So this post of ww feels like a worst paladin is more like focused on m+ only, they fact that they can deal a lot of aoe uncapped dmg is just better than ours, just look at the past 3~4 weeks of m+ data ret paladins are doing the most dmg and it’s not because their ST
a better tiger’s lust, here i’m not talking about mobility, but for example, in entangling weeks paladins in general can free 2 people at once, also ours (tiger lust) has 20yrds range theirs have 30, theirs prevent applications of slows and removes them ours only removes them, in everbloom for example you have the blossom that leave the tank with a slowing debuff that makes them take more dmg, we can cleanse that one, but freedom can cleanse it and prevent further applications, also for raiding on tindral you can free 2 players with it while monks can only free 1, and if you have tried tindral on mythic difficulty you know that freedoms are super important to use them on dispell targets, and guess who doesnt have range to dispells the further person, that’s right monks, buut pallys can
While i know paladins are know for their auras, monks also have auras, but our 4% avoidaince while it’s a good aura, it doesnt interact with all the spells/abilities from bosses in m+ for example in Ataldazar you got the last fight where the boss uses soulrend and deals dmg to everyone that doesnt get reduced by avoidance because is a single target ability, everbloom the third boss one could think that cinderbolt storm is getting reduced by avoidance but it doesnt because those are single target bolts, and paladins aura works on all of those because it’s a flat 3% dmg reduction which in my eyes well just makes it better than ours, specially in an environment where you can only get 5 playerrs in it, which one are you gonna take, the one that reduces the dmg to all types of dmg or the one that works on let’s say half of the abilities in m+
i also talked about a better survivability, once again i’m talking mostly for m+, if you go check logs, around 28~30 level keys, there are a lot of monks using Fyrakk’s Tainted Rageheart for example on BRH 29 top 100 monks there are 12 monks using it, againts BRH 29 top 100 ret paladins 1 paladin using it, i know this is not accurate data because most runs are not logged, but you can see a trend here, and well let’s not talk about Waycrest Manor where paladins have 2 free from jail abilities, while we dont, specially because we can’t use defensives while stunned like boomy’s barskin or again, bubble from paladins i think to fix this monks in general just need a bit more of stamina or be able to use a dr while stunned like karma or dampen
the point where i talked about the dispells, is because for certain dungeons you would wanna run some type of dispells, like in everrbloom you want poison dispells because those stingers do a lot of dmg, WM the witches cast diseases and you need to dispell them, etc, well why would you bring a ww monk if you can bring a ret paladin which does the same in this department but he’s better at the others
and my last point here is CC, when you use cc in m+ it doesnt matter how long is lasts, the only thing that matters is that stops the cast/ability that could harm the party, this is why in my opinion paralysis and hammer are similar, because they stop 1 unit from casting or doing anything example, in ataldazar you have the juggernauts which charges towards someone and deals a lot of dmg that’s a cast you can’t kick but can stop with any kind of cc, ret paladins could stun it with hammer and ww monks can use paralysis to stop it, there are a lot of situations like this one, that’s why im comparing paralysis with hammer of justice, becuase it’s a single target stop, and then you got blinding light vs RoP both can stop casts but rop has more utility like making a safe zone and this is the only pro i can see by having a ww vs a ret, becuase on my dungeon pool we have berserkers and stingers in everbloom if you rop your rdps they are safe from the dmg and of those mobs that like to charge into your rdps
one more thing, all of this are some of my experiences trying to pug myself into 0.1% achievement which means doing 28~30, becuase non of this matters if you doing anything below 20, since for 20s comp doesnt matter at all, everything blasts and the lower the dungeon the better ww feels because you blast againts any pack, eeither by getting procs of dance of chi-ji and destroying a pack or by using touch of death on full hp mobs, but when you can’t use ToD on mobs and dont have any cds, is when you notice that you barelly do any dmg untill ToD threshold and the higher the key the worst ToD feels
i would like to hear what everyone else thinks about it
Also if i dont know anything about it i would like to teach me how to fix this problems and how to get better at the game instead of making this comment, i’m available to hear your thoughts about it