To their credit, classic developers listened to the community in TBC Classic and reduced S3/34 gating on gear. They also really buffed points to accelerate gear acquisition to more accurately match the accelerated TBC pace. Great changes.
Unfortunately, Wrath has a ton of gating. It has tier 1 and tier 2 gear for each slot, both of which require rating for every arena piece.
For example, tier 1 legs require 1645 rating while tier 2 legs require 1810. Chest requires 1675 and 1870 for tier 2. These values are from 80 upgrades site.
This is bad game design that discourages participation. I hope classic devs follow a more open, accessible format that encourages participation. Very few of these items are good as PVE items, so there should be no concern there. Follow the design of MoPâminimal gear gating. My two cents.
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What do you mean by âreduced S3/S4 gating on gear?â
Itâs the same rating requirements as it was in original TBC except with lower average arena rating because of team rating starting at 0 instead of 1500.
Itâs less accessible than it was in original TBC and they didnât do any change to make that part better.
The increased points gained was good, not the gating.
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No, itâs not the same. OG S4 had rating requirements on most of the arena pieces (such as legs and chest). OG S4 also had higher ratings on the shoulder and weapon, if I recall correctly. I donât recall for certain if S3 had the same gating but S4 definitely did.
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Guess my memory is bad, youâre right, I had forgotten how bad Season 4 requirements were.
I stand corrected.
I would still argue that the current rating requirements is too high considering the start at 0 and the easier accessibility to PvE gear from how much easier it is to complete sunwell today than it was 15 years ago.
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I donât mind rating on a couple pieces. But I think the better model is that adopted during MoP and other expansionsâall gear is available and obtainable at any rating, with aesthetic pieces as the incentive for competitive players.
I also agree that keeping the rating on the off pieces for TBC in S4 was a mistake but at least they removed the requirements on most of the arena gear. They should do the same for Wrath.
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Shouldnât be any rating req on arena gear, it should simply cost arena points that are accumulated at a weekly rate to buy one item per week. Make arena queues great again I say.
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Allow all people to buy the gear, but make it more expensive for people who donât meet the rating.
This still gives an edge for people with higher skill, and still allows lower skill folks to access the gear.
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I still donât like rating I really hate rating Dean I donât like it in TBC and I didnât like it back in the day either.
Mainly because the competitive pvp player If whatever the rain requirement is is generally nothing to those people so if you really want to be competitive the gear is just something you have to Get.
But for a more casual player They are going to care more about the gear Itâs kind of way I feel about TBC ratings right now I think they should just get rid of them at this point.
Especially For the pieces you can buy with honor that just makes absolutely no sense to me it never did and I donât know why they bothered I just think If should be biable with honor except for the final season.
are you talking about hateful vs deadly? or am i missing something major
i think how it worked is:
honor gear = no rating requirement
last seasonâs gear/hateful = moderate low requirement
highest gear/last seasonâs gear = rating requirement
and then starting in s6/ulduar, you have 2 tiers of weapons: one on par with 25 man (requires 1800 rating) and one on par with 25 man heroic/hardmode that requires (requires 2200 rating, i think)
removing rating requirements completely makes hateful gear obsolete. having rating requirements on hateful gear is needlessly gated. prob keep requirements on deadly/lower them slightly and remove requirements on hateful. idk how else to handle it without completely making hateful gear a waste of arena points, unless you do something weird like rating lock it and make it cost honor rather than have an arena points component
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I can never read the gibberish you type my dude. Iâm just going to say âcoolâ and call it a day.
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I agree. Make shadowmourne free too, please. this will encourage participation
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Yup, its making it so casuals donât want to play.
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Having something to actually work towards in PvP gives it a feeling of progression instead of being able to just get it with no accomplishment by face rolling 0 rated teams over and over.
I like the way it is
You donât want tier pieces from normal dungeons too do you? This is the same thing. You do harder content (in the form of higher rating and beating higher skilled teams), you get the gear that makes sense for doing the content.
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Hmm I think the right balance is have higher, gated ratings on the coveted pieces, such as weapons. On tier, significantly lower the rating on a few pieces to like the 50th percentile ratings so that most average or above players can work toward an easier goal, and then make the remaining freely purchasable from without any rating requirement so that even unskilled players have a reason to queue.
If you make all the gear gated behind a high rating then the small percent of highly skilled players become even stronger and no one has a chance to compete against them at that level. This also greatly discouraged participation. A balanced and nuanced approach is the right solution I think.
Fails because those are the items some classes like melee need, and if they are gated then what they will simple do is get better weapons in PVE anyway.
Gated gear is dumb, its never worked itâs only ever killed participation.
The best seasons this game ever had were those were there was no rating on gear.
Retail has demonstrated that rating on gear is a big fail and only does 2 things.
- Drives RMT Boosts for gear that people will just put on their credit card.
- Kills actual arena participation.
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Iâm not fond of overall rating reqs, but I at least understand the reasoning for them.
The problem is, blizzard has done absolutely nothing to account for the massive rating deflation via all their other stupid changes to the arena system, like starting at 0 instead of 1500. The average person in tbc simply canât be bothered to give a single damn enough to bother. PvE gear is plentiful brain dead easy to acquire, and for most classes can fill in a spot or two that require rating, particularly with weapons. The entire system is supposed to be a pyramid, with ever increasing amounts of players forming the âbaseâ, except none of the base has really had any reason to give a damn in years.
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I think they should either remove rating requirement or make arena gear usable only in arenas.
Most of the time, I just want to do battlegrounds but Iâm forced to do arena for better equipment.
Imagine having to do raids so you can run normal dungeons. Thatâs the current pvp model we are playing. It keeps new players from playing the game and makes gearing up alts that much more of a hassle.
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I mean you can get the previous season weapons without any rating requirement and often itâs merely like a single digit weapon dps difference, and barely any difference on the stats (maybe itâs more on 2 handers but the season-to-season one handers seem like barely an upgrade).
I understand why you prefer no gating at all, but whatâs the incentive to work on your ratings and hit certain goals? Like if itâs just a few extra points per week by making your rating go up slightly moreâthat feels so unexciting, whereas hitting a certain number and unlocking something feels far more rewarding.
And Iâm aware of the cosmetic and mount rewards, but letâs be honestâvery very few people hit that mark, so itâs not really going to be an incentive for the vast majority of players.
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True. But, there are like 4 sets of PvP gear during P1.
Remove gating on the best sets and itâll instantly make the others ones obsolete.
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The gearing system of wrath is one of the best. The incremental milestones give incentive to stick arena out during the mid-tier ratings. It was one of the motivating factors for me getting into PvP in the first place and is one of the things Iâm looking forward to most. Itâs cool to have the piece of gear as a trophy on your character, thatâs the MMO part of the game I fell in love with.
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