WW PvP, good alternative?

Hey Monks!

I’m looking for an alt to level, I have a lvl 60 monk and I enjoy PvP. DKs are mostly dead now so I need to find another class that’s solid in PvP. How’s WW looking? Thanks!

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I don’t know statistic wise, but I’m having a lot of fun on my windwalker. I can drop somebody pretty easily in battlegrounds, I have great mobility, and when specced right i have pretty decent self healing.

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WW seems decent. They suffer from having really bad defensives (probably equally as bad as DKs do now) the main difference is that they have port which if used right is good defensive CD.

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It’s decent.
WW is currently very “glass-cannon” like, so port placement (use) is important. Creates a ton of healing pressure, but the spec needs some PVP talent love? Eminence (live MW kit) should be added for a start.

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WW has great damage/burst output - but as others have said just really lacks in defensives.

Your main defensive is to run essentially. the defensive CDs and healing output are so weak that you basically have no ability to “tank” damage.

Having said that. WW has a very high skill ceiling which makes it fun to play. I would personally much prefer that playstyle over DK as you suggested.

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worst theyve been in a while

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Still waiting for FoF Stun, or Roll clearing snares, or Nimble Brew, or Healing Elixirs (which btw we’re the only monk spec that doesn’t have access to it).

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Do find that one odd, but don’t feel it’s needed?
What the spec NEEDS is for Viv to not be crap for WW, period. Output should be 2x + what it is on live. In WM/PVP, mine hits for around 4-6% depending on what talent are taken. Feel like it should be 10%+ w/o augments

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none of those are good propositions. Stun fist was toxic it will never come back.

What we need is sustain, or passive dmg mitigation. Just survivability

Are you saying 2nd trinket, more healing, or cleaner escapes/mobility wouldn’t help with survivability?

Hell, even if FoF stun was toxic, it still helps with survivability because of the sheer volume of cc.

You do know that this expac has an insane amount of annoying CC right?

If you want to be frustrated, then go ahead and play a WW to see what I mean.

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Yes. I’ve played, and what I’ve kinda felt out is that most ppl would be dead if we had FoF stun back. We would be able to manage our own setups every go. One stun to eat their trink, the other to delete them.

There would be more or less no escaping FoF. Kiting against WW would be less effective since we can bypass all the flavors of Blessing/Hand of Freedom in the game. All in all a good time for us since we get our kit back, and a bad time for everyone else because they get to fight us w/o us handicapped.

i feel like if monk needs anything to at least feel better its more defensives / defensive utility vs raw offensive. nimble brew to maybe let us think about trinketing offensively, better heals/passive mitigation to let us be on the offensive for longer without having to think about disengaging.

blizz has once again just made ww a tremendously frontloaded class where the entire win condition is aimed toward lining up a 5 second burst from the heavens where you punch someones soul out of their body, which doesn’t feel fun for the person who genuinely couldn’t do anything about it and got one shot or the ww monk who gets their 4 gcd burst setup stopped by literally any defensive action and has to jump around doing basically nothing for the next 50 seconds

fof stun existed in an age where ww wasn’t a cowabunga caveman of frontloaded offensive power, ww would need to take adjustments elsewhere for it to not be a toxic fotm class

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Today I was told I wasn’t playing monk right, I’m suppose to just charge in and go ham. But I was porting away healing up and getting back into the fight. Supposedly I’m playing too defensively…

theres a balance you have to find between offensive and defensive pressure i think.

ww relies a lot on porting to survive, but if you have no offensive pressure youll just get run down and killed inevitably, its really a case by case basis on how much you should be pillaring and kiting depending on the team you have and the team you’re facing but ww’s greatest defense most of the time is putting enough offensive pressure onto the enemy team to put them on the backfoot until they can’t ever go on the offensive

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WW Monks don’t have good enough survivability for arenas, but they are awesome in all other circumstances.

They are below average compared to most all other meele except maybe survival hunters

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How would a fof stun be any worse then the current outrageous amount of stuns everyone else has ? Warriors have a ranged stun and a very short cool down paladins super short cool down stun etc…

Because we’d be able to set up every one of our goes by ourselves. We Para and/or Sweep first to bait trinkets. Then FoF stun into kowabunga burst.

Don’t get me wrong though. I’m all for it. I think we’re the only agi leather that doesn’t have two stuns.

I’m curious as to how WW is supposed to stack up against other DPS in RBGs. I hit 417 iLevel (with enchants/gems too) today, but still feel like I’m underperforming DPS wise (like middle of the pack or 4-5 / 6 in damage rank in games). I know it’s not about the damage numbers in RBGs, but still feel like I should be doing more, considering I’m probably better geared than most players in my middling bracket. Running Serenity/FeyLine build.