The leader of the WoW team, Brian Birmingham, has stated that the issue has been divisive among his team. He didn’t specifically state how many people were for and against it, but there was definitely some discourse over it.
I have.
It certainly is convenient, I don’t think anyone would disagree with that.
You can find groups while questing right now. Especially if you form your own groups. Nothing is stopping you from hitting a macro that sends a message to LFG chat, whether you’re LFG or LFM.
I’ve personally run Shadowfang Keep, Razorfen Kraul, Razorfen Downs and Scarlet Monastery quite a lot while leveling all of my characters. If you’re noticing a sharp decline in how often those are run, it’s most likely because people would rather pay for dungeon carries than to actually play the game.
Also, Stockades for Horde and Ragefire Chasm for Alliance don’t really have any place in this conversation – It might be a cool little upside to dungeon finder, but neither of them were ever intended to be run by both factions. The fact that people effectively can’t run them now isn’t a “problem”, it’s “working as intended”.
You keep displaying that you don’t understand the people who disagree with you, which is troubling. We don’t just “hate it to hate it”. Many of us see a pretty long list of reasons why dungeon finder has been very negative for the WoW experience.
I don’t fail to understand that at all. I get that it was a useful tool that provided a lot of convenience for many players and that even made dungeon runs possible for people on dead realms. I don’t know what I’ve said that could possibly make you think I don’t understand that. I’ve probably stated it explicitly more times than I can count on my fingers to you alone since this discussion started happening here.
You’re right about that, and I think that was a huge mistake. Though it doesn’t seem like it was a decision made with the intent of making the game itself better. I think they buckled under pressure because they thought this might start to hurt their bottom line. It doesn’t take a genius to see that same-faction battlegrounds only props up and supplements faction imbalance.
It may end up reaching that point again over dungeon finder, but it would take an overwhelming number of people angry over this to really scare Blizzard into thinking that this will lose them money. Whether it will happen remains to be seen.
Anyway, none of this changes the reason why Classic exists in the first place. Just because they’ve made a few decisions that don’t align with the primary goal, it doesn’t mean that primary goal doesn’t exist anymore.
It depends on the definition of ‘faithful’ here. Obviously we’re way past the point where that definition is “perfect parity”. At this point, the idea of a faithful recreation is just to offer roughly the same experience, even if that means making some changes to achieve it.
Look at the Drums of War, for example. They changed that item because a new meta developed over the last decade and it would’ve required that 20/25 people, even in fairly casual raids, would have to roll Leatherworking. They made a change to the original game to preserve the original experience.
The world buff meta is proof that changing nothing leads to a very different experience, and the devs themselves explicitly stated that this is the reason why they decided to start making adjustments to the game.