WW monk question

are ww monks good at taking on mobs and have decent survivability ? will they be any good in sl ?

Thanx

Currently we can mass pull stuff and blow it up pretty comfortably. Not sure how we’re going to look in SL. In regards to the changes, they are disappointing in my opinion and I (as well as other WWs) probably would have done things a bit differently.

It’s sad when the most exciting news (in my opinion) for the spec is that we get to use sticks again (though apparently it’s still buggy on beta) and that we get fort brew baseline. Xuen is probably gonna be disappointing, not sure where we’ll fall with covenants yet.

But I suppose it all comes down to the numbers and tuning. Blizzard is supposedly fixing our scaling and allowing Xuen to scale with our stats, but I’m pretty sure I’m not the only one who pressed “X” to doubt.

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I would say WW in leveling new xpacs does ok. There are some classes that have it easier, particularly when dealing with elites. Basically my rule of thumb; if a particular elite takes me down as a Windwalker, I’ll come back as a Breamaster. There won’t be a second death with a tank off spec.

Aoe is our niche strength, and while it has suffered nerfs still performs quite nicely when leveling.

The bigger concern is the end game when people start looking at mythic dungeons and raids. Windwalker has scaling issues and some clunky bugs that affect our performance.

im very casual i dont do very much as far as dungeons or raids

Well, if you like the current play style, you’ll prolly like WW in SL. ToD is more or less getting replaced by Xuen.

Any hybrid class with a healing spell is great for solo content. Monk in particular is very strong for survivability. Stun, knock back, slow, CC, High mobility and plenty of defensive abilities. Encouragement to stack versatility for damage output. Can dispel disease and poison. Survivability is WW monks greatest strength really.

Only things that aren’t great are our lack of an immunity and sustainability. Sustainability shouldn’t really come into play doing solo content, and can be helped with leech items.

I have to disagree with some of the other answers on here at least for current content. If you are equally geared vs. an elite mob monks have a very limited tool set.

You have 1 defensive cool down and no instant combat healing. Collecting orbs or actually healing yourself is pretty ineffective as well. Often your best bet is hope that the elite can be stunned and spend the time bringing yourself back up to repeat the process.

SL will add expel harm to provide some combat healing, but playing with it on PTR shows that it only heals for around 3% hp every 15 seconds.

This still puts WW survivability well below other classes like DH, Fury Warrior, Ret Paladin, etc…

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I must be imaging this then

Good thing judging numbers right now is pointless as they have yet to do any numbers tuning yet.

Also currently I can even face tank the spirit breaker obelisk 3 times in a plus 18 right now.

Reverse harm is a pvp only talent and is not baseline. For PVE you have to give up Blood of the enemy major essence to use the less effective Conflict and Strife Major.

Right now it is still the same on PTR with Expel Harm being baseline but Reverse Harm still locked in the PVP talents. As I pointed out in my last post, expel harm only heals for 3%.

So my point still stands, WW falls behind other melee DPS classes with combat healing, cooldowns and overall survivability.

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Actually it’s only less effective if you can’t reliably cast it, which with corruption and as much raid wide dmg I always have a target to cast with it.
And if we are talking m+ simply tell the healer to ignore you or let the tank sit at 80% health as much as possible.
Because in m+ the 3rd part of the rank 3 version of that major automatically makes C&S the best corruption major for m+, since dps monks should be stacking as much vers amps as possible.

Also he is asking in solo play I am assuming so automatically is better as well.

And as I pointed out judging numbers right now with zero numbers tuning having happened for slands is pointless.

So, your argument is that monks are just as good as the other melee DPS because we can farm a PVP essence to give us a combat heal…that all the other specs have baseline?

And to use it effectively we have to ask not to be healed?!

That is a very convincing argument /s.

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Saves healers mana more time for them to dps as well, does more for the grp overall and that is just the gravy for m+, the real strength for it in m+ as I said comes from the 3rd part of the major if you have rank 3.

For raid you don’t have to say anything to the healers, in current raiding environment you can reliably cast it on cd, even if it’s not yourself will have plenty of other melee or the tank, just have to be aware and snipe those heals.

In every m+ or raid I do currently, I am the one who has to recieve the least amount of healing from the healers, part of that is due to vers corruption obviously but that doesn’t negate all need for healing.

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Off topic, but now that I can verify with raider io; 8 out of the 10 top rated monks are using blood of the enemy as the major.

I’m not saying your setup doesn’t work, but most people are going the other way.

One requires more thought and awareness, while the other is just another check list for yourself.

But again if we are talking about for m+ is where the essence shines the most because you can keep the versatility buff from the essence up 100% of the time and even double the versatility it can offer whenever you want on every single trash pack, bonus if on weeks you can afford it pull a mob with a boss and just keep refreshing the buff off them if needed.

And with us requiring all those vers amps things tend to get insane in the amount of vers we can have at once, like current set up my max vers is 156%, average outside of ToD is 82%-93%, average with ToD is 130%.

When I use RH on the tank (which is constantly cause I know when he is about to get hit) I can easily hit for 110k-150k a cast.

He seems like the type of guy who isn’t gonna admit he’s wrong, least of all in public Lol.

I also don’t find WW survivability to be great. Generally i stun or RoP and Vivify my butt off :joy:

Honestly, I have to say that WW survivability is pretty good, but it depends on your gear/build.

If you’re running C&S major and vers build, you’re close to immortal while CC’d (If Blizzard hadn’t nerfed the defensive half of C&S Major, you would basically be unkillable in CC) and basically taking half damage at all times in combat. All while having the healing from RH, which with vers can easily be over 12% of your max life every 10 seconds. Between that, Karma, and being able to talent Dampen Harm/Diffuse, and kiting, you basically won’t be dying to any PvE mob that you can Paralyze.

On the other hand, if you’re running BotE Major, the same rules apply minus what you get from C&S Major.

If you’re referring to raiding survivability, I’d say that’s a talk you might want to have with your healers, or eat less mechanics.

I admit when I am wrong all the time, no skin off my back if I am.

C&S major is the best choice in a perfect situation. The problem with it is if it ends up on cd for any real length of time it’s value isn’t nearly as strong.
Go ask the people that do the sim math if you think I am wrong.
Or hell just sim it yourself, I used my own set up and sim-ed between the 2 majors for dungeon sim, turned about 10k more in favor of C&S.
Blood of the enemy is just easier to use, doesn’t automatically equal better.