[B]alance and revision of core systems based on feedback and data from the season so far.
First off, I’m glad to see that. The 9.1.5 changes look to be all to the good, and are a decent first step in righting this terribly off-kilter ship.
Your bigger problem, to me, is the storyline. The fact is, Shadowlands just isn’t very well-written, regardless of the Covenant we’re talking about. It’s lazy, and it follows on a very disappointing 8.3 patch.
Two random Mawsworn manage to just fly off with Anduin from the middle of SW? Really? Because…he’s stronger than that. Coming out of the Maw is something nobody else does. Except…literally everyone? There’s only one place we can do it, the Jailer knows where it is, and…he doesn’t just park his army there, waiting for us to teleport in and kill us? We wander around his fortress with impunity? And for some reason, in 9.1, we get REAL stupid on demand when it comes to the seals. Like…we fight this big old battle to protect the seal of the Winter Queen only to find out she left the thing in the nightstand back home, totally unprotected? There’s just so many little inconsistencies that suspending disbelief is really, really difficult.
And on top of all that, by showing us the afterlife you’ve ultimately taken the suspense out of WoW. If everyone dies…that’s not so bad, anymore, in any expac after this one.
Warcraft has been an ever-evolving storyline, and that’s what’s kept me playing since 2004. I’m one of your OG vanilla players, and I love being told stories and using my character to tell stories within the context you create. The only time I quit playing for a while was WoD–when you went off the rails with your story. I’m considering doing it again, because your writing, imo, has been abyssmal for the last couple of years.
Where is the WoW that gave us Wrath of the Lich King? Where is the Blizzard that did Legion? Where are those writers, and can we have them back? Because this edge-lord stuff is just…stale.