Ww monk damage in m+

There is something very weird about ww monk, if performance is bad, I can usually point to what the issue is, maybe I screwed up the rotation, maybe AOE is just not good, but for ww monk, I literally do not understand why there is such a gap in performance compared to some of the other specs I have tried.

It just doesn’t make sense, damage profile is not bad, AOE is good when I practice the rotation on dummy, but then when I put it into practice in an actual dungeon it always disappoints.

The only thing I can point at is bugs such as the channel bugs and maybe mark of the crane.

Hopefully the changes will improve this situation, but I mean, I didn’t feel like ww monk had this issue in df, so why is it a problem now? Mark of the crane existed in DF, and the damage profile wasn’t that much different

It’s a shame too because I’m terms of gameplay I think it’s literally the most fun melee spec in the game at the moment.

Maybe just a suggestion, bring back the ability to cast other abilities during the sck channel. And as I suggested a could of times, remove acclamations, buff rsk and put a talent that makes rsk deal splash damage in AOE.

1 Like

It’s weird I’ve never experienced this in pvp, but only when in a raid for old tmog

WW damage takes a bit of time to ramp up. By the time we are in full swing, mobs already start dieing. So when we are hitting full stride, there are less targets, and our ability to catch up falls away.

It also seems that out above 5 target scaling is simply weakly tuned. P