My dark Iron dwarf is one of my more edgy characters. Her family lived in the Highlands among the Wild Hammer dwarves after leaving Shadowforge to avoid their on-going corruption. They were then captured and killed by the other members of their clan for being traitors. Hilde Cinderhewn is trying to become the last of her name by killing off every member of the Cinderhewn Clan so that her parents are avenged.
Is this too edgelord? Should I dial it back a bit? You tell me!
A good rule of thumb to follow is asking yourself what an underlying reason is for you adding traumatic event to your characterās story or narrative. Often times there are less dramatic or cliche ways to get the same character flaws or perks justified. There is one thing like riding the general lore, like in the case of Deon hunters but reason and motivation become key to making them interesting.
I hope this block of text can be useful in your writing, but never forget, you are the one having the experience, so be sure you enjoy and can express the character in anyway thatās true to your own expectations; following that rule tends to wield the best results!
(Tldr; edgy is relative do what you want, the darker the past the better it is t keep it hidden under layers of character development)
Revenge isnāt that odd considering the setting. The class youāre playing also adds a certain believability to the motives and methods behind revenge. Nihiloth brings up an important element about it with it being kept hidden under layers. Your character canāt just be āIām gonna kill x and get revengeā. Thatās not a character. Seeking revenge is a facet of your character. It may be one of their driving goals in their life, which is fine, but it canāt be the only thing that defines them to such an extreme extent that, once they finally accomplish their goal, you have nowhere to take them. Because then all you can really do is kill off the character. But if thatās what you want you can still do that, it just would make them another person who burned themselves out on a blood vendetta.
I think what is or isnāt appropriate types of edgy comes down to the personality of the character. I would do things to kill creatures on my Paladin that I would never think about doing on my Druid, for example. Race, Class, kingdom, thereās a bunch of different factors that can play into why your character will do something. So long story short, edgy is relative. Just keep in mind your character and to a lesser extent your audience (the people you will be roleplaying with). Not everyone is interested in seeing a corehound violate a captured Dwarf girl who probably had nothing to do with a familyās murder except by being related to the perpetrators, for example.
Oh lord, excellent yet graphic example aside thereās a wonderful point here. Be open and upfront when doing events with people about what the tone and such will be: I have memories of someone who went with a group on what was advertised as a āpirate adventureā IC and then NOPEād out of there both IC and OOC when it turned into a graphic massacre.
Tweests can be a lot of fun, but make sure you trust/inform your audience so that everyone can have fun with it.
Doesnāt seem too edgy, as itās sort of a story trope thatās been beaten into the ground. but thatās not really something Iād worry too much about if I were you. If you enjoy that character and playing it out, then do so.
Well, for starters, you havenāt rolled a death knight or Illidari. Thereās a good start for not being too edge, or a bad start for not being edge enough, depending on your point of view.
In my eyes, there are two forms of edge. One is the parody of edge, where someone goes too far down the rabbit hole to try to make their character mature and fails entirely/purposely fails just to capture what makes someone believably edgy. The other is far more rational; for all their faults, the Scarlet Crusade could certainly be considered edgy, given their racial superiority, religious authority, and blind zealotry. There has to be rational reasons for why someone is some way.
Edgelord isnāt necessarily describing graphic detail or bad stuff but itās more about -dwelling- on it. People will definitely see the difference between a description of a murder happening in WoW but if it was drawn out for paragraphs or became the focus then it quickly becomes droll and uninteresting. Also weird. Very weird.
The best way to write an edgy character, is to give the reader the impression that you always speak in a tense, gravelly voice and make quips about your (optionally dead) ex-wife.
My god, has it really been this long since Ive had to put up with her dumpster quality coffee? Shoulders his rifle and makes a sign across his body symbolizing the Light
I was thinking along these lines as well. In their model of the world (from their POV), they were right and everyone else was wrong. They were the heroes, we were the villains. They had a cause, purpose and motivation to see it through. All based on a solid belief system they devoted their lives to. There was nothing edgy about them, in THEIR MINDS.
I think that is the key. What your character does (to her clan members) has to be perfectly natural to her; righteous and just. In her model of the world. The edginess appears in how everyone else sees her and how she interacts with others. I doubt she goes around telling people sheās killing off her clan, or maybe she does. Then laughs it off as if she told a joke. Or giggles when someone describes a death, or takes pleasure in hearing the details of a tragedy. Little things; subtle. That creates the edgy creep factor.
Like Tomhorn mentioned with the quip about the ex-wife
Itās subtle, hinting at him killing her and that heās righteous in his cause. The best sort of edgy.
Just donāt play trauma bingo, I say. That kind of thing can get tiring to deal with and potentially uncomfortable for survivors of whatever traumaās been dumped into the character. All in all, I think youāre on the right track, OP!