WW Monk revert to Earlier mastery from patch 5.2 rather than 5.3 (aka) SOO

As the title states,

Windwalker monks are super gimped / nerfed with the current mastery build. You cannot state that this is incorrect. Looking at every single log currently on warcraftlogs from MOP in 2014 WW damage is horrid compared to where they were in Heart of Fear or Throne of Thunder.

changing how mastery works in SOO really felt bad and is bad for Windwalker monks. The Rune of Re-Origination I get it - was nerfed due to how WW monk worked along with other specs. However This trinket defined the damage potential of WW monks in TOT and would have done and kept monks competitive in SOO.

Blizz y’all need to change the mastery. As it stands i’m likely not going to play MOP because that was the sole hope that y’all would do the right thing and allow for WW monk mastery to be what it should have stayed as til y’all updated to the Legion version with Combo Strikes.

To everyone “yeah yeah you won’t be missed” - listen, monks are the new class in this xpac. I’ve played every version and the SOO version of Windwalker is so very bad. There’s literally no reason to bring a WW monk with how bad their damage potential will be at current.

A simple fix would be to revert to the way mastery worked prior to SOO and leave it there for the entirety of MOP.

Edit: Changed the title.

2 Likes

Welcome to 5.5 :slight_smile:

Now if only they would update it back to 5.2 or 7.0.

Honestly would be a good change, at least until 5.4. The only reason the 5.2 Mastery was “broken” was because of a specific trinket, which won’t be available in T14 anyway, and Windwalker wasn’t even the biggest abuser of the trinket

I can see them using the 5.4 Mastery in 5.4 though, since they seem to be chasing the idea recently of people not using older gear in current content

What is the old mastery exactly?

On launch, it was you have a chance when using Jab to make your next Tiger Palm or Blackout Kick cost no Chi

In 5.2, this was made a straight passive, and the Mastery was changed to increase the bonus damage given by Tigereye Brew

In 5.4, and the version it is on beta now, it was changed again to instead have a chance whenever generating a charge of Tigereye Brew to generate an extra charge

1 Like

Throughout 5.0 and 5.1 content, the mastery should probably be reverted to its original version. However, from what people have said on the beta about mastery, it sounds like Wind Walker is about middle of the pack with the latest version anyways. If that is the case, then leaving it alone may be fine. If Wind Walker does need the change, then it probably should be reverted until 5.2 which is when the trinket came out.

I have wanted to see progressive patches where classes gets their original buffs/nerfs, but I’ve changed my stance and I think it creates a slippery slope where everyone wants their spec to be “buffed like it was in patch 5.X”

Holy paladins are going to want Eternal Flame to benefit from Mastery again.
Shadow priests want their pre-nerf dot damage, especially SWP.
Demo warlocks want their UVLS and Imp Swarm gameplay back.
Tanks want 5.0 vengeance back.
And on the the other side…

Warriors got buffs in 5.4, like Bladestorm’s giga buff, do we revert that?
Hunters got 3 rounds of Explosive Shot buffs, do we revert those?
Resto druids received buffs and new glyphs in 5.4, do we remove those?

Everyone loves when their favorite classes get buffs, and no one wants to deal with the nerfs.

RORO is why monks got nerfed with their mastery. Blizz didn’t like mastery being able to go above 60%.

However in retail Mastery can and often does go above 160% damage during encounters. RORO (Rune of Re-Origination) combines Haste, Crit and Mastery all into one powerful stat.

EX: Your stats are as follows:
Crit - 3105 rating
Haste - 3100 rating
Mastery - 3200 Rating

Mastery is your highest stat when RORO procs so now you suddenly have 0 haste, 0 Crit and 9405 mastery.

With WW Monks that scaled your % damage done from Tigerseye brew through the roof. Not enough to break the game mind you, but it did solidly place WW monks ahead of the pack when it did proc.

The trinket could be capped or monk mastery could be capped at a certain amount to prevent insane numbers.

That being said even a capped amount like 130 - 200% is enough to ensure monks dont just 1 shot things. (which they couldn’t do back in OG MOP)

The only other option would be to update to 7.0 mastery. AKA Combo Strikes - which is arguably more fun and engaging anyway. The current form of mastery is garbage at best and is one reason Why i’m pushing for this change.

Yeah let’s not get Combo Strikes. The legion update made windwalker the most boring, unfun spec ever.

I mean I get that but if we start this rabbit hole, everyone is going to ask for their 5.X (insert any good patch for a spec/class) state except Warlocks.

I’m not a fan of many class changes made in 5.3 and 5.4 but at the end that’s how classic goes.

Initially on release (5.0.1) the mastery was as following:

Mastery: Combo Breaker
Grants a X% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi.

Later in Patch 5.2 it got reworked to:

Mastery: Bottled Fury
Grants an additional X% damage per Tigereye Brew stack.

In 5.4 they changed it to:

Mastery Bottled Fury
When you generate Tigereye Brew charges you have a X% chance to generate an additional charge.

This was a response to the reworked mastery in 5.2. Windwalkers were dominating original ToT fights, especially with the Lei-Shen trinket.
That’s the version we have now on the beta.

Hope this helps.

It vaguely helps. At least provides context.
I never played original MoP, so don’t really feel connected to either version of the mastery.

unless they changed it RECENTLY we have 5.3/5.4 version where TEB only stacks to 10 usable stacks. If they actually updated it back to the 5.2 version where TEB from TOT then i’d be a happy monk. However unless it’s been updated in the last day or so it’s not the case.

edit: they did not change it. the mastery only stacks to 10 (60%) this is the one that needs to get the boot.

So glad its 5.5 and you will barely see WW monks in arena. Just the healer version. We need more healers.

that version keeps getting bumped up and up whenever someone replies lol.

Yeah Brewmasters and Mistweavers are the only consistent specs for monks. big sad