Wrath Classic Feedback and Decisions

Hmm sure, well what are your suggestions on improving the bulletin-board style Looking for Group tool going forward?

In all fairness it’s true. Playing WOW solo is a painful experience, but the minute you make friends and raid with a guild and bond, it becomes magical.

I don’t think in 2022 you have to explain how bad pugging is compared to cooperative play with people you actually enjoy and do multiple content with.

The game evolved towards solo play in the last 10 years and well, we’ve all seen the sub numbers drop for a reason (obviously more than one).

I think putting communities at the center of the game is a good decision. I can’t be against Blizzard trying something new and see how it does, maybe it will give lessons to the bland game that became retail where communities die one by one.

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Wrong topic, my bad.

Nobody is saying communities is a bad thing. Some people will only group with people they know and that can be respected. But there are others who play this as a hobby and don’t have the time to form these deep seeded friendships. Some people have odd work schedules, families and can only get the “me time” at certain points, and you have those is “social anxiety” issues who can’t really talk to anyone.

By continuing to keep the group scene like it is just makes things harder on those players. Problems like that will be even worse once gearscore comes into play and the super casuals are forced to quit all together.

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I think you’re honestly coming from a good place with all of this and clearly mean well. But I also feel that looking for bonding and friendships in a 12 minute dungeon, with a new toxic and aggravating manual system put in where players have to stress hard to get groups where they’ll be gatekept and exploited, is completely disconnected from reality.

Blizzard could incentivize guild-joining for non-hardcore players and various other things which would be a billion times more accurate and effective than taking out and scapegoating RDF. It’s as though a Bliz dev stinks from not showering for a week, so their solution is to bomb a soap factory.

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Not in my experience? Why would you kick someone (unless they are ruining the whole run by griefing) when you have to spend time finding a replacement? With RDF you vote kick and get someone back in automatically.

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Yeah, those are the reasons for many QoL changes in the retail version. At some point if you do everything that has been done in the retail version, what’s the point of trying to recreate the Vanilla experience in all expansions.

I have a feeling many people expected Blizzard to re-release it as it was, and maybe they should have done it. It wouldn’t surprise me to see a “Season of Nostalgia” with WOTLK Classic and be completely like it was back then at some point, with the dungeon finder in it.

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Dungeons are not 12 minutes, and you’re over-exaggerating the LFD aspects. Make your own group.

Naw you can 100% clear Wrath dungeons in 12 minutes if you have a good group. Depends on the dungeon, but they’re all extremely short regardless

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See the ~2,000 posts above yours which already fully debunked such a talking point as asking a dps to start their own group on a megaserver. At least with RDF dps only have a ~25 min wait, we don’t all have 2-6 hours for a 12 minute dungeon.

And iirc the only non-12 min dungeon was violet hold, which was mostly a waiting simulator.

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I feel that’s debatable and a highly opinionated statement. I feel end game & dungeons will be doing very well without it, however if blizzard fails to take care of servers and not merge medium low & low pops into high servers than yes it will end up going poorly in the long run. (This has been the case for most mmo’s. and mmo’s don’t work without players)

This is why I suggested it’s time for blizzard to merge all the server types so we have ONLY 4 servers based off labels. it’s 2022 and there’s really no reason we can’t have 1 server as a choice to play on in the Pvp, Pve, Rp & Rp-pvp. They need to improve the server technology so queues and lag are not a issue. This also needs to be done in Retail, even if it makes it so it requires lock out layers so you can’t abuse node farming etc and make it so you can only hop layers once every 30 mins.

HOWEVER They stated they will be introducing transfers & cross faction change as a business standpoint to make more money which is no surprise and I have little hope for them to focus on what the game needs to fix which are server limitations.

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CoT too. It’s still short, but it still is a waiting simulator.

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The social aspect doesn’t JUST come from the whisper to get in the group. It comes from after you’re in the group, the run to the dungeon, the summoning logistics, talking about filling the last spot, getting a tank or heals from your guild or friends list, “anyone know another?”, etc. All the pro-RDF people are just choosing to ignore that part because they don’t like it? Doesn’t make it non-existent. Just say you hate whispering people, you hate talking in chat to figure out who’s summoning, you hate the run to the dungeon. Just say that. Don’t come at me with this “there’s no social at all it’s literally the same as RDF”, it’s not.

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Oh God… it’s all coming back to me. All the RP.
“You just crossed a terrible threshold, Arthas!”

These all exist in Vanilla, and neither TBC or Wrath.

In Vanilla you see where people’s hearths are, if you have ports, if a Warlock can summon, where people’s flight points are, the safest and most efficient way there, and possibly fight your way to the dungeon together.

You literally just fly 2 people and summon in Wrath. To pretend that’s immersive is silly.

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You can skip most of the RP and tele to the gate, but they still have timers and stuff you’re waiting on once you start

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I am sorry if I am misinterpreting what you are saying and if we’re on the same side here or not, but yes I would say people complain it takes HOURS to get a group together which is ridiculous and I have been able to make my own groups as a dps since classic launch in 2019. MOST people play on big servers, the argument that they can’t find anybody, ever, is ridiculous. Not to mention the dungeons in wrath stay more relevant than classic or TBC which also helps.

Very well said and I fully agree with this statement.

I’ll agree to disagree.
Asking to be summoned or asking if anyone knows anyone else to go in the run, isn’t something that makes you life long or even in game friends anymore than running a dungeon constructed using RDF.

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It doesn’t need to make you life-long friends. It’s intended to be part of the experience. No matter how insignificant some of you try to make it seem. It was always there by design and it’s what the devs are trying to preserve.