02/14/2018 04:37 PMPosted by
Saravi
In order to make these changes even worth still doing random queues with people you don't know (as most dungeons take 15-30mins for some people to finish), you would have to be gaining about 2-3 levels a dungeon, which is not happening, not to mention this doesn't take into account the queue times for DPS.
They had fixed this problem a while back cause people were powerleveling a lot.. then they added Bonus XP for finishing a instance.. Now they say they fixed it again but I agree the XP for queing for instances is not gonna be anywhere near the XP people are gonna get from powerleveling.. So lets just say powerleveling was like 50% a level.... A good run in RFC is very fast.. Oh oh Nerf.. 10% now.. but we will give you 60% for running a random.. Well Powerleveling is stil a full level cause you get 10 runs an hour.. but dam.. you waited 15-20 mins to get into that random... and then it took you 30 mins to run it.. cause it wasn't RFC .. so 50 mins later you get 60% of a level.. and yet Powerleveling still got you a level in less time..
Thanks, I hate it! God forbid someone have fun in this game. Blizzard really hates its players, don't they? The zone scaling is great, I love it! But the xp and mob health is stupidly broken. I don't have fun leveling through questing or dungeons anymore. I had a friend pull me through dungeons and it was great! It was fun, and because we're roleplayers we had more fun rping through the runs. Now it's back to the same crappy leveling it was since you broke it. I shouldn't have to run out of mana as a tiny arcane mage pulling two damn mobs, and I shouldn't die if I pull one single mob too many (which sometimes means one mob on top of a single mob). I really hope you guys intend to fix some of this !@#$, bc if it's working as intended I'm not sure how much longer I'll be play. Some of us can't afford to boost characters, and this grab for boost money is pathetic.
Edited to add: I spent a lot of time, justice points, darkmoon tickets, and gold on my heirlooms and it feels like I might as well not even be using them. If some people want more challenge, they can play without heirlooms. I meanwhile feel cheated as hell, and will until something is fixed. I don't care if I'm shouting into the void (who doesn't care about player feedback) but I've got to say my piece.
02/15/2018 11:43 AMPosted by
Ughtred
The whole thing about leveling being engaging is understandable, be it's clear they are making an active effort to make everyone level slower, and absolute silence about the philosophy behind this, and thats how people start to put their tinfoil hats on. We nedd !@#$ing dialog here!
Honestly? To me it feels like a grab for people to spend money on boosts, and the fact that they won't say !@#$ about it only makes that theory more credible to me.
02/14/2018 08:55 PMPosted by
Tilra
hey guys make sure to tweet at them too just in case none of the devs nor blues actually read this thread.
Here is their twitter handle:
@WarcraftDevs
and since he is the game director here is Ion's (aka Watcher):
@WatcherDev
add @BlizzardCS to the list of people to tweet at.
Someone from a youtube video actually tweeted at watcher and got a reply. Waiting for him/her to reply back with what he said.
Let your voices be heard!
02/15/2018 08:04 AMPosted by
Maharu
Those threads you linked have people in them saying power leveling is a thing at the time of their posting. You undercut your own point there. Also, a quick google video search for "wow power leveling <insert random year here>" will show you videos of this being done back since nearly the beginning of the game.
There's certainly power leveling videos from 2006-2007. But not after the XP disparity formula was put into place in Wrath (unless you were RaFing a second account).
As for those threads, let's read some of the quotes from them; from the 2010 thread:
"Your friend's toon would level very very slowly for two reasons.
One, the mobs are a much higher level than she is, so her experience is reduced. Two, she is grouping with your higher level toon, which also reduces experience."
From the second 2011 thread:
"Only problem with that is the lowbie will get nowhere near the exp per mob as if it were 2 low levels grouped. I have done this multiple times on multiple toons with help from higher level players."
From the third 2014 thread (Why is Powerleveling Dead - appropriate title):
"questing while queing for dungeons was always the fastest way to level for brand-new players because low level characters get very little xp when grouped with a much higher level character. Heirlooms and RAF might have changed this somewhat, I still doubt that grinding raids (which give very little xp anyway) would be a faster way to level than questing."
From the last 2015 thread:
"The game adjust XP gains for people in parties with massive level disparities precisely to prevent easy powerleveling. Your 52 could help your lower level friends with quests, since quest XP is individual, but they'd likely get no XP for mobs killed. It's questionable wether the speed you'd gain would offset the XP loss."
You choose to be obtuse.
Let me give you an example I know very well. Everytime a friend wanted to level a new character to boost, they wanted to be 60, so they can get the profession benefits. Each time they hit 58, they would ask me to run them through HFR, each time I ran the entire dungeon, they would get 40-60% of a level depending on their level disparity to the mobs.
I've recently powerleveled this character and a friends character. While we were running HFR, which wasn't the best dungeon post 67 anyways, we would get around 50% of a level. So no, you don't know wtf you are talking about.
Nobody likes this. Nobody likes forced personal loot. Any word?
to me this just continues the development philosophy that seems to have started post WotLK...grind based game play, gating of content (behind reputation, pvp, dungeons, raids, quests, no flying until pathfinder, etc.) and an approach that places highly tuned mechanics above simply being able to play the game for fun. There is no indication that BFA will be any different and nothing really all that noteworthy about the expansion at all, just more of the same with what appears to be even less of an attempt to hide the sameness than in the past.
For me this was simply the last straw and I've cancelled all my accounts.
Hope you all enjoy the game into the future.
I've recently powerleveled this character and a friends character. While we were running HFR, which wasn't the best dungeon post 67 anyways, we would get around 50% of a level. So no, you don't know wtf you are talking about.
He has no idea what he's talking about. In another thread, he was claiming a level 15 being run through Stockades would get experience equivalent to a level 60 dungeon. But if that were the case, then the XP gains would have been (aside from being ludicrously enormous at level 15!) static, rather than increasing proportionately with each level gain.
02/15/2018 01:02 PMPosted by
Andrea
I've recently powerleveled this character and a friends character. While we were running HFR, which wasn't the best dungeon post 67 anyways, we would get around 50% of a level. So no, you don't know wtf you are talking about.
He has no idea what he's talking about. In another thread, he was claiming a level 15 being run through Stockades would get experience equivalent to a level 60 dungeon. But if that were the case, then the XP gains would have been (aside from being ludicrously enormous at level 15!) static, rather than increasing proportionately with each level gain.
yeah, I ran into that issue with Scarlet Monastery and Strath. If you ran into it right when it opened to you, you would get half xp, because you are not the appropriate level. But once you hit, 28 in SM and 41 or 42 in Strath, it was smooth sailing. This change bums me out, I wanted to see what was the best route through dungeons that maximised effected time playing, 6 minutes per dungeon, without cheesing the max out instance> logout> logbackin when the cooldown finished.
I thought leveling was bearable and then I got to 60-80. This is where my alt dies, how this got through the PTR is beyond me.
I thought leveling was bearable and then I got to 60-80. This is where my alt dies, how this got through the PTR is beyond me.
It's the New Game Enhance, people don't want to play as [Insert OP WoW Hero] they want to play as [Insert Struggling WoW hero] because WoW is all about the journey.
I thought leveling was bearable and then I got to 60-80. This is where my alt dies, how this got through the PTR is beyond me.
simple they chose to not listen just like they did when people were telling them how bad old raids were when the patch was on ptr.
You would think with all the negative feedback about leveling Blizzard would actually do something about it...
<span class="truncated">...</span>
Wow, two levels for one dungeon?
With level scaling, one zone = two levels.
So it's safe to assume that one dungeon runs replaces one entire zone? That's insane.
2 levels per zone? That's false. Please. I made a LF draeni last night and hes level 34 now from just doing duskwood and some pvp.
Doesn't matter if it is 5 levels per dungeon run, still not gonna be good enough I don't think.
Now pvp that is about 1/2 - 3/4 a level per win.
It's not false. I streamed Redridge Mountains at level 55. I was level 57 when I finished the zone.
I then did Burning Steppes and finished the zone at level 59.
I then did 30% of Blasted lands and one Sunken Temple run and hit level 60.
Without heirlooms and any other experience boosts, the level-scaled Classic zones give you two levels.
Our power leveling community is growing over here on Discord. We're working together to figure out the best methods for speed leveling and doing runs.
https://discord.gg/NbB5rHs
I just want to say that this game have more than 10 years , at this point there is only a small % of people that still likes leveling and even small number of new players... at this point the game should be focusing on more stuff for the end game content besides new raids and battlegrounds.
Personally i have like 14 characters split in 3 realms, i havent level up a character since 2 years ago becasue i always hated it , now that the new races have been added to the game i wanted to level up a character i played like 2 hours and dindt even level up to the point in wich i can use mount which was frustrating.. i understand the resaosn behind people wanted to enjoy the leveling process but you guys need to understand the point of us the raiders and veterans which have played this game more than 10 years and dont want to replay old content. also as i said before most of us have aged with wow and we dont have as much time to play anymore
a pretty fast solution could be that they leave the leveling process as it is right now but buff heirlooms % exp bonus , becasue i think if you choose to equip them is because you want to level your character fast. also becasue new players dont have access to them. leveling slow or fast should be an option , not something that a group of player decides.
02/15/2018 01:38 PMPosted by
Janessa
You would think with all the negative feedback about leveling Blizzard would actually do something about it...
People would have to unsub by the masses. Then they will do something about it until then they will get away with as much as they can.
Our power leveling community is growing over here on Discord. We're working together to figure out the best methods for speed leveling and doing runs.
https://discord.gg/NbB5rHs
Then Blizzard will find out about it and in the meantime you are giving them EXACTLY what they want. Your time spent on inefficient artificially time inflated leveling.
The "best" method to get fast leveling is for everyone to stop doing it giving us a small prayer that they will return some way to do it faster to people who want to opt to go fast.
02/15/2018 01:59 PMPosted by
Anderan
Your time spent on inefficient artificially time inflated leveling.
It's hardly inefficient or I wouldn't be wasting my time doing it.
02/14/2018 04:19 PMPosted by
Ornyx
Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.
Great! Now...can questing please feel rewarding, too? Honestly just buffing the heirlooms would help a ton.
I like everything else. I like the scaling and the pace of combat in the open world.
Although I level with heirlooms, I even like that you eliminated the stats benefit on those. It removes the legitimate pressure players who did not wish to use heirlooms felt (
especially if dungeon-leveling) to wear heirlooms anyway. It helps take some heat off of newbies who don't have access at all. It's a good change.
But now that there's no stats advantage, you can buff heirloom experience without worrying about a detrimental effect on those
not using heirlooms.
The pace at the micro scale (open world combat) is improved from before. The pace at the macro scale (level gain, remember also that we have a ton of empty levels) is just way too slow.
Buff questing exp or if that's exactly where you want it to be for newbies,
please buff heirlooms.