WPvP Zone that could tie in with Housing? Place for people in queue to go?

You know what I want? A zone that is purely built for WPvP. But not like Ashran TB or WG. Just a place for people to go ham. Have some fun stuff to fight over. Just some crazy zone with all kinds of things. Use your imagination.

But what if this zone had a few purposes and ways to access is?

  1. What if this zone was used as a place you can choose to enter while you wait for instanced PvP? WPvP, objectives, rewards, & gathering stuff etc.

  2. What if this zone had a way to enter from playing housing? Either from your own housing or maybe there is an access point from the neighborhood? You could even do achievements you can get to unlock these things.

  3. Could even have a function that lets call “guild wars” (I know) or neighborhood wars? Peoples housing communities could enter it in small groups to complete tasks/achievements (guild achievements?) and get certain things for their neighborhood. Even something as stupid as target dummies or something.

This is just a rough idea. But PvPers have long queues at times, some kind of free for all lobby would be great. But expanding it to tie in with housing OR even guilds/neighborhoods would also be fun. But this is more as something that even people who don’t do instanced PvP can do if they just want to join some friends and brawl for a bit.

Thoughts? Additions? Concerns?

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I think this is an excellent idea. We used to have two spaces for this:

  1. In front of Orgimmar
  2. Near Goldshire Inn

They no longer work well, for multiple reasons. Layering kills the effect the most, in my opinion. If someone dips into the city, it’s random where they end up when they come back out unless you’re in the same group. If you’re in the same group, it’s harder to fight each other. Not impossible… dueling is a thing… but it’s more fun to have random people join in.

The front of Orgimmar is zoned for many people anyway, depending on whether they completed the Battle of Azeroth intro quest line. At least, I had a character that got stuck zoned away about a year ago now… I assume the bug still exists. When I asked about it, a lot of people were aware of the issue and helped me fix it.

Personally, I’d rather have free for all PvP servers back. It was always a choice whether to play on them. If there is a preference not to have them be a place for “New Players” then simply exclude them from that list. I find the game more challenging and exciting when I’m looking over my shoulder for enemy faction players and there’s motivation to quest as a group.

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The last idiotic thing I want is Faction Wars (DEAD BTW) near my beloved house.

No thank you.

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I’d love for them to make a pvp server so this idea can die once and for all. No one will stay captive on a pvp server so grievers can bother them all day; preventing them from doing quest. all these calls from pvpers face it will just victimize aunt peg as she works on her fishing aceivement LOL.

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I mean you wouldn’t be able to see any of it. It wouldn’t be IN the housing space lol. And you can WPvP without it having anything to do with factions.

So you are angry PvPers would be PvPing in a PvP zone because someone who doesn’t want to PvP wants a PvP achievement so PvPers = griefers?

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I think they need to reimplement things like PvP towers/objectives in the open world that award increased xp/rep as well as currencies for the faction that controls them. This can be a method to acquire bloody tokens.

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No lobbies needed in an active game world, bad idea.

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All it would do is give people who queue for instance PvP an option to enter. It wouldn’t have “lobbies”.

So… Warmode.

War mode is a function you turn off and on. It has nothing to do with a zone for WPvP.

Can we please stop with the “I don’t want this in the game” type responses to ideas that are entirely optional and would only affect those who choose to engage with whatever system it is?

For many of us PvP is why we still play WoW, and having more PvP content is something we obviously want. Those who do not wish to engage in PvP would not need to teleport to this zone. Someone who isn’t interested in something like this would never even see it in-game if they didn’t go to it.

I am not saying whether this would be an idea I’d personally want to see or if I’d rather have some other world PvP ideas instead, but saying “well I hate PvP so no” isn’t a helpful reply.

3 Likes

The lobby thing sounds good.

It would be refreshing if they could aknowledge the wait times with actual activities beyond the world.

I spend my time in warmode farming or working on comms - but damn do I wish I could be running delves in between atleast without fear of the whole run being wasted.

Nothing brings out the toxic PvE players like the idea of PvPers enjoying themselves.

5 Likes

It would essentially be a lobby, don’t try a game of semantics with me

No, I have every right to say I dislike and don’t want something in game as much as they have the right to put things up, it is a forum of ideas. Some say no, some say yes

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I appreciate you proving my point immediately after I say it.

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As someone who does mess around in open world while waiting queues, I’d love to be able to do anything more involved than showing up to a pointless world pvp quest with like two people there because everybody already has their sparks.

Something that you can dip in and out of at your leisure, isn’t a timed event and doesn’t require “completion.” And it would need to be evergreen in the sense that there’s always incentive to play it whenever you want.

I would almost say it should also be something that flags you upon entering instead of requiring you to be warmode on. That might help for people who play on dead realm clusters.

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And yet others have a right to criticize those who say no for no other reason than they don’t want it to be an option in the game, without actually explaining why it would be a bad idea.
But you are right in that you have a right to say it, but you don’t have a right to be free of criticism of your opinions.

If an idea is bad, or if you think it could cause harm to the game or cause unintended issues, then it’s good to bring up why you think that.
Just saying “I don’t want this in the game” without literally any reasoning behind it other than wanting to keep it away from others who might enjoy it is a really weak argument and a position that is worthy of being criticized.

Again, this might be a bad idea, but if it is then please speak to why it would not be a good fit for the game or why it might cause problems. There’s plenty of things in the game that I don’t like and that I don’t interact with, but I wouldn’t want them to not be added just because I don’t like them as others do enjoy them.

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i don’t think that’s a good idea, man.

imagine, a house being attacked constantly, because it is located in a PvP zone

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Thank you for being a voice of reason, it’s helpful, and I appreciate it.

From my perspective, the reality is PvP players need a place to call home and exist. The PvP servers were taken away. Warmode doesn’t work well because it’s too fragmented across servers and layers within itself. The PvP experience would be better served by piling more folks onto the same layer so groups can form, and some natural conflict can occur organically.

I don’t have strong feelings about what it is, but PvP needs a home.

Silithus had conflict over gas resources. BC had tower fights. Wrath had quest bottlenecks and very rare world mounts. Cata went more PvE and the world spread out really far. MoP was also very dispersed. The whole spirit of world PvP kind of died, in my experience, during WoD where everyone would pile into the Ashran waiting room or hide in their Garrisons.

Ashran created a situation where all PvP was shoved into a “standard of play” and any deviation from it led to mistreatment. Since then, it’s all followed a similar model. Push it into an instance, keep it away from the world, and make the environment so well defined and restrictive in its rules and incentive it feels somewhat suffocating.

The community needs to breathe. Allowing it to breathe in the open world would be better. PvP does a great job at responding to bots and bad player behavior. It’s not a NICE way to address the problem, but sometimes problems can’t be solved by “nice.”

Whatever is done, please let it have a creative aspect and some freedom to roam so players can spread their wings. High player stress is at least somewhat driven by the restrictive environment of the instanced PvP rules. Creativity and freedom will reduce the stress and allow some folks who would like to “waste their time” doing silly things an outlet to do so without constantly being shoved into conflict with a group of people who want to maximize outcomes at all costs… including hurting people who want to play casually and don’t deserve it.

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