Definitely this, but I don’t think it’s meant to be taken as scientific. More like, “I’m not having fun like I used to.”
I feel as though this is multifaceted, and a couple of the variables are that SoD is intended to appeal to both older folks (by older I mean all of age, values, generation, culture, experience with the game), and younger folks.
There are people who don’t care at all about the BG objectives in WSG. They just want to get whatever rewards for themselves they can. They further have zero shame. They will not only sit around doing nothing, they will harass others for trying to play the game. And they’ll blame Blizzard for poor game design, and say they are forced to grind rep for bracers.
There are people who want to do their best, and work with whatever team they have to overcome the greatest of obstacles and difficulties. Some who may even find the challenge of motivating the unmotivated to be worth stepping up to the plate for.
And there seem to be some in-between, but these two extremes don’t seem to be well suited to play together, and the game design of WSG seems to exacerbate this. Of course Blizzard has psychologists and it’s up to the devs to make use of the tools they have available to them while attempting to cultivate whatever culture they would like.
I suspect over the next phases we’ll see things like what sorts of community culture the devs are trying to cultivate, who this game is made for, and whether that means we all get along, don’t get along at all, or some or all of us go in different directions.
Since the number 90% was brought up, I will finish this comment with a number myself. I 100% stand behind this comment: