I want to go buck wild next expansion and select everything I want in the new talent tree without using a guide. Don’t even care. Lol gonna have some fun!
I disagree with a lot of your posts but this one actually nails it.
The 10.0 tree looks like a solid foundation to build upon the specs going forward in a much more sustainable way.
its what you already know its shadowlands systems 2.0 in a talent tree.
And having multiple loadouts for different content is cool.
I hope they let us change them without jumping through hoops like needing to be in a city or using some convoluted system with charges again. That lesson needs to have been learned and the idea discarded.
I get not allowing people to change between pulls in a dungeon or something, but within reason.
I hope that there is no currency or anything and that people can change on the fly. I think a two minute cooldown would stop ppl from slowing down a dungeon run?
They’ll probably just make it so you can’t change it in an instance or something. Or maybe once a key is started, or a BG/arena starts, etc…
Don’t worry there’s plenty of time, it’s only alpha! Beta/prepatch/10/10.0.5/10.1/10.2/10.2.5/10.3/next expansion will fix it.
A few things to keep in mind. Blizz intends on players having multiple loadouts saved per spec. So for Blood DK you could easily have a PvP 2’s/3’s Loadout, BG’s loadout, M+ Tyranical, M+ Fortified, Open World, Single Target, Cleave/AoE, Loadouts for specific raid bosses, etc.
Keep that in mind when your filling out your talent points you want to keep that specific build in mind.
Furthermore buying abilities is pretty much how talent tree’s have worked in the past. Though they are doing away with the little 1% increases of the past and the tree is focused on obtaining and augmenting abilities or passives.
Furthermore the talents and layouts are definitely not in there final state as Blizzard have said and wanting feedback on their rough drafts. The goal with talent tree’s is to have a solid foundation they can build upon for future expansions to come so we aren’t reliant on borrowed power.
From What Blizz has said, pretty much loading your loadouts won’t be restricted except maybe in M+ like how you can’t swap your gear inside or in LFD only at the start of the dungeon in that 2 min window. They plan on you swapping loadouts on a boss to boss basis in raids. And swaping loadouts will be like changing your spec right now.
Resetting talents are free and freely done in rest area’s or via tome of tranquil mind inscription items.
That’s excellent.
They only have a couple up now, but playing with the DK one it seems like you have to make pretty heavy choices for single target or AOE if you want them to be most effective, so being able to swap is good news.
Well dang, that was what I was hoping that it would not be.
I mean, testing all of your cool set ups will be a drag if you have to go back to an inn over and over. But, who am I to complain?
You can probably get a pretty good feel for how they will play on target dummies and save several loadouts, (not sure how many we’ll have, but they made it sound like quite a few) and then you can tweak them here and there.
Should be so you just swap from one to the other while playing without actually needing to fully reset them.
Pretty much. Most players will have multiple loadouts. I know for Unholy DK alone I am probably going to have at least 8 being 2 for M+ Tyranical/Fortified, 2 for raids Single Target and Cleave (maybe specialty ones on tough boss fights for more utility for damage reduction), 1 for 2/3’s and 1 for BG’s, 1 for open world content and 1 for farming legacy content which emphasizes speed and mobility.
Most target dummies are in rest area’s so its really a non-issue.
Ah man, I got dismissed.
Oh well.
I expect that is how the iteration in Dragonflight will work. It’s reestablishing the baseline for every class and spec.
Each subsequent expansion’s iteration should have less of a “buy back” element to it.
I dont think anyone wants to spec into everything, i think most people are just tired of the same ol boring filler crap blizz puts in every xpac.
Plus, a solid foundation does not mean boring baseline garbo, either.
You don’t “prune” yourself, you decide what abilities are more worthwhile to you, for what content you do/situation you are in.
And i made a Blood DK build too.
Here are the results, versus what i have baseline in SL:
What was gained:
Rune Strike - new baseline
Death Knight tree extras
Blood Scent - 3% leech
Suppresion - 3% avoidance
Brittle - chance to gain 6% dmg on diseased enemies
Permafrost - 40% dmg shield from autoattack dmg
Merciless Strikes - 4% crit
Might of Thassarian - 4% strength
Runic Empowerment - 2% chance per RP spent to gain a rune
Acclimation - cd on IB reduced by 60 sec
Assimilation - AMZ + 10% absorb and grants 100 RP based on amount absorbed
Improved Death Strike - -10 cost and healing increased by 10%
Abomination Limb - the good stuff! - covenant ability
Blood Tree extras
Improved Vampiric Blood - extra 5% healing and 2 sec duration
Shattering Bone - Bone shield shatters and does dmg, triple if enemy is in D&D
Crimson Rune Weapon - DRW generated 5 Bone charges, cd on DRW is reduced by 5sec/charge - lego
Extra talents than live: Rapid Decomposition, Consumption, Foul Bulwark, Anti-Magic Barrier, Death Pact
What was lost:
DK spellbook - didn’t get
Control Undead
Lichborne
4% stam from Veteran of the Third War
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And you can remove Acclimation and Runic Empowerment, to get back Control Undead and Lichborne.
That 4% stam is actually 2.53165% HP lower than on live, because your base is 100% which then gets multiplied twice, once with 30% and another with 20%.
So you lose 2.53% HP from live and gain all of the above passives, covenant ability and 5 extra talents from live.
I’d say that’s a pretty hefty gain.
You can again, cut out some of your live abilities and get other stuff too, because… that’s the point of these new trees.
About 80% of what you gained were boring, passive filler that could have easily been baked into the spec for more exciting talents.
But, you know, “new stuff.”
Don’t forget in the blood tree we are also getting a nerfed Tier set which extends DRW and summons a second weapon!
Yes, if you chose to get it.
5 extra talent points from live is boring?
If i gave you 5 more talent points now to pick some talents on live, besides the ones you have, you’d find that boring?
This is what i got with the DF talent tree if i were to transpose back to current tree:
(talents 15) Heartbreaker / Blooddrinker / GOT Tombstone
(talents 25) GOT Rapid Decomposition / GOT Hemostasis / GOT Consumption
(talents 30) GOT Foul Bulwark / Relish in Blood / GOT Blood Tap
(talents 35) GOT Will of the Necropolis / GOT Anti-Magic Barrier / Mark of Blood
(talents 40) Grip of the Dead / Tightening Grasp / GOT Wraith Walk
(talents 45) Voracious / GOT Death Pact / GOT Bloodworms
(talents 50) Purgatory / Red Thirst / GOT Bonestorm
All the ones that are bolded are within my DF build.
I mean that is what players wanted. Did you really think a talent tree would be some crazy class changing thing? No.
Be happy you get to keep some of the things you might like now.