Okay Before I begin I want to state I’m going to try and make this as short as possible And try not to write a book So sorry if this is a little bit long.
World of Warcraft is 17 years old And everyone will say the game Really started to die around cataclysm And The reason for it was LFD AND LFR Are the most default answers I hear for this aside from that the other bakeries in a here Is the world revamp But it’s a funny thing the more you ask that.
You find that the answer actually changes from person to person Some people say transvog Some people say pet battles sum people Say it’s flying.
I don’t think it’s that simple It may have just been people’s lives I mean that’s 17 years And even the time frame from Classic the cataclysm 2004 to 2011 That’s 6 years.
And a lot of things can happen on top of that we have to look at social media back in 2004 ther wasn’t Facebook Or Instagram We had myspace And even YouTube wasn’t at the popularity level it was back then.
People just have more options to talk to one another than they did back then on top of that the other thing about catacosm that a lot of people forget rating got a lot harder weaker is came on the scene wow Head Really hit the scene too.
The truth is The people that played World of Warcraft back in the day we weren’t as gold oriented we were content with just talking to another and that was that If people were OK with taking a long time for things to get done now people have less of that sore more impatient.
If on top that people have kids they have lives they have jobs they have careers These are the things that killed what World of Warcraft was simply put.
World of Warcraft is a slow burn Is originally and well We just don’t play games like that anymore we care about logs we care about speed running we want to get everything done as fast and efficiently as we can.
Because here’s the thing if you look at the way people play classic in tbc If that original feeling was destroyed the moment we said logs and Parses and the world buff meta all those things really killed what vanilla was.
And that’s just the sad truth
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Blizzard added many conveniant additions to the game that helped its aging playerbase to keep playing with their now limited time but it doesn’t appeal to the newer players.
(I don’t actually play retail nor do I have any actual useful things to say so this is all an assumption.)
Well yes and no I would say it’s a little bit of both little bit of both the point I’m trying to make Everyone will always make an argument this system killed the game or this system killed the game when I don’t think it’s that simple.
I think so much of it Is I had a bad experience with this therefore for me this killed the game and this is why the game is worse because this is what I didn’t like.
Or it’s because I didn’t The time to play the game the way I used to but everybody else is saying this is what killed the games on just getting along with that.
And I see so many people that hide behind that naivety or just refuse to accept maybe it’s us that changed not just the game.
Yeah I can see that being the case.
Because I’ve said this with classic and tbc and som I want to play the best version of the game Not the most authentic.
And the thing is It’s impossible to know what would have been good what would have been bad unless it was put in would tbc have been better with dual spec well will never know.
I think it would have been I also think it would have been way better if the PVP changes they did would have been done a lot sooner along with the whole bunch of other changes but they didn’t do that.
And that’s before we talk about Som It’s very niche and that’s why there’s not even 6000 people playing it Now why is that the case there’s too many reasons to name.
But you can really narrow it down too soon Not different enough As far as new players though well I would say tbc is even worse than retail is.
Because at the very least You can have a hope of making that gold by yourself fairly easily and you can do more You have more ways to level you have variety something tbc does not have.
Blizzard actually stated back then that the most common reasons people we leaving were life and time. If you really think about it the game would have been what 5-6 years old at that point? I cannot think of many games at all other than this one that I would have spent 15+ years playing, let alone 5-6. Everyone had agendas and theyre going to drive their agenda, thats why almost every change to the game will have someone saying its why wow is dead. I dont much put stock into someone saying rdf killed the game. LFR killed the game, etc. I think its more, people grew up, got married, got more demanding jobs, had kids, etc
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Yea I put out a post about this a month ago and everyone told me I was wrong.
I also tried to point out we were still going from a society that actually went to friends houses growing up to play games, to just being able to sit at home and play games. (I was an 80s/90s kid). So people slowly become more salty because they can talk crap to each other without getting punched in the face for being a jerk. 20 years later and WOW!!!
Then you take that and lot of bad quest/game design on Blizzards end compounded with many other issues for example blizz GMs not being helpful or seeming like they care. You end up with a community that basically feels they have to have a cut-throat mentality just to survive in this game and its sad.
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Yeah I one million percent agree and that’s why i normally say whenever i talk about classic tbc or classic whatever I want the best version not the most authentic.
And the sad part is I just don’t people Want to hear it they wanna barrier their head in the sand and pretend is pretend everything’s in happy land.
There weren’t enough servers for the initial demand in August 2019.
Now there are too many servers.
"B-B-B-BUT B-B-B-BLIZZARD NEVER INVOLVES ITSELF IN SERVER POPULATION ISSUES" insists the midwit
Yes, and that’s the problem – Blizzard did nothing. Consolidating the servers in August 2022 is a good idea – it would have been a better idea in August 2021.
A fewer number of larger-population servers will handle player attrition better than a few dozen smaller (dead) servers.
I’ve been moving for the past week and haven’t been playing. I kinda need to login and do PVP dailies so I keep that sweet-n-easy honor coming in. But I kinda don’t want to login and do that – taking a week off from WoW has been kinda nice.
There will be more to do when LKClassic launches, but the motivation to grind Lower City and Sha’tar reps to Exalted (on both my Druids) really isn’t there. I may not even get epic flight form unlocked at this rate. I don’t think I’m cancelling, but I’m just not playing so much right now, and I kinda don’t mind that.
Why do you keep randomly hitting your shift key?
I also did quit in cataclysm after the first pvp season. Wotlk was in favour for pvp players and cataclysm bumped hp of players from 27000 to 120000.
People, atleast in my cycle of friends and the full packed server did not like the class changes for pvp nor did they like the outdoor content, dungeons and raids. The hp pool was the biggest miss.
There was alot more but this caused chainreactions and since we needed arena teams to pvp, due to that chainreaction our server died, the community was lost and the game became no more.
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It was killed by RMT and inaction against bots and swipers.
also having a clueless game director that just lies.
that will also make the game worse… quite pathetic i think.
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don’t even need to read. The title says it all.
While I agree that RDF isn’t the devil, I will disagree that the system didn’t cause problems.
The primary one being to allow the ‘faceless NPC effect’ to take root in Cataclysm, when they ramped the Heroic difficulty back up. Once people saw others in the RDF queue as serving only to satisfy their needs, with zero consequences for bad behaviour, the respect given to other players in the RDF evaporated.
Realm-locked RDF would directly affect that situation in a positive way, though the megaservers will still suffer from it to some degree because they’re so large you can get lost in the crowd.
People changed but Activision changed the game to be unrecognizable as well.
But the player base helped make those decisions blizzard wouldn’t have made the decisions blizzard wouldn’t have made the decisions they had made at least a good portion of them.
If the player base Hadn’t changed the way it has let me ask This What’s the Top 2 things complained about in classic 1 Raid difficulty 2 World buffs.
Where did the idea of logs come from Those were an around of Manila they got that from retail right and private server If people really want to recapture that vanilla feel People wouldn’t have cared about that you see what I mean.
The reality is We helped make the game into what it is that’s undeniable am it’s undeniable and I say everything no but At least as far as the Difficulty Is curve goes yeah that’s completely our fault.
I’ve played this game over 17 years and I can tell you difficulty is the Most argued about thing In World of Warcraft.
It’s like I said the post people change and the world has changed thus the game is going to change to adapt to the player base some people are going to be upset about that and others aren’t.
And to be fair not every single change wizard made was bad Dull speck was good Is flexible rating was good.
The point I’m trying to make and I think So M has proven this If you give us the original game we just break it plain and simple.
Logs were always in the game, however they were designed as human readable not parseable. As part of the TBC beta, they changed the formatting dramatically and added a ‘human readable layer’ over the UI. It was at that point that parsing logs became a thing people could do. So from TBC onwards logging was a thing.
OK I played back then And I can tell you I never saw anyone when you are trying to go for a Guild application.
Or trying to get invited to a Guild They would say link your logs or Parsons So maybe there was a form of them but when I say logs obviously and talking about warcraft logs.
If and that sight did not exist back when tbc Was retail My point is we replace the classic field with midmaxing.
https://web.archive.org/web/20090415040546/http://www.worldoflogs.com/
Earliest snapshot is April 15, 2009, but there was another site before that which had a parser, but wasn’t hosted, that I can’t remember the name of.