Honestly i don’t think raid difficult is the issue.
Phase 6 launch came with tons of bugs, wrong AQ40 versions and so on (my 2 AQ40 id’s got bricked by bugs)
Nightmare grove had potential to be good content, but its loot is irrelevant so nobody did the raid lol
Idols and mats for the new trinkets and consumes had very low supply in comparison to their demand, so AH prices are all inflated
So basically we can’t afford new consumes and items, AQ40 is bugged, Nightmare Grove us useless content, R14 weapons are worse than the ones frow BWL for PVE
Classic community is divided because of anniversary realms
This is a fantastic summary of the debacle that is this phase. They even had a PTR to iron all this out. Clearly the dev team doesn’t have the resources needed to make SoD how it should be.
The problem is casuals arent testing on the PTR… its the sweats that represent about the top 0.1% of the player base
After the testing, they unanimously tell blizzard the raids are way to easy. Of course its easy for them, they are the top 0.1%. So blizzard takes that feedback and adjusts the raids accordingly.
Then come patch day, all the casuals jump into the raid only to be completely destroyed and defeated. The casuals come to the forums and beg blizz to make the content accessible while the elites scream it’s fine they just need to “get gud”.
BLizzard listens to elites as they always do. The casuals then quit cause why would they stick around and then without the casuals the elites have no purpose to be here and then they leave.
Then blizzard nerfs the content and makes it enjoyable but by then its too late. Everyone is gone. Blizzard caulks it up to “well the players just dont like changes” so we’re just going to launch another classic era release.
Personally I’d like blizzard to incentivize the casuals to jump on the PTR. Like a 30 slot backpack for beating Cthun which would encourage pretty much everyone to the PTR.
The raids are all formed up using group finder system that randomly puts 2 tanks, 3 healers and a bunch of dps together. A real pug. Then they go to complete the raid. Every time they wipe, the boss gets adjusted downward until the raid defeats it. After which they are prompted with a quick survey about difficulty and issues.
Yea bud. The people that started it all in 2004 dont work at blizz anymore. Its just a bunch of trash devs that are piggybacking off greatness and still find ways to mess it up.
I think Sod Population dip at AQ like som has nothing to do with difficulty.
AQ just sucks. The whole theme is depressing. The only saving grace of that place is fighting an old god. Other than that its bugs and sand.
For me personally, it isn’t about the raids being hard. I was pretty into sod up until 60, but the multiple-difficulty stuff + needing to equip insanely expensive garbage gear to do the hardest difficulty + perform well/not just die killed sod for me (or at least this was the main thing for me).
In a way it’s quite astounding how the current devs can be given the winning formula to work on [e.g., classic vanilla structure for raids, dungeons, etc.], but instead of using it, they instead use retail features in an attempt to make it their own, and it always fails.
Pretty sure nowadays the biggest portion of the wow playerbase is casual, and to the point that they don’t even do scheduled raiding (that’s purely a guess, maybe I’m wrong?), so when Blizzard keeps trying to make some sweat-lord version of the raid for the top few % of players, while it might make the top few % temporarily happy, they just alienate the other 97% of the playerbase, because at the end of the day, while you can argue that you can still clear molten core or whatever raid on heat 1 or whatever the easiest difficulty is now for the other raids, IT DOESN’T FEEL REWARDING TO CLEAR WHAT IS AN EFFECTIVELY NERFED AND/OR WATERED DOWN VERSION OF THE RAID!
The raiding experience should be uniform for everyone, and it shouldn’t require devoting one to three or however many scheduled 1-4 hour blocks of time every week to clear the raid (e.g., even horrible pugs should be able to clear the raids at max difficulty after a couple of months).
Still happy for those of you enjoying the content though Sorry to hear that your preferred version of the game is dying
SoM didnt die because of the raids, it died because people hyped it as a classic+ and then realized it was just vanilla again.
In terms of playing something new, TBC was still going on with raids people wanted to play and then it transitioned to wrath, where players didn’t want to progress SoM nax only to play wrath nax right after it.
Timing killed SoM. If you pvped, SoM was actually very good. You didnt have to relearn the pvp balance or change your macros, your ranking got easier with the new system, and your loot was available right off the bat so you didnt have to deal with being forced to pve in order to unlock good gear. It was so popular for pvp that all the ques for BGs were very high, which was a downside for some players though.