If I played WoW for over 10 years and really liked it but am burnt out and just want to try something different, how much would I enjoy ESO and what differences would I find between the two, good or bad?
Your post should contain what your title does now, and your title should be something like “WoW vs ESO”.
i rotate form wow to eso and back again.eso has its good points and bad like wow.
#1 eso bg’s 4v4v4 and cyrodill(keep take)pvp vs wow bgs and arenas.
#2 crafted gear matters in eso one you hit 50 you can use the crafted gear and do end game content.unlike wow.
#3 the bad thing about eso gear system is there are to many gear sets and a bad meta in pvp and pve.wow bis in slot is nothing compared to eso.
#4 music,voice over graphics are really good and you know wow.
#5 combat system eso has a action combat system block dodge and roll where in wow you have your keybinds and macros.
#6 dungeons are 5 man like wow but raids are 12 man instead of 40 man.
both games are fun and you can take a break from one with another.but eso is more of a time sink if you get in to the crafting and trying to get the best gear.
It’s a debatable question, but ESO does have more complexity in a healthy way WoW used to have during Vanilla - Wotlk. Although wotlk killed weapon smith routes and etc.
I like it. It’s a great, well thought out game. I started playing it on PS4 and then moved over to PC. The only criticism I have is that you should be able to move your account from one platform to another. But I suppose that’s just a personal gripe and wouldn’t effect everyone.
It perfectly fine to play other games man…lol
You do realize BfA is just a Legion reskin ? (apart from new quest and lore)
I especially miss the old talent trees, which used to have so many great options.
Old talents is what made the game and for them to be debunked into simplistic form kills the creativity. If anything ESO took that concept creating something appealing.
The lack of a loot treadmill is one of the big draws for me to ESO. You can craft gear that can be used pretty much forever in all content (PvP, pve, story)
The PvP is really fun, especially the battlegrounds. Player skill > gear
I gave ESO a go, but I just couldn’t get into it. I like the storyline, quests, world in general, but I just couldn’t get over the fact I have like 500 spells/skills but can only have 5+5 on my bar to use. It’s really dumb. But I understand a lot of people like that aspect, and a lot of people don’t. You love it or hate it. I’m in the latter camp. Also, if you are serious about playing it, IMO don’t bother unless you get a sub. Lack of inventory space for mats etc. unless you have a sub is IMO crippling.
The combat is extremely different. If you’ve played Skyrim(or any other elder scrolls game) and enjoyed it, you’re set.
It’s also very story oriented. If you skip all the quest text and don’t pay attention to what you’re doing, you may not enjoy it. Every quest in the game has voiceovers, also.
I can’t speak much on the endgame content, I never really got into that.
They do have a cash shop but as far as I remember it’s all cosmetics. Housing, costumes, mounts, pets, appearance/name change tokens. If you do get really into the game I would recommend paying the “subscription” for ESO plus, otherwise you’ll have massive problems with bag space. With Plus they give you a separate, unlimited bag for crafting/gathering mats. Without it you’ll run out of space in your first couple hours of playing probably, and it’s a continuous problem.
Personally ESO is one of the games I always go to when I’m on a break from WoW and/or FF14. Feels a lot like playing Skyrim, online.
Edit: Oh, and if you’re like me and you enjoyed the aspect of Skyrim where you sneak around and assassinate people/steal from them/break into houses, go Nightblade. Probably my favorite thing to do in ESO.
The point of limiting your action bar is for people to be able to make custom builds that differentiate them from others playing the same class, like building a magic deck or Pokemon team.
Yeah I’ve heard all the arguments for why it’s a thing, and I don’t necessarily disagree with them; it’s just not how I like to play.
I played ESO when it came out and it was actually better than I thought it would be but lost interest fairly quickly. Back then I would clear quests and be 2-3 levels behind the next set so I basically had to kill mobs to level up so I could advance. Unless there were random quests hidden around, it sucked grinding mobs to level. Also, no one was ever looking to do dungeons so never got to see them.
You can call me bias or whatever you want, but WoW by far is the better game. Of course in GD you will hear the opposite yet they are all still actively playing WoW. Go figure.
ESO isn’t a bad choice. Try it out a month or 2. See if you like it. If you want a great leveling and story experience, then I highly recommend SWToR level 1-50. Such an amazing experience. You must try multiple classes too as each class has their own different stories as well.
If you’re an Elder Scrolls fan and you want something more than replaying the single player ES games for the hundredth time, ESO should be a decent MMO for you.
As just a generic MMO, WoW wins hands down. For tourist mode, ESO has lots of shinys and other eye candy though like player housing and dyes and costumes (better than WoW transmogs only because some are so out there but that’s subjective).
Eso = more sandbox and better customization.
Wow = more theme park and better story.
They are both good in their own rights, depends on what you want.
I tried ESO anc it didnt even feel like the same kind of game. I regret that I spent $20 on it.
I have played EQ, SWG, CoH, LoTRO, DAoC, SWTOR, EQ2, as well as WoW. ESO didnt seem to play like any of these games.
A poorly implemented Legion reskin.*
ESO has a variety of classes, all of which can be specced as a tank, dps or healer. The game furnishes a wide array of abilities you have the choice of investing in, including class, armor, weapon, in-game guilds (not player guilds) and crafting.
Ability points are awarded for leveling; some quests and you can gather ability points by absorbing skyshards.
You receive rewards every time you level.
One Tamriel is level scaled at 50x160CP (50 levels plus champion points) and players from 1-max can literally go anywhere in the game (except Cyrodill PvP level 10 required).
Questing is very deep, quest lines within zones are very well-planned and engaging. Players often are required to make consequential choices.
There is a vast variety of “instanced” content, but most is non-exclusive to you or your group. For instance, delves and public dungeons are instanced, but anyone can enter the instance along with you, before you or after. Player cooperation is very high because all loot is shared. There is no such thing as mob-tagging.
Group delves - public instances that do require a group of 3-4 to get through.
Group dungeons are instanced to your group and present a higher challenge than delves or even group delves.
MSQ: Main story quests are awarded periodically and must be completed solo. All rewards from the MSQ are BOP.
Other loot: Loot from almost every other source is BOE. So if you finished that epic quest line on your clothie sorc, you might get a plate chest. But you can give it to an alt.
Or, you can research it and break it down for mats. Crafting in this game is meaningful, in that you can craft an epic gear set that is exceptional. Almost every gear drop in the game is either a set piece of some sort (various and many) or is a stam/health/magika boost.
Gathering requires no training other than to just do it. Herbs, cloth materials, metals and other gatherables are single tap but they do respawn frequently.
Learning a skill requires reading books (go figure!) and you can not only open up skill lines by doing or equipping a weapon or armor, but you can improve them not only through use, but occasionally reading a book (found all over the place in Tamriel) can improve a given skill.
In-game guild such as Mage, Fighters, Undaunted and Thieves, provide their own unique skill lines that can be accessed by joining and then doing guild-related activities, including reading lore books (mages) or just fighting and doing some quests, etc.
Player housing is fabulous and many houses are purchasable for gold; some require an achievement to unlock the gold purchase; all are available at the in-game store for real money (crowns). The store has some great deals, and some very expensive items. Be choosy.
ESO optional sub: I can’t say enough about the benefits of a sub here. You get double bank/bag space; a separate craft bag of holding (unlimited storage for gathered mats); daily rewards; access to all DLC and early access to many items exclusive to subs or just well in advance of everyone else.
No, ESO was not forced to go F2P. Bethesda chose to port the game to console and felt it couldn’t charge a sub to console users on top of what they already pay for playstation access. They also couldn’t charge PC players a sub without charging others. So they dumped the mandatory sub and now have made the subscription model so appealing, if you play for more than a month, you will probably sub.
PS. I played ESO from near launch till they level scaled the world about 1 1/2 years ago. At first, balance was awful so I stopped playing. I recently restarted because WoW is just unfun and unrewarding and I found myself not wanting to play. Glad I did. My spouse and I have been playing ESO pretty much nonstop for the last couple of months.
I will give you the same warning I give everyone in threads like this. I’ve played both and enjoyed both. But if you are a collector then ESO gets expensive very fast.
Also keep in mind in ESO world expansions and dlc are different things. Thing of dlc as WoWs major content patches, and expansions as WoWs expansions. So when people say with a sub you get all dlc free. This does not include expansions. But I think the base game purchase is now including the Morrowind expansion.