WoW Tokens obliterated the game

Hello,

I would like to stress what WoW tokens has done to the game,

LFG / Tradechat is riddled with sellers & boosters. Everyday I log in, first thing I see is someone selling runs/carries/boosts instead of people saying " LFW, LFG " which is how things should be, tell me, how sad it is to see a channel for trading essentially becoming an advertisement channel instead?

Open up lfg to look for people to raid with, nope 95% of the the lfg is advertisements, Open up lfg to look for people to pvp with, nope still riddled with carry boosting services for arenas.

So what effects does this have, that’s right, people open up cheque books and buy tokens to in turn buy runs / boosts.

That’s right, people loaded with cash to blow on tokens enjoy the game. And for the people that don’t? Yup most of them quit OR turn to become a booster.

The game is in a very sad state. This is the literal age of boosting, and the root of all evil began from WoW tokens. Please do something about it


EDIT: As a PvPer, I need to explain how token has a way heavier negative effect on the PvP community.

It is a very common sight to run into a booster at 1600/1700/1800/1900 bracket and below, so for my friends that are looking to get into pvp, they get farmed and are hard stuck at below 1600, many of them don’t even want to pvp just because they do not enjoy getting literally rofl stomped by boosters. You stop the tokens, you stop the incentive for the boosters to sell them, & even if they decide to sell on 3rd party sights, it won’t be as prominent enough to heavily impact other players looking to get into pvp.

EDIT: Not implying that removing tokens will fix the game completely as there are other glaring problems available in game at the moment & I don’t want to spend my time typing a story book worth of words explaining why, but it is a good starting point because WoW Token is just so prominently destructive.

EDIT: When you finally attain KSM & ride on the mount, do you feel good? Most people will say NO, simply because there’s another 1000 people that already have it before you because they bought boosts. Prestige should make you feel like a million bucks and not feel hollow when you finally achieve your goal.

EDIT: I hope one day trade chat will revert to in game trading and random chatters instead of getting bombarded by boosting services. I strongly believe with removal of tokens, it directly affects the boosters heavily & start having many positive effects, LFG for raids & PvP will be more way more active, people that just hit max level will find that it is easier to get into groups, people that learn wow is no longer pay to “win” will have an incentive to return. Heck even streaming influencers will applaud this move as most of them have also spoken how tokens IS pay to “win”. It’s just a massive ripple of positive effects, so please heed the community.

EDIT: If you want to defend tokens, please post on your main toons instead of being spineless to log into alt then post. Fact that you don’t even dare is simply because you are either guilty or afraid to be wrong. And if you don’t have that guts to stand your ground, don’t post at all, just embarrassing.

EDIT : After reading the feedbacks, let me just say this,

Paying real money to convert into gold then use gold to buy carries to GET TROPHIES (AKA ACHIEVEMENTS) is PAY TO “WIN”. Some of the achieves go away after season end which makes it a bigger “WIN”. Sure someone can grind it out to also achieve that win, but there will be many that fail and can’t attain it, BUT SOMEONE THAT PAYS FOR IT IS 100% ASSURED TO GET IT. That is the “WIN”. You can argue & weasel your way but it does not change the fact it is PAY TO “WIN”. You use BC/Vanilla as an excuse but still it does NOT CHANGE THE IRON FACT, IT IS PAY TO “WIN” AS OF NOW. I’m sorry I’m kinda going in circles here but these guys just don’t read and it’s stuck in their head that game is not pay to “WIN”. I’ve said it for you guys that stand with me, so you don’t have to mald out when you see these delusional people, just keep calm & hope this thread gets proper attention.

SUPPORT THE THREAD PLEASE if you care about the health of the game, let us get a resounding victory once & for all & prove that tokens are unhealthy for the game with overwhelming support & voices.

DEATH TO THE TOKENS. DEATH!!! Not my video.

144 Likes

So what gold sellers used to do back in the past now tokens do it ?? I see nothing changed other than BLizzard being lazy to ban all these carry ads from Group finder

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“Tokens are not pay to win” was when I stopped paying real attention to you.

I have played since late BC till now, carries were NOT common & if I had to say back then, it was an extremely rare sight.

It’s really sad even now, forum is riddled with people that buy/sell runs come to defend wow tokens. Because the people that left mostly don’t check the forums like most of my friends & guildies that are affected by the negative effects of tokens.

My guild is a literal ghost town now, my friends guild is also a ghost town. My friend of friend’s guild is 100% inactive. No, most people have left and that’s the truth.

99 Likes

For the people who didn’t start with their middle school class 16 years ago, whose friends aren’t still playing, who don’t have connections in the game


No. A new player will find that reaching level 60 will only lead to the gear he needs to play if he pays hundreds of dollars to buy tokens. No guild wants a to invest in a new player with unknown potential, who is way on the wrong side of the learning curve.

The choice is pay, play and just keep falling further behind, or quit. Players who don’t have much investment in the game will choose the last option.

The game has been changed to make it harder to play without elite content a player can’t do anytime soon without cash or elite friends. The purpose of the new rating system is to make it easier to decline marginal players so they’ll buy tokens for carries. The purpose of changing mythic+ to make the learning curve much steeper is to get players to buy tokens to pay for carries. The purpose of doubling the requirements of dungeons to get ksm is to sell more carries.

Regardless of what excuses you want to make, everybody knows this, and new or marginal players are not going to pay those hundreds or thousands of dollars for those carries.

17 Likes

How much gold did one pay you to have that opinion?

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Maybe it’s the common denominator
 cause most of my friends and guildies are still playing


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This is a huge thing. Trying to discount that makes it a bit dishonest.

Tokens are pay to win. They provide you with the biggest advantage a person can get in a game like this. Time. paying to save your time is a massive advantage and not something you can get by other means.

40 Likes

Because it dealt with Real money gold transactions which is bannable and we never had a group finder everything was "/yell "

Just because you could not see or hear about it doesn’t mean it was not as common as “air” :stuck_out_tongue_winking_eye:

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Which one? Multiple common denominator. including but not limited to the game itself. Which is argubly the most common denominator. All the persons friends was clearly playing the game before, before they quit.

Both you and the OP are guilty of trying to tie correlation to causation.

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As somebody that spent 7-8 hours almost daily playing the game back in the days, just because I could not see or hear it means that it is not prominent enough to have any negative effects to other players. Which is a GOOD THING, right now it is destructively prominent.

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I don’t think it was the tokens so much as the structure of mythic plus.

Sellers and boosters go where the money is. The tokens make life easy for them yes, however they existed before the tokens and they can exist without them too.

The problem lies in the structure of the game. If your not a perfect pharse your left out of normal groups now. It’s now on your record in IO. You now have to beg and plead to get people to group with you. The dungeons are now made around perfect play, if you play normally you have to be in the gear to get to the gear. Mythic plus is infested with people who want perfection, because of timers and pressure not to fail. Failing = boatload of time lost, so you can understand why they are picky.

It get’s to the point where you look at these guys selling groups and you kinda want to take them up on it. The environment for them to thrive has been made.

The problem is not the token itself, the problem is the structure we have made around it.

The fact is, if you want to kill the sellers and boosters. Then grab a few people who are junk and start running them thru. Starve the sellers by teaching your fellow players.

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Fact is, who wants to grab junk players and run them through to starve sellers? Almost NOBODY ( yes there will be some kind souls that want to do it and that’s good ), and why is that? The simple reason is that it’s not fun.

The problem is the token, if people stop getting loaded with gold through tokens, they won’t be able to consistently buy boosts and that directly impacts the boosters.

Right now it’s a system that compels people to buy token to buy boosts. That is the iron fact.

4 Likes

The difference between a busy, thriving guild and one that is dead with only 1 or 2 players logging in is that the gm and officers decided to double down on recruiting and work harder than ever in one, where in the other they stopped logging in. Most of the guilds my many characters belong to are of the second type.

Either blizzard decides to enforce their own rules or they don’t. There is nothing players can do to change the situation.

1 Like

Your right, it’s NOT fun
Blizzard crunched to a difficulty setting where you can no longer play with normal goofballs and still run thru successfully. (the normal goofballs where silly and fun, not to play with, but to chat with).

But you ban the token in this current landscape, it solves NOTHING. It just moves to a 3rd party and then continues as it was.

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The game exists to make connections. If someone doesn’t make connections that’s on them.

Huh? Say that again?

No one NEEDs gear to play. Gear will not make them a valuable contributor to any raid team including LFR. Learning to play will do that and they can play and learn to play with any gear level.

No, it has not. The elite content is harder, but it’s incredibly easy to play if you stick to normal dungeons and LFR.

This is a stupid statement. The rating is directly correlated to experience. It says nothing about performance. It is incredibly friendly and makes it easier to get into groups because they can see your basic experience at face value.

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I have had the pleasure of playing with several players brand new to WoW. Several of whom performed very well in a short time period. “Junk” players are not junk because they are new to WoW, that has completely different reasons. These players exist and continue to exist no matter how much experience they gain. Mostly they lack education and understanding. They play the victim and blame gear, addons, players, and the game itself for their poor performance.

1 Like

“No one needs gear to play”. Just ignore this guy.

Gl trying to learn to play, cause you will find that you will have difficulty finding a good group whereas a random Rich Joe buys tokens and is already ahead of you cause he bought runs to gear up LOL.

These people defending tokens are the boosters or the buyers. Pay them no attention, they’ll always deny facts.

13 Likes

!@#@! hell.
Get rid of tokens and real gold sellers will take its place. And you know this.
Tokens are NOT P2W. Everything you can “buy” can be done WITHOUT spending real money. The only difference is time (for some).

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I don’t have a problem with tokens exactly. It doesn’t bother me that some people buy boosts or carries, the reality is they’re not going to do anything with it. You can tell who a boosted player is from miles off. A boosted player would never survive in a Mythic raiding guild, they’re painfully obvious in keys, lots of gear, poor mechanics and gameplay. They’re just going to lose that PvP rank if they ever queue for real. Most boosted players just aren’t very good, they’re spending a lot of money (like a ridiculous amount) on something that’s irrelevant in a few months. The only argument is achievements, but I personally don’t really care what other people have, I play the game for me.

That said, what I ‘do’ have a problem with is when Blizzard design game mechanics around incentivizing token sales. For example, since Legion, raid consumable prices have skyrocketed, the mats are harder to come by. Legendaries being buyable is another horrible example this xpac, and that’s not even just once, it’s each patch, with multiple legendaries for multiple specs, and have fun if you want to be competitive on an alt.

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The idea that a nobody is not just going to make “connections” with elite players who will carry them but is obligated to is so far out of touch with reality I really don’t know how to respond.

Ah, the elitist comes forth. "You people don’t need gear. You don’t deserve any gear! If I was as new player who just reached level 60 after learning to move my character across the screen 2 days ago, I’d have ksm and 200 elite players on my friends list begging to help me in every way they can.

More out of touch than even imaginable.

Yep, it has. But keep your head in the sand. We were talking about the mythic+ learning curve and the rating system, which doesn’t apply to normal dungeons and LFR. Affixes didn’t happen in Legion mythic+ dungeons from the start. Better players were incentivized to help players with low keys to complete them.

The idea that creating a system that makes it easier than ever to decline marginal players, even by the large number who weren’t using raider io, won’t result in more players being declined is just totally self serving. More players being declined = harder to get into dungeons. I’m not sure why that’s so hard for you to understand.

HAHAHAHA


Rating is directly correlated to experience, which a marginal player will not get because the new rating system makes it easier than ever for people at his own level of skill to decline him. It in no way makes it easier to get into groups except for you and your ilk.

I can only guess that you earn so much money selling carries that you need to try to convince people that what they see with their own eyes is not real.

2 Likes