Wpvp Nazjatar followers, are you serious?

So, why do all horde followers have a 4s “disorient” that doesnt break on damage, and doesnt DR with stuns and alliance nazjatar followers do nothing to horde?

The faction imbalance is already rough enough to deal with, easy 10:1 horde alliance ratio, nearly impossible to win the PVP event, I could go on. But their followers to?

There is no possible way this is intended. The stun seems to trigger when you are low hp, and if you get stunned and brought to low HP this “disorient” will then stun you for another 4 seconds, ensuring a kill. Its utter nonsense. Either make Ally followers get a similar stun or fix this ridiculous “Disorient” effect. Hard enough to deal with the population disadvantage now having a follower that gives them a 1v1 advantage too.

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i have to agree with this one. our followers are crap compared to what i deal with. if what i read is correct, we don’t get some type of disorient until rank 15.

8 Likes

I’ve never seen a disorient like ability from any of the followers. Do you know what follower it is? I think I’ve been using the wrong one the entire time! xP

Neri:
Abilities :

  • Deep Fangs: Deals moderate Physical damage to an enemy.

    • Upgrades into Fins of the Deep at Rank 6 : Deals Physical damage to all enemies near the enemies.
  • Undercut (Rank 3): Deals light Physical damage to an enemy and disorients them.

    • Upgrades into Shiv and Shank at Rank 10 : Deals moderate Physical damage to an enemy and causes them to become disoriented.
  • Strategic Sense (Rank 15): Reduces the radius at which enemies can detect you and slightly increases your movement speed, and increases the damage you deal with Critical Strikes.

Vim:
Abilities :

  • Shell Smash: Deals Physical damage and provokes an enemy.

    • Upgrades into Conch Smash at Rank 6 : Deals Physical damage and provokes enemies in a small area around the target.
  • Tsunami Slam: Deals moderate Physical damage and stuns enemies near the caster.

    • Upgrades into Maelstrom at Rank 10 : Deals moderate Physical damage and stuns enemies near the caster.
  • Call for Help: Calls on a giant ally to aid the caster.

3 Likes

For alliance, looks like Hunter Akana has a stun at lvl 3.

Abilities :

  • Deep Stab: Stabs a target, dealing heavy Physical damage.

  • Greater Eel Trap: Deals heavy Nature damage to enemies in a large area caught in the trap and stuns them.

  • Fathomstalker Aura: Reduces the radius at which enemies can detect you and slightly increases your movement speed, and increases the damage you deal with Critical Strikes.

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Ah. Well I didn’t unlock it yet, it’d seem. Not that I really care one way or another. I was joking. I like my tanky follower when I’m running my hpally. Easier for me to not take forever to kill the darn mobs. xD

I have Akana level 5 or 6 and have NEVER ONCE seen him stun a horde player. After hours and hours of playing the game I dont think hes actually able to stun a PvP flagged target because its a 10 second stun. AI wont allow it.

But the horde scout one with a disorient is allowed and it operates as a stun, doesnt break on dmg.

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Do one of your followers have some really good heal? I open in a few min healing classes and they return to fill health. I am not sure if it’s the follower or not

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Given how Blizzard devs treat the factions, there’s every possible way this was intended.

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Got that tinfoil hat on nice and tight?

https:/ /www. wowprogress .com /pve/oc
https:// www wowprogress. com/ realms/rank/oc

Sure N/A Alliance are not just rubbish?

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I tell you what i really like those new heritage sets. :grinning:

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What does pve have to do with world pvp?

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Well there are a few Alliance posters who draw a correlation between Horde leading content and their superior racials.

And because of those superior racials more people play Horde which affects player numbers.

my linking those numbers was merely to show that Alliance are capable of realm firsts and dominating world pvp.

The correlation is correct on na realms. Top players went horde for min maxing, and all the underlings followed. Our shards are empty except for horde and npcs.

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I understand that, but that particular trend can be bucked, hence why i said Alliance can lead content.

Yes i am aware that in most region’s Alliance are outnumbered and a lower on the progress table. But why is Oceania Different?

Why are Alliance guilds able to clear content faster than Horde in Oceania? Inspite of a perceived Horde bias (i.e Racials)

You will find that good guilds will attract good players, and good players can deal with any indifference’s.

So your argument is linking to ONE region out of 5 to counter that Horde dominate all forms of content?

Woo boy.

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5 good players cant be 40 no matter how bad they are. The best players congregate so they can play with other best players.

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If Blizzard was remotely serious about WPvP bodyguards wouldn’t be able to damage players at all.

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nah, none do any healing… or at least it isn’t in their description that i know of.

Instead of being a victim why not ask why they can do it and the other 4 regions can’t?

1 Like