WW Monk in Random BG's

I love my monk for questing. Best fun ever. In random bg’s I’m not having much fun. I seem to get focused on pretty much, and I believe it’s because other players know we are squishy. I know you have to play defensively sometimes, but survival in a packed bg is pitiful, and if I go after a healer forget it, I just get obliterated. One on one I do well, but that is few and far between.

I’ve played most classes in bg’s, and I find the monk the squishiest of the lot when I’m chasing down flags etc, unless you have a pocket healer backing you up.

Am I playing this wrong? Probably. Do you have to play on the fringes, choosing your battles? Maybe it’s not my class for PVP. I want to feel that I’m contributing. Does it get better at all? Just wondering.

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monks are great for survivability, you just need to make sure you’re not too greedy… go in to deal damage, teleport out before everyone notices you

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Your monk looks ace. I guess at higher ilevel it’s better :slight_smile:

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thanks!!! yeah, just be sure to stay on enemy heals, if people notice the fact that y ou’re harassing the healer, teleport out

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I’ll keep going. Not giving up, the 110-119 is pretty tough to get through unless you twink yourself up, before leveling through the bg’s.

Honestly, it varies from BG to BG. Gear helps, but if a team is coordinated, you’re probably not gonna touch their healers gear or no gear. That said, choose your fights wisely. With the loss of FoF stun, we can’t go charging into balls of people as freely as we used to be able to.

Play defensively as you need to, but for the most part just have to wary about your class matchups.

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Also I would take fortifying brew over the tod PvP talent since it adds a hefty amount of damage to your burst and allows ToD back into your rotation for blowing through people.

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I started playing random BGs with this monk after I hit 120, with an ilvl around 360 I think. I felt very squishy at first, and still do if I get caught in a bad spot with stuns.

When I started, I focused on playing the objectives. Guarding nodes, calling out incs, but I tried to avoid carrying flags and orbs because I made an easy target. I also would look through the team roster at the beginning of the game, set a healer as my focus, and sort of bodyguard them. I used Grapple Weapon, Ring of Peace, and Tiger’s Lust to help peel from the healer. I also used Fortifying Brew to try and get as much survivability as I could. Good positioning with Fists of Fury gives you some extra durability versus melee classes.

I’m at 394 ilvl now and I feel like I contribute well to the team. I still focus on objectives, but I have more options in being able to go for an enemy healer/caster that’s freecasting. I try to do some off-healing to keep people topped off, or to lend a hand to someone fighting nearby while I sit on a node. I do some potent damage, healers can no longer afford to ignore me and spam /lol emotes.

One thing I think to keep in mind is that, to an extent, your mobility offers a lot of survivability. Between Flying Serpent Kick, Roll x 2, Tiger’s Lust, Ring of Peace, and Teleport, you can escape a losing fight pretty easily as long as you recognize a losing fight early. I’m still learning how to use Transcendence properly, but when I do use it properly it saves my bacon.

The best advice I can offer, keeping in mind I’m a novice myself, is to take each fight and game as a learning opportunity. Did you use cooldowns properly? Did you utilize your burst to its maximum? Did you maintain your Mastery through the whole fight? Using these moments to figure out learning opportunities will benefit you in the long run.

Playing my WW, I enjoy having the mobility to be where I need to be when I need to be there with an escape in my pocket if I remember to Transcend in a good spot beforehand. I can heal a bit, detox a bit, throw a Tiger’s Lust on a flag carrier, so even when not engaged in a fight directly I can still help the team.

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So if your HP is low a decent PvP’er even in randoms will notice and melt you. That said try to stay with near a healer so they can’t focus you. A decent healer will have no problem keeping you alive against melee and cleavers since you can FoF with turbofists every 18ish seconds to parry their attacks. For big damage casters (mage, lock, SPriest) maybe don’t engage them out in the open when you don’t have any strong mobility to retreat with. Pick your battles. If you go charging into a mob of 3+ players without a healer get ready to pop karma and try to use control on the others. But if you smartly try to stay near a healer or choose 1v1s you will have better luck.

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Increase your chances of survival and fight around centralized locations where the enemy team is less likely to chase you down for a kill at the risk of losing a flag or some other objective.

This will allow you to continue escaping to get healed up when your health drops using Transcendence, Roll, FSK, Tiger’s Lust, etc. When they’re hitting you and enter the backline it’s also easier for your team to kill them since it will either force the enemy healers forward or range them.

  • General Talents
    • Tiger’s Lust
    • Ascension + Reverse Harm
    • Ring of Peace when you can use the environment
      defensively otherwise run Good Karma
    • Diffuse Magic
  • Honor Talents
    • Reverse Harm
    • Turbo Fists
    • Fortifying Brew

Surviving a slow death is not hard with Windwalker since you have access to so much defensive options so until you are max level and wearing tank trinkets on top of being loaded with Versatility you won’t really benefit from using Inner Strength for awhile. Turbo Fists allows Fists of Fury to be used defensively so it makes Dampen Harm a little less needed (Its not great anyway) which allows you to safely run Diffuse in nearly every situation not just to wall magic damage but to dispel yourself from Maledicts healing absorb.

Pressure Points is extremely fun but if your having that much issue surviving I’d swap it off for Fort Brew.

Below 120 there isn’t a ton of things you can do. Once you hit max level and you’ve got access to gear then you’ll find that your survivability in BGs can skyrocket on the strength of Defensive Azerite Traits like Impassive Visage and Resounding Protection paired with gear like the diamond laced trinket or Crucible of Storm Legs.

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Thanks so much to everyone that replied really appreciated. It’s easy to let bg’s get you down, and throw in the towel. Let’s see how I get on! Loved all the feedback. I do believe some of this is a me issue and wading in and not judging a situation.

you can do well with a pocket healer… still chasing hunters/mages constantly and screaming at your monitor

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Go in.
Do work.
Get out.

Gotta be quick if you wanna live.

It’s a combination of knowing how to counter every class, properly use your mobility and cds, as well as understanding enemy cooldowns enough to avoid or counter them.

Warriors should be paralyzed, leg swept, disabled (twice for the root), teleported-away from, rolled away from, or even serpent kicked away from.

As you get better, you will know how to properly counter their incoming abilities, predict their mobility, and outplay them with impunity. A very good Warrior will charge after your serpent kick, and be ready for a leap when you teleport, a great Monk will use both Transcendence (spirit drop) and roll together, covering up the animation (with a warrior that is likely to respond instantly while you are still rolling, with a charge, aka not seeing that you left a teleport), and then you teleport back as he charges into you. Then a good warrior will either Heroic Leap or Charge onto you, assuming he has them up, at which point (if they are popping their cooldowns as they come in) you should paralyze them, countering battlecry (or whatever they call it for Fury nowadays).

You can also take the ability to deflect incoming melee strikes via Fists of Fury (PvP talent), and use that prior to the Legsweep. Some Monks also like to use Crackling Jade Lightning as a Knockback, I personally don’t use it (never needed to; I kill my target while kiting 5 yds out of melee range, within the 8 yds minimum that they need to charge into you).

If you use my aforementioned method, you can slow them, then dive in and out of range abusing your cooldowns between Fists of Fury, never staying long enough for them to inflict any real damage on you.

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About lightning, depends on where you are standing, if im on a ledge you better believe I will knock them off