Raiding/endgame content will always be the main attraction of the game. When people go to a theme park, many if not most will want to go on all the big rides. Nevertheless, in Disney World or Bush Gardens, for example, there are other things to do besides riding roller coasters all day to keep you and your family entertained, typically in the form of enjoyable diversions or side attractions. There’s always something going on, something to see and do, etc. So, I say approach game design in much the same way. If people want more things they can do on their own or with a friend, as the casualness can vary, then be all too willing to give it to them, I say!
Feel like allot of the nerfing going on in the game/things casual players enjoy is being driven by money making decisions and game philosophies of a certain few. (imho)
Your attempt to refute her post is pretty sad - all you’ve done is make some baseless, and biased predictions about her future. Is that really the best you can do? That’s just stupid honestly.
Good point. While teenagers love roller coasters, the parents who transported them to the park and the toddlers who are along for the ride need to be entertained, too. Everyone’s paying the same ticket price, after all. Imagine a theme park with no carousels, no Ferris wheels, no chill boat rides, and no kiddie section. A theme park that’s all roller coasters and concession stands would feel very much like WoW does now.
WoW has a lack of side content other games have. Such as a better crafting system where you can make cosmetic items and furnishings. Housing which goes along with the crafting so people can spend time decorating a house.
That’s the beauty of statistics: They help people take guesses. You know, that branch of math that big companies like Blizzard use when formulating content and timegating?
Also, you could check their achievements to see how much time they’ve invested in the game. I’d almost bet they’ve been playing a while. When you have thousands of hours invested into a game, it’s pretty hard to completely abandon it, even if you spot some “greener pasture” and get drawn in for a minute until the hype dies down and reality sets in.
And I’m willing to bet that a half of the players making up current raid statistics are only there because they either paid for a carry to get the achieve/mount/title or they felt forced to do it to get PvP geared. As far as I’m concerned, if Daddy Blizz removed all raid difficulties above LFR my gameplay would be utterly unaffected. I realize others play solely to RAID! But there are many others who could give a rip.
Here is my logic on this. How relevant is ffxiv going to be by this time next year 2022? Or by 2023? Not as relevant as it is now that is for sure. Things age and become nostalgic incredibly quick these days.
ALso, the game is going to evolve as well obviously. So hopefully they are doing things in the player interests. Not changing things or adding things players dislike, etc. The casual fans who like world of warcraft for what it is, we just do not like some of the changes crowd, are always going to stick around. Wow comes down to it’s overall age, and some people just want a fresh new experience. Others just do not like the changes.
I will say that ffxiv will age quicker than previous gaming experiences though. Anything more than a couple of years now is old news. It is just how the current world works. Like, i do not even feel like world of warcraft is nostalgic yet. It blows my mind actually that this is the consensus for classic wow and classic bc, and sooner or later, classic wrath. I just do not feel like these old experiences are even nostalgic yet.
It’s like actively pissing off your older playerbase, and adding systems that put off new players at the same time is like, really stupid or something.
I used to think that most of the WoW playerbase didn’t even engage in dungeons, raids, or PvP.
Then I played classic (loved it) and it was actually really hard to find level 60s not decked in raid epics. I would randomly inspect people around Org while waiting for ony or tend to drop, and it was very rare to see a 60 and not see them with tons of epics.
I’m not sure WoW’s playerbase, classic or retail, is really that “casual” anymore and don’t partake in end game content.
I know people who only play for m+ and raids and they aren’t happy with the game right now either. People need to stop trying to segregate the playerbase based on what content they enjoy, we’re all gamers here. And a lot of us aren’t happy with the direction that WoW seems to be heading, regardless of our preferred content.
Are you implying that only those whom you consider “casual” are the ones who stick around? Because I can assure you that isn’t the case. I know that the forums like to parrot the things that “everyone knows is true” but I can assure you that my main draw in this game is high level raiding and I’ve been continuously subbed since Wrath of the Lich King. Honestly it would have been longer than that, but I live in the country and we didn’t have non-dial up internet available until then.
If that’s not what you meant to imply, then my apologies.