Wtf is "roguelike"?

Keep seeing this as if I’m supposed to know what the heck it means, anyone care to explain?

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A rouglite is basically a ever changing dungeon. Everytime you start one it’s different with different enemies and layouts. Torgast was designed with that in mind.

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Diablo team designing stuff for Wow.

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Reads like a hipster buzzword tbh.

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Aww, you reminded me of TB’s old review series.

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Roguelike (or rogue-like) is a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Torghast only took inspiration from the genre and honestly it’s quite fun. I was playing the game “Hades” a few weeks ago and it is a blast.

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Except it’s a game description. If you use steam it’s a subgenre used to search for games as well.

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It means you’re a zoomer :^)

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https://www.youtube.com/watch?v=fLz1r_sCeXc

TLDR: Ever changing, and you have two fates always.

Make it to the end.

Or die.

Since Rogue, the game from which the term derives was first released in 1980 would that not be GenXers?

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I own all Diablo games, and have played since it was released on ps1 mid '90s.

Never heard this term before.

Anyways Thanks!

It doesn’t come from Diablo. It comes from the game named Rogue.

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Torghast has been … “OK.”

It’s interesting enough for me to have enjoyed my brief time in there. I’m curious about pushing as far as possible—BUT, not when the rewards are so minimal, next to nothing. I want the next pull to offer just a hint of possibility if not outright go to improve my gear (either through gear drops or perhaps enchant drops, that sort of thing.)

In other words, it’s a lot of mindless grinding, which has its attractions but certainly not enough on its own. Something is seriously missing from the experience.

It literally means like the game “Rogue”.
https://en.wikipedia.org/wiki/Rogue_%28video_game%29

Usually, that means a procedurally generated dungeon (so it changes every time you enter), with your character being reset after every run, and RNG playing a very large role in how far you can go. For example, the loot you get is likely to vary dramatically from run to run; the mobs can be substantially different in type and power, etc.

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You might not be reaching back far enough. I’m on the tail end of the boomers, and I played a lot of Rogue and NetHack in college. The bad ol’ days.

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look at all these boomers

-gen Z

i love torghast

roguelike:

randomly generated dungeon

there is a fixed number of levels that get harder

you acquire powers and strength during every run which enable you to beat the harder levels

if you die you have to start over and everything is lost, reverted to weakest state

it literally has zero progression outside of the each run, aside from cosmetic unlocks usually

roguelite has some form of outside progression to make your runs get marginally easier with every fail or success

MMO’s revolve entirely around constant permanent progression, so anyone having a tough time in torghast is gonna get irritated at their time being thrown in the garbage for the gimmick

torghast probably needs a softening of the ‘die and get nothing’ part

part of the fun of these modes is the powers you acquire are RNG and sometimes you will breeze through like a god and others you feel barely any stronger when you are facing the hard stuff and it feels hopeless

the original roguelike/roguelites enable you to succeed regardless of zero powers, something some players brag about doing. In torghast this is literally impossible as some class/specs will have zero chance at higher difficulties without strong enough gear or the right powers

I like the idea but it needs a bit more iteration

you have a metal gear name and don’t know what one of the oldest game genres is, smh

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Damn… So you were born pre 64. I thought I was old.

Roguelike is a term to describe a game where when you die you start over. The binding of Issac is a good rogue like game. Basically you try to get further and further without dying, and when you start over, you start from fresh.