Xaryu Reacts to Pikaboo's: "Why Addons Shouldn't Be in Competitive WoW"

I think Legion. Not sure if addons were allowed in tourneys then, but I remember Whaazz winning a LAN playing rog/mage in some of the games within the series. One other time I can think of an RMP that had a good run was back in WoD Bcon (2015 I think?).

I’ve only ever used omnibar seriously enough for tracking kicks. Even to some extent, I think omnibar would be a bit too much with how many cds it can track and what not. I don’t mind DR trackers either, but still wish players would need to arbitrarily make decisions based on their experience/familiarity of the game instead of depending on another tool for guaranteed awareness.

Isn’t that the issue though?

ya. honestly, omnibar in itself was fine. i never liked glossa personally due to how it babysits you with audio. weakauras is a mix of both which is a dangerous combo imo.

if blizz prevented addons from making noise in arena, that’s already a good step forward.

blizz has disabled addon features before, though not specifically in a certain instance type, so they can definitely do it again. addons have gone a bit too far in pve too now that there’s people getting paid by world first guilds to make them for prog.

the work they do now is organizational, which is a murkier thing because it would be much easier than formerly banned addon features to learn if players just spent more time. the last addon i remember them killing was the archimonde one that made simple a mechanic that was genuinely not executable for anyone below the level of maybe the better 10 players in a world first guild

Ya thats because by then they started multi comping and counter picking, and there always has been something that can be a hard matchup in a counter pick.

It totally was ran though. Go look up some matches 2010 era.

The argument Xaryu is making is that it wasn’t as dominant, not that it wasn’t played.

I won’t pretend to know if that’s true - which is why I asked in the OP.

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Sounded more directed at me since I said it wasn’t ran, I meant it wasn’t ran successfully. I’m sure it was ran back then. Xaryu isn’t the only one to make that claim though, I’ve heard it said before.

I wouldn’t take what he says seriously, he likes to say moronic things for clicks.

If you’ve got creators you’d recommend. I’m trying to find someone I trust since Stoopz left.

Define “successfully” has there been a blizzcon/AWC that hasn’t had an RMP in it recently if every really? Is making it there not consididered successful?

I dont watch alot of content creators for anything other then how to play a spec/matchup because the bias is unreal.

I mean, sure, but so long as you don’t take it as gospel, other people’s perspective is always helpful, even if you throw it away (imo)

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Yall trashing rmp in LANs like the greatest wow “esports” moment wasn’t rmp vs rmp and orangemarmalade’s win.

I don’t think addons should be allowed in tournament play, but for that to happen blizzards default UI needs to be overwhelmingly redesigned. It’s actual trash. Even just keybinding without addons like bartender is so much more effort without any need to be. DR trackers should be standard on arena frames, trinket tracking should be standard on arenaframes, custom options for size of bars and locations should be much easier… there’s 10mil things that are just bare minimum quality of life that should be standard ui.

I don’t think the Mes weakaura strain should see competitive play, or things like gladiatorlossa, but I also shouldn’t need to to a 3rd party just to make keybinding my vars simpler.

Successful as in winning it. I definitely don’t miss BfA when it was nonstop rmd vs rmd though. That had to be the most fried time.

I like watching Sterge and Cdew, but everyone that plays is definitely biased towards their comps.

There were lots of rmp in the bleached bones tournaments in cata too. MoP was when we stopped seeing them as much iirc

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Were addons allowed the year ABC won blizzcon? Although they played ww/m in finals they played rm in basically every series to get there. I don’t recall if that was before or after the change though.

If people want addons banned then blizzard needs to remove a bunch of the outside powers that players like to use for their 3 second arena matches. Addons grew in usage in recent xpacs because there were so many things to track and if you didn’t track it you die when you blinked. You especially need it now because of all the particle effects happening that you can easily miss small things that 100-0 you in a second, I know I don’t see bonedust brew a lot. The only times I really see it is in the Hook Point arena and when there isn’t 300 particles flying around. If you want to ban addons a lot of spells need to have much more visible effects and a WHOLE LOT LESS things you got to keep track of on the enemy team.

Visual clarity is kind of hit or miss. They’ve done a pretty good job with stuff like Avenging Wrath, Combustion, Dark Soul, Stormkeeper, etc, then you’ve got things like Sudden Death that just completely catch people off.

There’s a lot of people in the “little” things, especially when coupled with modifiers.

In wrath, cata ,mop etc. you could play 2k+ without addons. They made the game a whole lot easier but it was definitely doable. All the cds you had to worry about had big visual representations of them that showed you oh snap this can kill me better use defensive cc etc. But now there are so many modifiers that you won’t see. WoW in its current state would be brutal without addons.

If you ignore that outside of stormkeeper and dark soul that they look like hot garbage then yeah