Huskeroo, even before 7.3.5 there was a penalty for being carried, a mob exp penalty, you received waaaay less exp than you would if you were in a group of similar levels, you just cleared things faster so it didn't matter. However after 7.3.5 in dungeons you would get the same exp as if you were doing it with people at your own level. For example during 7.3.5 before exp nerf in open world if I kill a rare solo on my other rogue at lvl 48 at the time I would receive 7k or so experience, if one of my 110s was in the group at the time I'd receive about 700 experience. However in dungeon if I killed a boss that gave 3.5k exp regularly I'd still get 3.5k exp even with my lvl 110. That wasn't how it worked before 7.3.5.
XP completion bonus I believe during WOD was nerfed and redistributed throughout the mobs in the dungeon instead to stop people rush rush rushing. (which so many forget)
Now because they have nerfed mob XP it is basically that we have had completion xp as it used to be taken off us as the mob xp was meant to be "compensation" for the DC nerf.
They seriously need to fix looms (make the XP MUCH higher) or fill the rest of the slots, or re reinstate the old RAF or do something because the way leveling is right now is not fun in any way shape or form.
Didn't they half it then? And then with 7.3.5, they halved it again. And with this hotfixed they bumped it up by 25%, so it is like what 30-40% what DC used to give you?
...
XP completion bonus I believe during WOD was nerfed and redistributed throughout the mobs in the dungeon instead to stop people rush rush rushing. (which so many forget)
Now because they have nerfed mob XP it is basically that we have had completion xp as it used to be taken off us as the mob xp was meant to be "compensation" for the DC nerf.
They seriously need to fix looms (make the XP MUCH higher) or fill the rest of the slots, or re reinstate the old RAF or do something because the way leveling is right now is not fun in any way shape or form.
Didn't they half it then? And then with 7.3.5, they halved it again. And with this hotfixed they bumped it up by 25%, so it is like what 30-40% what DC used to give you?
Yeh pretty much, which is why I am so upset about this. A lot of people forget quickly or they weren't playing then so don't know/remember/realise how bad DC XP is now compared to then. And the worse part is blizzard trying to spin 7.3.5 as a "bug" makes it so shady...
My first advice is
DO NOT buy the discount version of the game and legion for 35.00 right now to get a discount on the level 100 boost and try to play the 2nd account yourself.
I made this mistake. I talked to a very nice game master before I think we both knew the changes in xp was coming, as well knowing the release of the pre launch purchase of the expansion. He suggested and even said he has done this himself.
The idea was to use the discount price to get the 100 boost (which was max you could get before the release). Get two accounts and link them so I would basically get two boosts for the price of one and be able to use the bonuses from recruit a friend. For every two levels i earned I would get 1 free level grant on my main linked account. So before the XP nerf this was a FANTASTIC deal. I was earning tons of extra levels for toons I hadnt played for ever on that 2nd account.
This meant I could run 3 accounts that where all linked and use my Main 110 account to power level my toons. As far as I could tell the amount the group is dropped doesn't really deal with having a full maxed at toon. In the aspect if you tried a level 100 toon carry the group it didnt effect the xp that much instead of the 110. It seemed like if the toon was just simply above the level cap of the dungeon then the same amount of xp would be almost deducted.
Let me add though.. if you do recruit a friend on yourself, blizzard will bluntly say.
"It's recruit a friend. Not recruit yourself."
My suggestion blizzard I think anyone who had a recruit a friend account with anyone before the xp nurf on a high level toon. Should be given a free 110 boost.
You have stunted the max levels they can earn on the linked accounts be it with their friend or on their own. The reason why I say this is because some players already have max level toons on their account and got a friend into a game never planning on leveling any toon but just using their main to help level them.
Two in my case when I bought both recruit a friends I was only planning to power level them, and not take the time to try to bring them into LFG and LET others carry me while the rest is on follow.
THE only thing your doing is forcing players to feel the need if they recruit themselves is to put their toon on follow and pray they don't get kicked.
AS well, IF you don't want people recruiting themselves then take the ability out of the game to send a request to any existing e-mail accounts in the system.
I'm ok with the changes, However, we are not the OK with changing this in the middle of something we already paid for thinking we would be able to do going into it. You let us keep the 200% bonus xp if we started it before the change on recruit a friend, but you nerf the xp doesn't make any sense at all.
I'm ok with the changes, However, we are not the OK with changing this in the middle of something we already paid for thinking we would be able to do going into it.
The changes to RAF only apply to the program going forward. If you were a member before the changes were announced it will continue working as it did with the full exp and stacking.
I'm ok with the changes, However, we are not the OK with changing this in the middle of something we already paid for thinking we would be able to do going into it.
The changes to RAF only apply to the program going forward. If you were a member before the changes were announced it will continue working as it did with the full exp and stacking.
yes everything stayed the same bonus wize. However, you can't run your toon with your main 110 account without dropping yourself all the way down to less then 300xp a kill. When if you was running with a friend and inside lfg, you would be getting 2,000xp per kill.
The only reason they get away with this !@#$, is because they are the biggest boy in town... I love wow but I really hope something comes along to knock them down a peg so they start respecting their player base again...
If all that happens between now and the end of Battle for Azeroth is making dungeon chaining viable again and giving us playable Sethrak, I won't regret the purchase. But I have a feeling neither will happen, and thus I feel bad about buying so early. :|
Broke my own rule, man: Never pre-order. Only gives you remorse.
Come back to WoW after a few years, and you buy a new account because you want to start fresh (and can't remember your old account).
Hey, you can essentially buy gold now with WoW Tokens! And you can buy heirlooms with gold... so you go and drop some real money on Tokens, buy up the heirlooms and level them...
...and Blizzard nerfs heirlooms.
Hey, you can buy a second account, get the RAF bonus, and boost your own characters through dungeons. That way, you'll have a fleet of alts, and be self-sufficient. You won't need to pay someone else to be an alchemist or a jewelcrafter for you... so you drop some real money on a second account and get the level boost so you can start doing some dungeon runs...
...and Blizzard nerfs carried dungeon runs. Tells you it's "an exploit" and "not how the game was designed" even though you remember endless nights of Deadmines and Stockade runs from all the way back to vanilla.
The only conclusion I can come up with is that every time I give Blizzard money to do something in their game, they take it away from me. I should give them money NOT to respond to this, because in a week, they'd surely respond just to make my investment pointless.
The only conclusion I can come up with is that every time I give Blizzard money to do something in their game, they take it away from me. I should give them money NOT to respond to this, because in a week, they'd surely respond just to make my investment pointless.
I would recommend people to start sending in-game suggestions to them. Blizzard has been ignoring forum posts about this topic, so reaching out through other mediums in the in-game help menu or Twitter might get their attention.
Myrianda here, FINALLY got this character to 100 (now 102 as of this posting).
'/played' Time at level increments:
20-60 : 32 hours (I quested and did dungeon runs w/o boosting)
60-80 : 50 hours (I boosted most of this stretch, and logged off when not boosting/dungeoning. It was still slow)
80-90 : 59 hours (Also boosted 90% of this stretch, and logged off when not boosting/dungeoning. It was even slower than 60-80.)
90-100 : 62 Hours (This took 3 hours. Literally felt like hyper-speed leveling compared to the previous garbage. Didn't do a single quest outside of getting garrison to rank 2 and the intro scenario to start your garrison...so like 10 quests.)
100-102 : 63 hours (Thank god, I'm in the home stretch and questing/dungeoning actually feels fun again).
These leveling speeds are horrible. You guys balanced this so haphazardly that I can't even consider this fun anymore. I leveled via healer queues and in vanilla content it was 'ok' until Dire Maul. Once I unlocked Dire Maul east and west, I ran it once and left soon after getting them again. Tanks would literally get face-melted by Mortal Strikes and Sunders even while spamming Flash Heals and any big healing cooldowns I had.
BC Content was probably the most cancerous garbage I've seen in a while. Any dungeon that had a mortal strike/sunder mechanic as well (which there are quite a few) would absolutely obliterate the tank. Some mechanics from bosses are overtuned to the point where running them on heroic was ACTUALLY easier. Normals are harder than heroic now, what a joke.
WotLK content was ok. It felt 'fair' compared to most of the other dungeons since the mechanics were more in line with the tool-kit we have now. Some mechanics were pretty bad to deal with, but you can overcome them with some effort. Run this over BC garbage dungeons and save your sanity.
Cata/MoP aside from the few dungeons that have a MS feature, these were ok. Some bosses do crazy aoe damage that was easily triple the damage of when they were current. Not too bad overall though, and you can manage.
In Draenor, just pretend Dungeons don't exist, you are better off.
Aside from that, most of these dungeons took anywhere from 30 - 50 mins. In the Classic bracket, it was about 25-50% of a level per dungeon (except Dire Maul, b/c you guys won't seem to make the quests give any useful amounts of xp). BC/WotLK Bracket was about 20-34% of a level non-boost, 20-25% during a boost. Cata/MoP was about 15-22% of a level during a boost, and about 15-28% without boosting. Again, these xp rates are awful. You tuned leveling to be harder/worse than endgame, which is completely backwards.
I guess it brings up another point, as this reminds me of the classic flying vs. no-flying debate. Just because people suddenly complain about a feature that has been in the game for 8+ years doesn't suddenly mean their complaints hold any water or value. Flying was fine before, leveling speeds were fine before. Stop fixing things that were never broken to begin with. Thanks.
02/22/2018 01:47 PMPosted by
Delraea
Stop fixing things that were never broken to begin with. Thanks.
"If it aint broke, dont fix it"
- Janitor (From Scrubs)
The fact that no one from Blizzard has come out and spoken on any of this, Likely because they already knew how bad it was going to be before they launched it, is troubling.
From humble beginnings... Only to become authoritarian in their development/business style. Honestly, im suprised they havent increased the sub fee.. That would probably be too obvious though, lol.
I'm reading this thread, and obviously I totally get the frustration people are having with the exp situation since I set up a discord specifically to help with those concerns.
I'm watching the same cycle I have struggled with for so long unfold here with many posters. Frustration leads to cynicism as a response is not forthcoming.
However silence does not mean we are being ignored. I would ask everyone to not lose hope, because it just may be that this is being discussed as we speak. In fact I am certain it has been if Ornyx has made a thread on the topic himself.
Believe me I know how frustrating waiting can be, but don't give up hope.
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I've been waiting for a response like you....... to come into this thread.................YEA waiting!
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My quote, taken from another thread regarding /played from 20-110. I quested traditionally from 20-42 before the tedium set in. Casually (snagging loot, etc) Dungeon Power Leveled Pre-Nerf from 42-90 and then quested traditionally again from 90-110, no potions. Would I do it again? Never. Will I do it with any other allied race release? Never. Will you ever get an ounce of extra /played out of me again? Never.
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Dinged my Velf Hunter and got her Heritage Armor a couple of days ago...end result?
/played @ 2d 16h 36m (Roughly 64.5 hours)
Ironically the worst part for me was 98-110 because my desire to play was just "broken" by then to the point I actually hated current content. I put off playing for 3 days straight because I "just couldn't do it anymore" at that point. By the time I hit 110 I had zero desire to gear her up and have pretty much been logged out since then.
Not to mention the insane amounts of whispers I get from people cross realm and on server freaking over the armor and asking me a bajillion questions, which in itself tells me hardly ANYONE is making it to max level traditionally. I am so sick of getting the 1 liner whispers that just say: "/played?"
My husband asked me today what I did since I magically was able to stay awake all day (shocker for someone with circadian rhythm sleep disorder) and I told him how I went to make a Nightborne Priest, took maybe 20 minutes finding her a great name and customizing her, logged in, went to Org and xmogged to hide my cloak/helm and then sat there and stared at her for maybe a good solid 30 seconds before I went, "TF am I doing? There is no way in *&^% I am doing this again." and then I logged out and watched TV. That there is a first for me.
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I'm currently DLing an mmorpg I've never played. Lol. I will not touch wow again until something is done. It's the only way I know of, since no one is addressing it.
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02/21/2018 05:19 PMPosted by
Seirea
Considering it took over a month to get a response for transmog runs i think we're in for a bit of a wait...
The only problem i see with this is transmog runs do not affect blizzard on making money IMO. Leveling changes make players want to buy boosts. I personally don't see blizzard fixing this. Hopefully I am wrong though but would be insanely surprised.
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