Given some of the bugs we’ve had since TWW’s launch, it’s entirely possible that they didn’t mean for this tooltip to go live, especially if it hasn’t been officially announced (Like that bug with the Timewalking quest rewards last week).
I’ll take them at their word for now, but I also won’t be surprised if a week from now we get a message like, “Oopsie we didn’t mean to push that tooltip, it was just something we were testing internally. No event extension though”.
It does seem possible they changed it as they nerfed a ton of ways that multi-alt farming used to work with the release of war bands. It’s kind of odd as war bands is a feature to make having lots of alts better in theory, but a lot of the benefits to having lots of alts were nuked into oblivion in the process. Warbound currency and warbanks were the positive but alt farming was mostly sacrificed at the same time.
Blizzard needs to be a lot more clear about things like this.
I’ve also wondered since TWW launch if world events that drop recipes have a chance per character or only on the first character you run it on per week. In Dragonflight I got a ton of recipes from the elemental weekly event for example on alts, but in TWW even though the recipes are worth a lot less, they seem even rarer which might be related to a war band related alt farming nerf that they have never clearly stated anywhere and isn’t obvious. That potentially wastes a ton of people’s time without them knowing it’s a waste of time.
Blizzard needs to clarify these kinds of things ASAP and not leave people in the dark. Respect people’s time.
Tooltips can be wrong and the information contradicts information previously provided by a blue post.
We’re changing the way the loot system for the holiday boss drops work. We have increased drop rates significantly for the first boss kill on a single account. Only the first attempt on a single Battle.net account will be eligible to receive the item drop, however. For each subsequent daily attempt on the boss with a single Battle.net account, the chance for the item to drop will increase and continue to accumulate for each failed attempt.