WoW Token / Character Boost Tracker

Can Blizzard please add a tracker for the following per patch/change implementation:

  1. WoW Character Boosts
  2. WoW Token Sales

This way the community can actively identify the sale thresholds, hence can and plan for balancing. For example, BM Hunter in PVP. Once xxx number of boost / WoW token sales occur, it will be balanced. I would like a way to plan for the nerf and the buff of the next god class. Thanks for reading!

From troll to draenei… how many alts are you posting this garbage on?

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I like the name is piano keys.

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I noticed that too :rofl: Just about the only thing we can like. The posts are :poop: and the OP is not even trying anymore. #FeelsBad

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I have never posted on a troll actually.

Look - I am just trying to play the game better. Being able to predict buffs / nerfs mathematically based on sales i would think is next level commitment.

It’s cute that you think PvP is ever getting balanced.

Is there a correlation? I didn’t think there was

No.

Obvious troll/bait thread.

Because people only buy tokens to pay for pvp boosts. /s

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There a site that tracks history and current token prices,

You’re right to think there’s no correlation because there isn’t. OP is a troll thread or is just ignorant in assuming that shop sales somehow correlate to in-game balance of a particular class/spec (there’s ZERO chance that’s a causal correlation).

Is anyone actually surprised considering OPs guildname?

I was open to the idea in a very distant way (more money aka more resources available including those that help with class balance or smthing).

I don’t know how Blizz runs its divisions, but it’s pretty hard to believe that the dollar budget for the dev team is fluid like that (dependent on monthly shop sales). It’s MUCH more likely that the budget for the next 12 months (a “fiscal” year that may not start on January 1st) is set in stone and what’s fluid is how much content they actually deliver vs the amount of content that was planned . Typically, a software project has goals for the year (or expansion) broken into several sprints (or patches) and content that isn’t high enough quality for release at the end of a sprint simply gets pushed to the next sprint/patch, or a particularly complex branch (like player housing) may get dropped from the current expansion and pushed to a future expansion.

The shop’s revenue inflow could affect year-end bonuses (not current sprint/patch efforts including class balance), but more likely it’s just bank-rolled to set budget ceilings over the next 2-3 years.

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