WW a pet class...why?

Is it just me, or does it seem weird that a monk is a pet class? Personally I would be fine losing the tiger or the clones, maybe even both. What do you all propose instead of pets?

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I’ve been using the other talent instead of the clones - is it a big DPS difference?

I don’t mind the tiger much, but it doesn’t feel particularly flavorful as a pet. It doesn’t seem like a kill-target in PvP (although I guess you could CC it? I’m not sure, I stay away from PvP).

In PvE it’s basically a DPS cooldown that meows, though. I think the issue with monk is that it’s NOT a pet class - so the pets feel out of place, and Blizz should either fully flesh it out or put in something else, because right now it feels a little half-baked.

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Please do not do this.

See what Monks are in other RPGs as spiritual warriors who embody peak physical purity, where spiritual energy turns them into the weapon.

This is what Monks are. Not summoners.


Tiger is a fairly low DPS contribution because of the duration of it’s cooldown and the low attack damage. The only benefit is in the form of Empowered Tiger Lightning, for a 10% gain.

The talents need to walk away from the gimmicks, the summons, the statue, and return to old skills like spinning lotus blossom and armor shred from tiger palm, etc. There should be more martial arts coming from the martial arts spec – unfortunately, demon hunter cut into a lot of the Monk existing niche.

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Storm, Earth and Fire was the “ultimate” for Brewmasters in Warcraft 3. Taking it out would be terrible.

Monks aren’t a pet class by any means.

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Terrible for who? People that are playing wow to be reminded of Warcraft 3? Or people who play monk?

I like SEF, but only because of the dual charges. I take serenity now though and yell ATATATATAT at my monitor when I hit Fists of Fury with my haste gear. It feels so much better now than it has since late Legion. Being able to build haste is cool.

It would be nice to see SEF get a rework into Samuro’s mirror images or something closer to it. But pet AI is bad and Monk should really just rely on its body. Remember Multistrike on Monk from WoD?

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Well I would prefer getting the old MoP clones back, we lost them because too many people were picking up monk and not reading their abilities and casting them on single target fights when they were exclusively not a single target ability.

What was a high skill ability turned into the dumbest cd in game.

So basically bring back revert SEF to MoP and bring back original tigereye brew

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You win the arguement.

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The shamans in wc3 say it when popping out on creation. They just took the voice line and gave it to the panda in the bonus campaign. I don’t think it’s hardly a monk staple when it was moreso a filler plug in.

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Tying mastery to a cooldown has been historically a bad idea. There are a number of threads on people wanting TEB back, and an explanation of why TEB failed and why having it now would be missing the mark with the current game design. To bring it back in some hodgepodge fashion (e.g., untethered to mastery or a some 30s cooldown) wouldn’t satisfy either party. I honestly feel BDB was meant to be a TEB substitute, but even fewer people seem to enjoy it. Instead, I believe a choice talent for 2 Serenity charges with -3s duration would feel really great at what TEB used to feel. The ability to hit FoF RSK FoF (because of Xuen’s Battlegear) feels great and to do it maybe one more time in rapid succession or key damage phases would feel really nice.

I agree with the return of Nimble Brew in the class tree though, and feel Fort Brew has been overly nerfed over the years and is unreasonably difficult to path towards unless you’re WW.

The statues are generally uninspiring. I would rather see the celestial cooldowns at the bottom row, with Yulon/CJ as a choice node. Much like getting the occasional Niuzao in Torghast as a WW, I would like to see the other celestials have some off-role benefits (e.g., Niuzao acting as a pulsing taunt instead of Stagger share for non-BrM). While Ox statue is good, you can see it’s open world abuses with farming groups pretty regularly – something no other class can really compete against. Besides, being able to push CJ as a WW and fill some supporting group heal, like Nature’s Vigil, Heart of the Wild, Ancestral Guidance, Vampiric Embrace, or Path of Light does for other classes, would help Monks have the option to be more wuxia and hybrid oriented. (MW I’m comfortable having spec talents to create more frequency with it’s celestial connection, e.g. Yulon being a smaller passive version that functions as a JSS instead and only activates Yulon Breath on TFT.)

BUT, I really feel that not enough people play Monk unless it’s been overtuned, and I don’t think the class designer really had an interest in seeing it becomes more “unified” in it’s theme. They wanted to try out some gimmicks and ideas to create their own “Monk” class, instead of zeroing in on some of the core fantasies.

…
Unrelated, I am loving that Balance Druid has a summoner option with the fae dragons and treants. I really feel that’s another class that has suffered for decades from “overly creative reimagining”. Balance Druid, to me, is Nature, Night, and Dream. But instead they leaned in on Star and Sky, which are more “modern empirical models” of how the universe is connected together…

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you realize in 5.4-WoD mastery was completely ignored by the monks like we completely avoided pieces with it reforged out of the stat as much as possible, so easily can keep current mastery with it just fine, just make a full stack only be 30% at full not even the old 60%.

I feel this would create degeneracy style gameplay, current dematerialize on brewmaster I think would be a better fit for us to have access to or the mw teleport in stun.

However, I do feel we should have access to more of our other specs things since we didn’t get anything good from them. Stagger being in the general tree might be interesting, would make as much since as warrior getting ignore pain.

The celestials for the cap stone probably would have made more sense than those statues that no one takes.

But really I just want SEF as a CD to be changed back to the original.

PS very well thought out

I mean I feel more like a sucker puncher than a master martial artist

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That’s because of Haymaker LOL

Yes, because it was reworked from potency to uptime, which created a theoretical maximum benefit. For PvE you still took it up to around 20%, but after that the chance to proc double charges diminished hard.

But we also completely ignored haste Legion through today. It gains some value with Serenity now, so that’s good to see.

I’m not seeing how a stun and root cleanse would create issues but it’s fine since there’s not many in PvE and in PvP sounds like a healer issue. Creating a choice node is all I was thinking – e.g., stun cleanse or Tiger Lust.

I honestly feel Teachings of the Monastery is disruptive to the playstyle and even though it creates some great burst moments, it would be better off if it was simply allowing the free kick to proc an extra and not count against combo master.

Eager to see what’s getting changed, if anything, with the next patch.

i call that the great equalizer out in the world, leg sweep they pop trinket, haymaker followed up with para to watch them fly off the edge to their death because they can’t use a glider.

Also haymaker into a wall and then ring of peace won me a lot of arena matches in bfa killing healers that way.

ooh I’m aware, I had the lei shen trinket that basically would give me something stupid like 500% increase to healing and dmg in tigereye when it procced.
I was a unstoppable god because of that stupidity.
It made me wonder just how stupid things would have been if 5.2 monk existed during corruption.

some people have to use stuns defensively too, the brewmaster dematerialize would protect us for every stun and it wouldn’t allow us to mongo on someone who was peeling us off

Who cares… the Brewmaster split into 3 elemental versions of itself, Monks in WoW can do it, too. It’s where the move came from and I doubt they’re getting rid of it.

there use to be a better version than the piece of we got right now

Just pointing out sef wasn’t some well thought out idea to flesh out the panda abilities and make it an actual class. Using wc3 as the basis for your argument isnt really a good one. Storm earth and fire is the shaman theme in this game. Monk is about martial arts.

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I know – I’d like to have that version back as well.

Yeah I guess I just don’t think it needs to be a well-thought idea, I just appreciate the nod to the Brewmaster ultimate – that’s part of why I like it, personally. I didn’t even play much WC3 but I watched it and it’s just sort of cool.

Most of the Monk abilities came from arcade games, which I found to be pretty brilliant when they were added and still do.

Fists = E Honda. RSK = Guile. Chi Burst = Ryu/Ken’s Fireball, Whirling dragon punch = Ryu/Ken dragon punch. Spinning crane = Chun Li. Flying Serpent Kick = Liu Kang from MK.

Martial arts for sure, but leans heavy into fighting games and the mystical/mythical. Zen flight, zen pilgrimage, transcendence etc – so I guess I don’t mind the tiger or the elemental clones mixed in.

They could glyph it to look like crackling lightning emanating from us and it would still be an AOE at the end of the day.

I always felt the spell should be we channel the power of xuen becoming his avatar, with energy fist in the shape of his face if they want to do something like that instead of a pet, just feels weird.

The term youre looking for is hong kong cinema or cultivation fantasy

Yeah like those good old Drunken Master flicks! They really did a great job mixing all these elements into the class, some harder than others in certain specs. I like your idea for Xuen.

I miss the old keg toss and other stuff, too. I hope they add/revert stuff that was changed or removed with the new talent system.

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