by LeorendilThe method we find most rewarding atm is BG and quests. Unless Blizz decides to nerf BG. Now I gotta go tell my friend about these nerfs cause he kept saying I'm getting old for leveling so slow even with a RAF buddy.
knock knock
02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
Alright, so it's been almost two months since this thread was made and almost 2,000 comments in the thread not counting all the threads that were created of the same topic that were locked/deleted.
Has the team thought about anything yet? Have they been listening to any feedback? Should we expect a response soon? Or does the team think everything is okay and nothing should be changed?
I'm thinking this thread will get either removed from sticky and locked or deleted and we won't get a response at all. Hope I will be proved wrong.
Interesting side effect of them MURDERING exp when you group with someone higher level:
So, my 97 Void Elf warrior queues for Skyreach, a WoD dungeon. Skyreach is 97-100 range in LFD.
In my group, we had a level 100 druid, the mobs were giving us between 53-80 exp per kill.
I ran it again, this time with no level 100 and we get anywhere between 600-800 exp per kill.
I get they don't want 110 people to powerlevel friends, but THREE LEVELS APART. Why?
So, my 97 Void Elf warrior queues for Skyreach, a WoD dungeon. Skyreach is 97-100 range in LFD.
In my group, we had a level 100 druid, the mobs were giving us between 53-80 exp per kill.
I ran it again, this time with no level 100 and we get anywhere between 600-800 exp per kill.
I get they don't want 110 people to powerlevel friends, but THREE LEVELS APART. Why?
04/10/2018 03:08 AMPosted by Leorendil
(the warlock somehow is leveling faster than the DK).
Are the DK Heirloom items fully upgraded? If not I believe they will stop giving XP benefits.
If they are fully upgraded, one possible alternative would be all these XP nerfs have created unintended consequences based on some obscure combination of class/race/zone etc (and I find that hard to believe, but at this point nothing would surprise me)
04/10/2018 01:20 PMPosted by Gøthìc02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
Alright, so it's been almost two months since this thread was made and almost 2,000 comments in the thread not counting all the threads that were created of the same topic that were locked/deleted.
Has the team thought about anything yet? Have they been listening to any feedback? Should we expect a response soon? Or does the team think everything is okay and nothing should be changed?
I'm thinking this thread will get either removed from sticky and locked or deleted and we won't get a response at all. Hope I will be proved wrong.
Sorry blizzard can't hear you over their cash tornado from boost sales https://i.ytimg.com/vi/ARM2qynnrD8/maxresdefault.jpg
You can now run a Legion dungeon (Normal, Heroic or Mythic) faster than you can run a leveling dungeon. Nice work Blizzard you failed yet again.04/09/2018 10:03 PMPosted by UlardiianExaggerate much? Even before this patch you could never get 5 levels running one dungeon.04/04/2018 06:01 PMPosted by Lockedheart...
except even now it is normal same as a fresh xpac lvling :|
it isnt 1 dugneon = 5 lvls anymore but still it COULD be worse.
You might of misunderstood what orny meant when he typed keeping a close eye on leveling pacing in 7.3.5 and beyond. He really meant to say To infinity, and beyond! Lol. Whichever comes first I guess lol. The way these devs love playing with alternate timelines I'm going with infinity until we get a response lol.04/10/2018 01:20 PMPosted by Gøthìc02/14/2018 04:19 PMPosted by Ornyx
As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
Alright, so it's been almost two months since this thread was made and almost 2,000 comments in the thread not counting all the threads that were created of the same topic that were locked/deleted.
Has the team thought about anything yet? Have they been listening to any feedback? Should we expect a response soon? Or does the team think everything is okay and nothing should be changed?
I'm thinking this thread will get either removed from sticky and locked or deleted and we won't get a response at all. Hope I will be proved wrong.
At 91 pages this post is so heavy it's going to sink soon.
They're much slower than they were before, making them less fun and increasing the chance people just buy a boost. The real reason for the scaling in dungeons.
Increase time playing game and the boost $ gains.
In the next expansion people will like dungeons even less due to this. I wonder how many people just gave up on the time-walking dungeons cause how slow they've become.
Speed + Rewards and somewhat enjoyable content = Fun. Slow that process down and you get a similar experience to raiding, and we know why many don't raid. The time drain is off the charts.
Increase time playing game and the boost $ gains.
In the next expansion people will like dungeons even less due to this. I wonder how many people just gave up on the time-walking dungeons cause how slow they've become.
Speed + Rewards and somewhat enjoyable content = Fun. Slow that process down and you get a similar experience to raiding, and we know why many don't raid. The time drain is off the charts.
I fully expect ANY response/fix to this will come once BFA launches, so they can seem like they are listening. I want to level my characters on a new realm now, in the downtime before BFA. Instead im going to unsub and wait for BFA.
Wont be any fix imo. Unless you consider the more pay to win stuff they add to their cash shop lol. Their response will probably be buy the boost, and skip the content that we worked so hard to fix lol. But ya tokens, and boosts are not pay to win? When i can buy $40 worth of tokens, and just buy as many crafted, or boe dropped epics from the AH, and gear up a toon in 30 seconds lol. That is a form of pay to win even though the white knight fanboys will deny it as much as they want. Only difference is that your not buying the gear directly from their money grab shop. Well played blizz, well played haha. What is even more funny is many of the people saying buy a boost if you don't like the way leveling is now are some of the very same people themselves just a couple years ago saying tokens, and boosts were pay to win, but are ok with it now since they got what they wanted which is snail pace nerfed xp to hades leveling.04/10/2018 04:41 PMPosted by SieyaI fully expect ANY response/fix to this will come once BFA launches, so they can seem like they are listening. I want to level my characters on a new realm now, in the downtime before BFA. Instead im going to unsub and wait for BFA.
community manager makes a thread for feed back on dungeon xp, never replies.
They could have fixed herilooms and exp just as easily as they broke it we shouldn't even have to wait till BFA04/10/2018 04:41 PMPosted by SieyaI fully expect ANY response/fix to this will come once BFA launches, so they can seem like they are listening. I want to level my characters on a new realm now, in the downtime before BFA. Instead im going to unsub and wait for BFA.
/sigh I’m not mad at you Blizz. Just disappointed.
04/10/2018 08:53 PMPosted by Keirka/sigh I’m not mad at you Blizz. Just disappointed.
I'm mad at 'em.
Leveling is just as painful as running a PuG Heroic AtBT and noticing that half of the raid has -Ragnaros, -Quel'thalas, -Azralon, -Gallywix behind their player names.
Actually, I take that back... it's more painful.
What annoys me is alternatives aren't any better quests can be boring especially if you've done them before, Battle grounds is a gamble because you get squat when you lose meaning you wasted all that time fighting to earn nothing and not everyone can play in BG.
All I know is in the past blizzard had lower exp required for level requirements in order for catchup mechanics to be faster. This was listed in patch notes in multiple exp packs. Now all the sudden its too fast and the excuse was it was broken. How was something "broken" when it was supposedly working as intended???
Don't give me BS that blizzard never did that, here's examples you can google yourself:
Patch 4.3.0 (2011-11-29): Reduced the xp required to level between 70 and 80.
Patch 5.3.0 (05-20-13): Experience needed to increase from level 85 to level 90 has been reduced by 33%.
Don't give me BS that blizzard never did that, here's examples you can google yourself:
Patch 4.3.0 (2011-11-29): Reduced the xp required to level between 70 and 80.
Patch 5.3.0 (05-20-13): Experience needed to increase from level 85 to level 90 has been reduced by 33%.
Allied races with the carrot heritage armor, and their greedy cash shop overpriced skip everything boosts is the answer you are looking for. Notice leveling wasn't broken until well after they added tokens, and cash shop boosts to this game. Per q&a a year, or two ago where one of the devs, if not ion himself said ya we know leveling has been broken, but lets wait until we add allied races, and let folks get really used to the cash shop pay to win boosts, before we admit it, and do our version of fixing it with a sledge hammer lol. #was not a bug.04/11/2018 10:15 AMPosted by BârretAll I know is in the past blizzard had lower exp required for level requirements in order for catchup mechanics to be faster. This was listed in patch notes in multiple exp packs. Now all the sudden its too fast and the excuse was it was broken. How was something "broken" when it was supposedly working as intended???
Don't give me BS that blizzard never did that, here's examples you can google yourself:
Patch 4.3.0 (2011-11-29): Reduced the xp required to level between 70 and 80.
Patch 5.3.0 (05-20-13): Experience needed to increase from level 85 to level 90 has been reduced by 33%.
04/11/2018 11:33 AMPosted by BloodrendAllied races with the carrot heritage armor, and their greedy cash shop overpriced skip everything boosts is the answer you are looking for. Notice leveling wasn't broken until well after they added tokens, and cash shop boosts to this game. Per q&a a year, or two ago where one of the devs, if not ion himself said ya we know leveling has been broken, but lets wait until we add allied races, and let folks get really used to the cash shop pay to win boosts, before we admit it, and do our version of fixing it with a sledge hammer lol. #was not a bug.04/11/2018 10:15 AMPosted by BârretAll I know is in the past blizzard had lower exp required for level requirements in order for catchup mechanics to be faster. This was listed in patch notes in multiple exp packs. Now all the sudden its too fast and the excuse was it was broken. How was something "broken" when it was supposedly working as intended???
Don't give me BS that blizzard never did that, here's examples you can google yourself:
Patch 4.3.0 (2011-11-29): Reduced the xp required to level between 70 and 80.
Patch 5.3.0 (05-20-13): Experience needed to increase from level 85 to level 90 has been reduced by 33%.
While I do agree to an extent that the slog of a leveling experience that is reality post 7.3.5 is an attempt by Blizzard to garner a higher /played time for their metric and another major revenue stream via character boosts that is a more appealing option than manual leveling, Allied Races have nothing to do with it.
There is no carrot being dangled to buy a boost for an Allied Race as their corresponding Heritage armor is only attainable by manually leveling an Allied Race from 20 to 110. If you purchase a character boost for an Allied Race, you do not get the Heritage Armor set. The only way you can have the Heritage armor set on a boosted Allied Race is if you have previously manually leveled a character of that particular Allied Race from 20 to 110, or do so after purchasing the boost.
So, in conclusion, if you want to have the Heritage Armor set for your Allied Race, you must to level it the old fashioned way. Allied Races were not an attempt at a cash grab for character boosts as the Heritage Achievements were designed to force you to level the character manually, but the slow leveling process that exists now is definitely aimed at increasing revenue through character boosts.
If there is any doubt about the "Character Boosting Cash Grab Conspiracy", 7.3.5 went live on the 17th of January. We've been complaining about the new leveling system since the 17th of January. Almost three months, and not one peep from Blizzard. Everyone, and I mean EVERYONE (regardless of the positions they have taken on the forum) knows that the current leveling and Heirloom system is complete garbage. One trend that I've noticed is that most people that think the changes are just fine are all sub level 60... all I have to say is do that 60 to 80 grind and get back to us with complete honesty on what you think about the changes.